[SGLoadingInfoDLC3]
mLoadingScreens[27]=(LocalizedText[0]="it's wandering north. we need a quick plan of action. what are our options?",LocalizedText[1]="we might have one more shot with the sokol but the titan has to be within reach.",LocalizedText[2]="we've done the hard work, my rats can operate the sokol while we keep the titan in place.",LocalizedText[3]="how are we gonna do that huh? build a little fence around it?",LocalizedText[4]="heh, well that could actually work, sis.",LocalizedText[5]="wuh?",LocalizedText[6]="it's injured right? core activity will be like salt in his wounds. we'll activate cores to trap him.",LocalizedText[7]="fudge yeah! and then we smash him!")
mLoadingScreens[28]=(LocalizedText[0]="chaotic transmissions from elysion one incoming.",LocalizedText[1]="what are they up to?",LocalizedText[2]="there are problems within the bright foundation. elysion one is crawling with lumes, infection is spreading and the citizens are desperate to escape.",LocalizedText[3]="the military forces are overthrowing the rest of the foundation in order to stay behind. the transmissions i've intercepted do not reveal why.",LocalizedText[4]="perhaps they've finally decided to protect the people instead of themselves?",LocalizedText[5]="they are helping us...")
mLoadingScreens[29]=(LocalizedText[0]="hey, i found something tasty.",LocalizedText[1]="are those video recordings of a foundation meeting?! h-how…?!",LocalizedText[2]="they are too busy panicking to notice they've been hacked. this meeting took place three hours ago, just watch.",LocalizedText[3]="with all due respect general. your only real task was to protect our oxygen supply and you couldn't even handle that. do you honestly think you and your 'army' can make a difference here?",LocalizedText[4]="we have all the power we need to stand a fair chance against the titan.",LocalizedText[5]="people don't want a fair chance whalebrook. they want a simple solution where all their problems simply go away. we will give it to them.",LocalizedText[6]="and what happens when they realize they will be left behind?! you'll be feeding them false hope and lies!",LocalizedText[7]="appearances my friend. the scientific wonders achieved. the incredible quantities of biotic resources we possess. it would be a crime to let it go to waste. our priorities-",LocalizedText[8]="- your priorities sicken me reid. my soldiers are out there, fighting as we speak.",LocalizedText[9]="noble as always general. you are free to stay behind of course, if that is your wish? your selfless bravery shall be celebrated in the skies as we mourn your passing.")
mLoadingScreens[30]=(LocalizedText[0]="you really think they'll come to help us? ",LocalizedText[1]="seems that way!",LocalizedText[2]="we'll have backup now, all the other guardians, the military, we're not fighting alone anymore!",LocalizedText[3]="we're still going to finish this ourselves. no way I'll let some newbie guardian steal this kill from me. that titan is mine.")
mLoadingScreens[31]=(LocalizedText[0]="this core will lock him in place. my rats are ready to fire as soon as i give the word. Lets trap and kill this fucker for real...")
mLoadingScreens[32]=(LocalizedText[0]="you designed a real good weapon hawk.",LocalizedText[1]="t-thanks...",LocalizedText[2]="see Sweetie? we're gonna save the world after all.",LocalizedText[3]="awesome!",LocalizedText[4]="simo, get me in touch with general whalebrook. we have things to discuss he and i.")

[SGPerkArmorShredder] 
mDisplayName = "ARMOR SHREDDER"
mDescription = "your shots <font color='#FF3300'>ignore enemy armor<font color='#FFFFFF'>."

[SGPerkTechJunkie]
mDisplayName = "TECH JUNKIE"
mDescription = "you deal [DAMAGE]% more damage when <font color='#FF3300'>within [RANGE] grid squares of a tower<font color='#FFFFFF'>."

[SGPerkZeusModule]
mDisplayName = "ZEUS MODULE"
mDescription = "<font color='#FF3300'>towers deal [DAMAGE] extra damage<font color='#FFFFFF'> when shooting an enemy.<br><br> [COOLDOWN] seconds cooldown."

[SGPerkFrighteningVisage]
mDisplayName = "FRIGHTENING VISAGE"
mDescription = "killing a enemy make their buddies <font color='#FF3300'>think twice before they attack you<font color='#FFFFFF'> again.<br><br>thinking twice takes about [IGNORETIME] seconds."

[SGPerkBestFriendsForever]
mDisplayName = "BEST FRIENDS FOREVER"
mDescription = "<font color='#FF3300'>spawns [EXPLORERS] shield explorers<font color='#FFFFFF'> around the core. if they die they respawn at the start of the building phase."

[SGPerkReinforcements]
mDisplayName = "REINFORCEMENTS"
mDescription = "<font color='#FF3300'>spawns a shield explorer<font color='#FFFFFF'> when you kill a ground enemy.<br><br> maximum [SPAWNCAP] explorers.<br><br>[COOLDOWN] seconds cooldown."

[SGPerkHeadache]
mDisplayName = "HEADACHE"
mDescription = "deals <font color='#FF3300'>[DAMAGE]% of damage dealt in an area<font color='#FFFFFF'> around an enemy when you hit its weakspot.<br><br>does not deal damage to the enemy whose weakspot you hit."

[SGTowerMindControlSpire]
mDisplayName = "MIND CONTROL SPIRE"
mDescription = "<font color='#FF3300'>takes control of an enemy<font color='#FFFFFF'> for a short duration, making them fight for you."
mDamageText = "duration"

[SGTowerFriendshipLaser]
mDisplayName = "FRIENDSHIP LASER"
mDescription = "if they can't shoot the lumes themselves, they help another friendship laser to shoot a lume as <font color='#FF3300'>friendship is magic</font> and real friends help each other!"

[SGWeaponDroneLauncher]
mDisplayName="DRONE LAUNCHER"
mDescription="<u>PRIMARY FIRE</u><br>launches drones <br><br><u>SECONDARY FIRE</u><br>detonates all fired drones."

[SGWeaponGrenadeLauncher]
mDisplayName="GRENADE LAUNCHER"
mDescription="<u>PRIMARY FIRE</u><br>launches grenades that bounce once before exploding <br><br><u>SECONDARY FIRE</u><br>launches a cluster bomb that explodes after a short duration."

[SGMapProviderDLC3]
mMapAreas[0]=(DisplayName="7. OUTSKIRTS", Description="elysion one outskirts - zone 7")
mAvailableMaps[0]=(HumanReadableName="dam")
mAvailableMaps[1]=(HumanReadableName="field")
mAvailableMaps[2]=(HumanReadableName="bog")
mAvailableMaps[3]=(HumanReadableName="last chance")

[SGFamilyInfoEnemyFlyingFolder]
mDisplayName="BLISKEBLASKE"

[SGFamilyInfoEnemyHeavyMini]
mDisplayName="HEAVY PUP"
