[SGLoadingInfoDLC2]
mLoadingScreens[21]=(LocalizedText[0]="this panic makes it impossible to reach the facility! my REX is darn big but we need more uhmpf to take down the titan.",LocalizedText[1]="Forget about Elysion One sweetheart, we're going to Brightholme. My Rats are here...",LocalizedText[2]="tsygan! we got your message. the sokol is ready.",LocalizedText[3]="good, now run along and make some chaos.",LocalizedText[4]="consider it done!",LocalizedText[5]="wait, soko-what-now?!",LocalizedText[6]="you finished it?! are you out of your damned mind? what did you intend to do exactly, huh?!",LocalizedText[7]="explain!",LocalizedText[8]="this little terrorist built a weapon big enough to turn elysion one into a crater.",LocalizedText[9]="it won't be used on elysion one and you'll thank me when you see it.",LocalizedText[10]="we'll discuss this later tsy...")
mLoadingScreens[22]=(LocalizedText[0]="wooooah... dude! look! wow. i mean... dude look at it!",LocalizedText[1]="i know you never agreed with my most radical plans hawk but... ",LocalizedText[2]="forget it. this is exactly what we need.",LocalizedText[3]="your blueprints helped me complete it. all it needs is enough core power and it's ready to fire.",LocalizedText[4]="right, time to start working our way through these slums then.",LocalizedText[5]="new lume-type detected. this... is bad.",LocalizedText[6]="what da flippin' fudge is that?!",LocalizedText[7]="simo, analyze this piece of meat for me will you?",LocalizedText[8]="mutated species. originally homosapiens. extreme levels of spores have been inhaled. he changed rapidly.",LocalizedText[9]="so we can assume we'll encounter more mutated humans.",LocalizedText[10]="i bet it's the titan causing this.",LocalizedText[11]="what if everyone starts mutating? we're not supposed to kill off humans..")
mLoadingScreens[23]=(LocalizedText[0]="right, we need to take that thing down as fast as possible. tsy, relay all core energy to  the sokol.",LocalizedText[1]=" i'm on it.",LocalizedText[2]="connection established. transferring towards main core.",LocalizedText[3]="elysion has started evacuating. cowards.",LocalizedText[4]="why won't they fight?!",LocalizedText[5]="they abandoned their first colony when things got bad. i'm not surprised they do the same thing now.",LocalizedText[6]="the people of the slums don't have the luxury of escape pods. ",LocalizedText[7]="we'll figure something out...")
mLoadingScreens[24]=(LocalizedText[0]="our energy levels will just barely cover one blast.",LocalizedText[1]="i had my rats build it. it's not perfect but it's all we've got.",LocalizedText[2]="the sokol wasn't designed to fire more than once. i hope the aim is accurate.")
mLoadingScreens[25]=(LocalizedText[0]="we're here...",LocalizedText[1]="ok, let's make this count. power it up!")
mLoadingScreens[26]=(LocalizedText[0]="we got it!",LocalizedText[1]="Not hard enough.",LocalizedText[2]="we have no other choice but to follow him. one more hit and he's history.")

[SGPerkDesperateMeasures] 
mDisplayName = "DESPERATE MEASURES"
mDescription = "<font color='#FF3300'>sets enemies around you on fire<font color='#FFFFFF'> when you take damage.<br>deals [DAMAGE] damage over [TIME] seconds.<br><br>[COOLDOWN] seconds cooldown."

[SGPerkParthianTactics]
mDisplayName = "PARTHIAN TACTICS"
mDescription = "deal [DAMAGE]% more damage and move [MOVEMENTSPEED]% faster when at <font color='#FF3300'>full health<font color='#FFFFFF'>."

[SGPerkCollateralDamage]
mDisplayName = "COLLATERAL DAMAGE"
mDescription = "<font color='#FF3300'>killing an enemy<font color='#FFFFFF'> causes you to deal [DAMAGE]% more damage for [COOLDOWN] seconds."

[SGPerkBloodletter]
mDisplayName = "BLOODLETTER"
mDescription = "you deal [PERCENT]% extra damage for [TIME] seconds <font color='#FF3300'>after killing [COUNT] enemies<font color='#FFFFFF'>."

[SGPerkFuriouzTowerz]
mDisplayName = "THOR MODULE"
mDescription = "<font color='#FF3300'>towers emit a shockwave<font color='#FFFFFF'> that deal [DAMAGE] damage to nearby enemies when it kills an enemy.<br><br>[COOLDOWN] seconds cooldown."

[SGPerkAdaptiveArmor]
mDisplayName = "ADAPTIVE ARMOR"
mDescription = "killing an enemy causes you to <font color='#FF3300'>take [ARMOR]% less damage<font color='#FFFFFF'> for [DURATION] seconds."

[SGPerkExplosiveExchange]
mDisplayName = "EXPLOSIVE EXCHANGE"
mDescription = "deal [DAMAGE] damage to all nearby enemies when you <font color='#FF3300'>switch weapons<font color='#FFFFFF'>.<br><br>[COOLDOWN] seconds cooldown."

[SGPerkLongRangeSuperiority]
mDisplayName = "LONG RANGE SUPERIORITY"
mDescription = "you deal more damage <font color='#FF3300'>the further you are from an enemy<font color='#FFFFFF'>.<br><br>maximum [DAMAGE]% damage bonus."

[SGTowerMakeshiftCannon]
mDisplayName = "MAKESHIFT CANNON"
mDescription = "- has a chance to deal a <font color='#FF3300'>critical hit<font color='#FFFFFF'> and stun an enemy briefly.<br>- has a chance to deactivate itself momentarily.<br>-good all-around tower."

[SGTowerRuptureMineDispenser]
mDisplayName = "RUPTURE MINE DISPENSER"
mDescription = "- gives you rupture mines to <font color='#FF3300'>place<font color='#FFFFFF'> on the battlefield.<br>- deals damage according to <font color='#FF3300'>distance travelled<font color='#FFFFFF'>.<br>- good versus fast enemies."

[SGWeaponSaw]
mDisplayName="CIRCLE SAW"
mDescription="<u>PRIMARY FIRE</u><br><font color='#FF3300'>melee<font color='#FFFFFF'> meatgrinder <br><br><u>SECONDARY FIRE</u><br>launch a saw blade that <font color='#FF3300'>sticks<font color='#FFFFFF'> to and deals damage to the <font color='#FF3300'>target<font color='#FFFFFF'>." 

[SGWeaponNailgun]
mDisplayName="NAILGUN"
mDescription="<u>PRIMARY FIRE</u><br>rapid <font color='#FF3300'>high-crit<font color='#FFFFFF'> nails<br><br><u>SECONDARY FIRE</u><br>nails that <font color='#FF3300'>stick to the ground<font color='#FFFFFF'> and deal damage to enemies that walk on them." 

[SGMapProviderDLC2]
mMapAreas[0]=(DisplayName="6. BRIGHTHOLME", Description="ruins of brightholme - zone 6")
mAvailableMaps[0]=(HumanReadableName="shortcut")
mAvailableMaps[1]=(HumanReadableName="the slums")
mAvailableMaps[2]=(HumanReadableName="power relay")
mAvailableMaps[3]=(HumanReadableName="sokol")

[SGFamilyInfoEnemyJumper]
mDisplayName = "JUMPER"

[SGFamilyInfoEnemyInfectedExplorer]
mDisplayName = "INFECTED EXPLORER"
