[SGLoadingInfoDLC4]
mLoadingScreens[33]=(LocalizedText[0]="hey jackson, what's up?",LocalizedText[1]="you still haven't learned how to address your superiors, autumn?",LocalizedText[2]="oh please, cut the crap and tell me what's going on over in elysion.",LocalizedText[3]="what do you think CG-01? complete panic. entire sections of the city destroyed, strict information control by the orders of mr. reid. the upper class citizens have already been led to the evac zones.",LocalizedText[4]="and the rest?",LocalizedText[5]="that's where we come into the picture. we are saving as many as we can.",LocalizedText[6]="we will fight our way towards the arcs. the main evacuation vessels will already be packed with foundation officials but we have a plan.",LocalizedText[7]="oh really?",LocalizedText[8]="defend the military docking stations while we escort as many civilians as we can onboard our own ships. we've got more SiMo-units at your disposal in case you need backup")
mLoadingScreens[34]=(LocalizedText[0]="i hope you all remember your training because this is it. time to step it up a notch or five.")
mLoadingScreens[35]=(LocalizedText[0]="we have successfully escorted several groups of civilians to the evac zone. we will not be able to save all of them but several guardian teams are still in elysion to do whatever they can.",LocalizedText[1]="infection is spreading. the levels of spore toxins have increased to a point where our protective gear isn't enough. core activity will have to be kept to a minimum to avoid the largest lume threats. we still have to clear some areas though.",LocalizedText[2]="CG-01, i know your team can handle them. it's up to you to activate and protect the cores that we need to power the ships. ")
mLoadingScreens[36]=(LocalizedText[0]="bad news...",LocalizedText[1]="t-three of them? we could barely handle one!",LocalizedText[2]="what - the - actual - fuck?!",LocalizedText[3]="i've had enough of this shit! all we're doing is saving helpless brightsiders while there are thousands who will be left behind!",LocalizedText[4]="we have no choice. it's impossible to get everyone out in time. even if there was more time there aren't enough evacuation vessels to carry us all.",LocalizedText[5]="and you'll just accept this?",LocalizedText[6]="wray, listen to me. i know you've dedicated your life to fight for brightholme, but there is nothing more we can do. we have to leave.",LocalizedText[7]="...")
mLoadingScreens[37]=(LocalizedText[0]="the fight isn't over! LET GO OF ME SWEET!",LocalizedText[1]="please, please skye. We have to go.",LocalizedText[2]="wray! what are you doing? the ship is taking off!",LocalizedText[3]="i'm returning to brightholme.",LocalizedText[4]="ARE YOU INSANE?!",LocalizedText[5]="you'll die. you can't save them and you know that. it's suicide...",LocalizedText[6]="hawk, listen. brightholme is my home. you know why I can't go with you. please, don't try to change my mind.",LocalizedText[7]="WE CAN'T WAIT ANY LONGER! HAIGEN, C'MON!",LocalizedText[8]="stupid, stubborn girl...  SiMo? do me this last favor?",LocalizedText[9]="protect miss wray?",LocalizedText[10]="yes...",LocalizedText[11]="of course sir.",LocalizedText[12]="ready for takeoff. brace yourselves.",LocalizedText[13]="this is it then. we're leaving LOEK III...",LocalizedText[14]="travel safely.")

[SGPerkOverkill] 
mDisplayName = "OVERKILL"
mDescription = "killing an enemy with a weakspot hit <font color='#FF3300'>adds the overkill damage<font color='#FFFFFF'> to your next weakspot hit."

[SGPerkSprayAndPray] 
mDisplayName = "SPRAY 'N PRAY"
mDescription = "<font color='#FF3300'>decreases accuracy<font color='#FFFFFF'>. <br>increases damage by [DAMAGE]%"

[SGPerkBiologicalWarfare] 
mDisplayName = "BIOLOGICAL WARFARE"
mDescription = "killing an enemy with a weakspot hit <font color='#FF3300'>leaves a poison cloud<font color='#FFFFFF'> that applies a poison dot to enemies that go through it. <br>Lasts [DURATION] seconds. <br>Cooldown [COOLDOWN] seconds "

[SGPerkHydraBlood]
mDisplayName = "HYDRA BLOOD"
mDescription = "<font color='#FF3300'>HP regeneration increased<font color='#FFFFFF'> by [INCREASE]%.<br> HP regeneration delay decreased by [DECREASE]%."

[SGPerkSteadyAim]
mDisplayName = "STEADY AIM"
mDescription = "<font color='#FF3300'>standing still increases damage<font color='#FFFFFF'> by [INCREASE]% per second while standing still. <br>max [CAP]% damage increase."

[SGPerkUpperClass]
mDisplayName = "UPPER CLASS"
mDescription = "increases damage up to [MAXCAP]% depending on <font color='#FF3300'>how far above the enemy you are<font color='#FFFFFF'>."

[SGPerkWarmingUp]
mDisplayName = "WARMING UP"
mDescription = "<font color='#FF3300'>not hitting an enemy in the weakspot<font color='#FFFFFF'> adds [INCREASE]% to your weakspot multiplier. <br>stacks up to [TIMES] times. <br>each stack lasts for [DURATION] seconds."

[SGPerkRoboticist]
mDisplayName = "ROBOTICIST"
mDescription = "killing an enemy will grant you a <font color='#FF3300'>disposable SiMo unit<font color='#FFFFFF'>. <br>you can only control one disposable SiMo unit."

[SGPerkTheDoctorIsIn]
mDisplayName = "THE DOCTOR IS IN"
mDescription = "<font color='#FF3300'>killing an enemy will heal you<font color='#FFFFFF'> for [PLAYERHEAL] HP and allies within [RANGE] grid squares for [ALLIESHEAL] HP."

[SGPerkDiceyShootin]
mDisplayName = "DICEY SHOOTIN'"
mDescription = "each shot fired has a <font color='#FF3300'>[MISSFIRECHANCE]% chance<font color='#FFFFFF'> to missfire, dealing no damage. Successful shots deal <font color='#FF3300'>[DAMAGE]% damage<font color='#FFFFFF'>."

[SGPerkSlowImmunity]
mDisplayName = "KHRONOS DEVICE"
mDescription = "you can't be <font color='#FF3300'>slowed<font color='#FFFFFF'>."

[SGPerkHeadStart]
mDisplayName = "HEAD START"
mDescription = "the <font color='#FF3300'>first shot<font color='#FFFFFF'> in a mag deals massive damage.<br><br>community perk by 94Connor949."

[SGPerkRadioactiveCore]
mDisplayName = "RADIOACTIVE CORE"
mDescription = "deals <font color='#FF3300'>[DAMAGE] damage per second<font color='#FFFFFF'> to enemies near the core. <br>area of effect increases the more damaged the core is.<br><br>community perk by 94Connor949."

[SGPerkHoldYourFire]
mDisplayName = "HOLD YOUR FIRE"
mDescription = "you gain <font color='#FF3300'>[PERCENT]% more<font color='#FFFFFF'> damage each second you <font color='#FF3300'>don't deal damage<font color='#FFFFFF'>.<br><br> max [CAP]%.<br><br>community perk by 94Connor949."

[SGPerkConcussionRounds]
mDisplayName = "CONCUSSION ROUNDS"
mDescription = "critical hits over [DAMAGE] in damage <font color='#FF3300'>stuns the enemy<font color='#FFFFFF'> for [DURATION] seconds. <br><br>[COOLDOWN] seconds cooldown.<br><br>community perk by azrik."

[SGPerkLimiterRemoval]
mDisplayName = "LIMITER REMOVAL"
mDescription = "press USE to boost tower damage by <font color='#FF3300'>[PERCENT]%<font color='#FFFFFF'> for [DURATION] seconds.<br> afterwards the <font color='#FF3300'>tower is disabled<font color='#FFFFFF'> for the remainder of the wave.<br><br>community perk by chrish36"

[SGPerkBlazeOfGlory]
mDisplayName = "BLAZE OF GLORY"
mDescription = "when your health is <font color='#FF3300'>reduced to [HEALTHTRESH] HP<font color='#FFFFFF'> you instantly <font color='#FF3300'>recover [RECOVERPCT]% HP<font color='#FFFFFF'> and deal [DAMAGE] damage to close enemies.<br> [COOLDOWN] sec cooldown.<br><br>community perk by team badass."

[SGPerkStabilizer]
mDisplayName = "STABILIZER"
mDescription = "<font color='#FF3300'>moving increases damage<font color='#FFFFFF'> by [INCREASE]% per second. <br>max [CAP]% damage increase.<br><br>community perk by team badass."

[SGWeaponPlasmaRifle]
mDisplayName="PLASMA RIFLE"
mDescription="<u>PRIMARY FIRE</u><br>high-crit precision shot. <br><br><u>SECONDARY FIRE</u><br>deploys a plasma ball that explodes when shot." 

[SGWeaponCrackerRifle]
mDisplayName="SMATTER BAND"
mDescription="<u>PRIMARY FIRE</u><br>single shot delayed cluster of small explosions<br><br><u>SECONDARY FIRE</u><br>single shot delayed cluster of huge explosions." 

[SGTowerOrbitalStrikeRelay]
mDisplayName = "ORBITAL STRIKE RELAY"
mDescription = "- <font color='#FF3300'>massive locational damage<font color='#FFFFFF'>.<br>- very slow.<br>- good versus slow enemies. "

[SGTowerAntiAir]
mDisplayName = "ANTI-AIR"
mDescription = "- <font color='#FF3300'>cannot hit ground enemies<font color='#FFFFFF'>.<br>-good versus air enemies"

[SGGameSurvivalSpecial]
GameName="THE LAST STAND"
mDescription="super special last game"

[SGGameSurvivalSpecialEasy]
GameName="THE EASY STAND"
mDescription="super special last game that is easy"

[SGMapProviderDLC4]
mMapAreas[0]=(DisplayName="8. ARC ISLANDS", Description="arc islands - zone 8")
mAvailableMaps[0]=(HumanReadableName="below arc")
mAvailableMaps[1]=(HumanReadableName="arc")
mAvailableMaps[2]=(HumanReadableName="radar")
mAvailableMaps[3]=(HumanReadableName="the last stand")

[SGFamilyInfoExplorerSimo]
mDisplayName="SIMO UNIT"

[SGFamilyInfoCompanionSimo]
mDisplayName="SIMO UNIT"

[SGFamilyInfoEnemySporePod]
mDisplayName="SPORE POD"

[SGFamilyInfoEnemyJumpSpitterBoss]
mDisplayName="SPORE KEEPER"

[SGHUDComponentTipsMountable]
mMyMountableName="ROLFINATOR"
mTipsString="press <font:ControllerFont> <Controller:GBA_Use/> </font> to get into the [MOUNTABLE]."
mAltTipsString="[MOUNTABLE] is currently occupied."

[SGHUDComponentTipsPerkLimiterRemoval]
mTipsString="Press <font:ControllerFont> <Controller:GBA_Use/> </font> to boost the tower."
