/*-------------------------------------------------------------------------------------
 *
 * Copyright (c) Microsoft Corporation
 *
 *-------------------------------------------------------------------------------------*/


/* this ALWAYS GENERATED file contains the definitions for the interfaces */


 /* File created by MIDL compiler version 8.00.0613 */
/* @@MIDL_FILE_HEADING(  ) */



/* verify that the <rpcndr.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCNDR_H_VERSION__
#define __REQUIRED_RPCNDR_H_VERSION__ 475
#endif

/* verify that the <rpcsal.h> version is high enough to compile this file*/
#ifndef __REQUIRED_RPCSAL_H_VERSION__
#define __REQUIRED_RPCSAL_H_VERSION__ 100
#endif

#include "rpc.h"
#include "rpcndr.h"

#ifndef __RPCNDR_H_VERSION__
#error this stub requires an updated version of <rpcndr.h>
#endif /* __RPCNDR_H_VERSION__ */

#ifndef COM_NO_WINDOWS_H
#include "windows.h"
#include "ole2.h"
#endif /*COM_NO_WINDOWS_H*/

#ifndef __d3d11_h__
#define __d3d11_h__

#if defined(_MSC_VER) && (_MSC_VER >= 1020)
#pragma once
#endif

/* Forward Declarations */ 

#ifndef __ID3D11DeviceChild_FWD_DEFINED__
#define __ID3D11DeviceChild_FWD_DEFINED__
typedef interface ID3D11DeviceChild ID3D11DeviceChild;

#endif 	/* __ID3D11DeviceChild_FWD_DEFINED__ */


#ifndef __ID3D11DepthStencilState_FWD_DEFINED__
#define __ID3D11DepthStencilState_FWD_DEFINED__
typedef interface ID3D11DepthStencilState ID3D11DepthStencilState;

#endif 	/* __ID3D11DepthStencilState_FWD_DEFINED__ */


#ifndef __ID3D11BlendState_FWD_DEFINED__
#define __ID3D11BlendState_FWD_DEFINED__
typedef interface ID3D11BlendState ID3D11BlendState;

#endif 	/* __ID3D11BlendState_FWD_DEFINED__ */


#ifndef __ID3D11RasterizerState_FWD_DEFINED__
#define __ID3D11RasterizerState_FWD_DEFINED__
typedef interface ID3D11RasterizerState ID3D11RasterizerState;

#endif 	/* __ID3D11RasterizerState_FWD_DEFINED__ */


#ifndef __ID3D11Resource_FWD_DEFINED__
#define __ID3D11Resource_FWD_DEFINED__
typedef interface ID3D11Resource ID3D11Resource;

#endif 	/* __ID3D11Resource_FWD_DEFINED__ */


#ifndef __ID3D11Buffer_FWD_DEFINED__
#define __ID3D11Buffer_FWD_DEFINED__
typedef interface ID3D11Buffer ID3D11Buffer;

#endif 	/* __ID3D11Buffer_FWD_DEFINED__ */


#ifndef __ID3D11Texture1D_FWD_DEFINED__
#define __ID3D11Texture1D_FWD_DEFINED__
typedef interface ID3D11Texture1D ID3D11Texture1D;

#endif 	/* __ID3D11Texture1D_FWD_DEFINED__ */


#ifndef __ID3D11Texture2D_FWD_DEFINED__
#define __ID3D11Texture2D_FWD_DEFINED__
typedef interface ID3D11Texture2D ID3D11Texture2D;

#endif 	/* __ID3D11Texture2D_FWD_DEFINED__ */


#ifndef __ID3D11Texture3D_FWD_DEFINED__
#define __ID3D11Texture3D_FWD_DEFINED__
typedef interface ID3D11Texture3D ID3D11Texture3D;

#endif 	/* __ID3D11Texture3D_FWD_DEFINED__ */


#ifndef __ID3D11View_FWD_DEFINED__
#define __ID3D11View_FWD_DEFINED__
typedef interface ID3D11View ID3D11View;

#endif 	/* __ID3D11View_FWD_DEFINED__ */


#ifndef __ID3D11ShaderResourceView_FWD_DEFINED__
#define __ID3D11ShaderResourceView_FWD_DEFINED__
typedef interface ID3D11ShaderResourceView ID3D11ShaderResourceView;

#endif 	/* __ID3D11ShaderResourceView_FWD_DEFINED__ */


#ifndef __ID3D11RenderTargetView_FWD_DEFINED__
#define __ID3D11RenderTargetView_FWD_DEFINED__
typedef interface ID3D11RenderTargetView ID3D11RenderTargetView;

#endif 	/* __ID3D11RenderTargetView_FWD_DEFINED__ */


#ifndef __ID3D11DepthStencilView_FWD_DEFINED__
#define __ID3D11DepthStencilView_FWD_DEFINED__
typedef interface ID3D11DepthStencilView ID3D11DepthStencilView;

#endif 	/* __ID3D11DepthStencilView_FWD_DEFINED__ */


#ifndef __ID3D11UnorderedAccessView_FWD_DEFINED__
#define __ID3D11UnorderedAccessView_FWD_DEFINED__
typedef interface ID3D11UnorderedAccessView ID3D11UnorderedAccessView;

#endif 	/* __ID3D11UnorderedAccessView_FWD_DEFINED__ */


#ifndef __ID3D11VertexShader_FWD_DEFINED__
#define __ID3D11VertexShader_FWD_DEFINED__
typedef interface ID3D11VertexShader ID3D11VertexShader;

#endif 	/* __ID3D11VertexShader_FWD_DEFINED__ */


#ifndef __ID3D11HullShader_FWD_DEFINED__
#define __ID3D11HullShader_FWD_DEFINED__
typedef interface ID3D11HullShader ID3D11HullShader;

#endif 	/* __ID3D11HullShader_FWD_DEFINED__ */


#ifndef __ID3D11DomainShader_FWD_DEFINED__
#define __ID3D11DomainShader_FWD_DEFINED__
typedef interface ID3D11DomainShader ID3D11DomainShader;

#endif 	/* __ID3D11DomainShader_FWD_DEFINED__ */


#ifndef __ID3D11GeometryShader_FWD_DEFINED__
#define __ID3D11GeometryShader_FWD_DEFINED__
typedef interface ID3D11GeometryShader ID3D11GeometryShader;

#endif 	/* __ID3D11GeometryShader_FWD_DEFINED__ */


#ifndef __ID3D11PixelShader_FWD_DEFINED__
#define __ID3D11PixelShader_FWD_DEFINED__
typedef interface ID3D11PixelShader ID3D11PixelShader;

#endif 	/* __ID3D11PixelShader_FWD_DEFINED__ */


#ifndef __ID3D11ComputeShader_FWD_DEFINED__
#define __ID3D11ComputeShader_FWD_DEFINED__
typedef interface ID3D11ComputeShader ID3D11ComputeShader;

#endif 	/* __ID3D11ComputeShader_FWD_DEFINED__ */


#ifndef __ID3D11InputLayout_FWD_DEFINED__
#define __ID3D11InputLayout_FWD_DEFINED__
typedef interface ID3D11InputLayout ID3D11InputLayout;

#endif 	/* __ID3D11InputLayout_FWD_DEFINED__ */


#ifndef __ID3D11SamplerState_FWD_DEFINED__
#define __ID3D11SamplerState_FWD_DEFINED__
typedef interface ID3D11SamplerState ID3D11SamplerState;

#endif 	/* __ID3D11SamplerState_FWD_DEFINED__ */


#ifndef __ID3D11Asynchronous_FWD_DEFINED__
#define __ID3D11Asynchronous_FWD_DEFINED__
typedef interface ID3D11Asynchronous ID3D11Asynchronous;

#endif 	/* __ID3D11Asynchronous_FWD_DEFINED__ */


#ifndef __ID3D11Query_FWD_DEFINED__
#define __ID3D11Query_FWD_DEFINED__
typedef interface ID3D11Query ID3D11Query;

#endif 	/* __ID3D11Query_FWD_DEFINED__ */


#ifndef __ID3D11Predicate_FWD_DEFINED__
#define __ID3D11Predicate_FWD_DEFINED__
typedef interface ID3D11Predicate ID3D11Predicate;

#endif 	/* __ID3D11Predicate_FWD_DEFINED__ */


#ifndef __ID3D11Counter_FWD_DEFINED__
#define __ID3D11Counter_FWD_DEFINED__
typedef interface ID3D11Counter ID3D11Counter;

#endif 	/* __ID3D11Counter_FWD_DEFINED__ */


#ifndef __ID3D11ClassInstance_FWD_DEFINED__
#define __ID3D11ClassInstance_FWD_DEFINED__
typedef interface ID3D11ClassInstance ID3D11ClassInstance;

#endif 	/* __ID3D11ClassInstance_FWD_DEFINED__ */


#ifndef __ID3D11ClassLinkage_FWD_DEFINED__
#define __ID3D11ClassLinkage_FWD_DEFINED__
typedef interface ID3D11ClassLinkage ID3D11ClassLinkage;

#endif 	/* __ID3D11ClassLinkage_FWD_DEFINED__ */


#ifndef __ID3D11CommandList_FWD_DEFINED__
#define __ID3D11CommandList_FWD_DEFINED__
typedef interface ID3D11CommandList ID3D11CommandList;

#endif 	/* __ID3D11CommandList_FWD_DEFINED__ */


#ifndef __ID3D11DeviceContext_FWD_DEFINED__
#define __ID3D11DeviceContext_FWD_DEFINED__
typedef interface ID3D11DeviceContext ID3D11DeviceContext;

#endif 	/* __ID3D11DeviceContext_FWD_DEFINED__ */


#ifndef __ID3D11VideoDecoder_FWD_DEFINED__
#define __ID3D11VideoDecoder_FWD_DEFINED__
typedef interface ID3D11VideoDecoder ID3D11VideoDecoder;

#endif 	/* __ID3D11VideoDecoder_FWD_DEFINED__ */


#ifndef __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
#define __ID3D11VideoProcessorEnumerator_FWD_DEFINED__
typedef interface ID3D11VideoProcessorEnumerator ID3D11VideoProcessorEnumerator;

#endif 	/* __ID3D11VideoProcessorEnumerator_FWD_DEFINED__ */


#ifndef __ID3D11VideoProcessor_FWD_DEFINED__
#define __ID3D11VideoProcessor_FWD_DEFINED__
typedef interface ID3D11VideoProcessor ID3D11VideoProcessor;

#endif 	/* __ID3D11VideoProcessor_FWD_DEFINED__ */


#ifndef __ID3D11AuthenticatedChannel_FWD_DEFINED__
#define __ID3D11AuthenticatedChannel_FWD_DEFINED__
typedef interface ID3D11AuthenticatedChannel ID3D11AuthenticatedChannel;

#endif 	/* __ID3D11AuthenticatedChannel_FWD_DEFINED__ */


#ifndef __ID3D11CryptoSession_FWD_DEFINED__
#define __ID3D11CryptoSession_FWD_DEFINED__
typedef interface ID3D11CryptoSession ID3D11CryptoSession;

#endif 	/* __ID3D11CryptoSession_FWD_DEFINED__ */


#ifndef __ID3D11VideoDecoderOutputView_FWD_DEFINED__
#define __ID3D11VideoDecoderOutputView_FWD_DEFINED__
typedef interface ID3D11VideoDecoderOutputView ID3D11VideoDecoderOutputView;

#endif 	/* __ID3D11VideoDecoderOutputView_FWD_DEFINED__ */


#ifndef __ID3D11VideoProcessorInputView_FWD_DEFINED__
#define __ID3D11VideoProcessorInputView_FWD_DEFINED__
typedef interface ID3D11VideoProcessorInputView ID3D11VideoProcessorInputView;

#endif 	/* __ID3D11VideoProcessorInputView_FWD_DEFINED__ */


#ifndef __ID3D11VideoProcessorOutputView_FWD_DEFINED__
#define __ID3D11VideoProcessorOutputView_FWD_DEFINED__
typedef interface ID3D11VideoProcessorOutputView ID3D11VideoProcessorOutputView;

#endif 	/* __ID3D11VideoProcessorOutputView_FWD_DEFINED__ */


#ifndef __ID3D11VideoContext_FWD_DEFINED__
#define __ID3D11VideoContext_FWD_DEFINED__
typedef interface ID3D11VideoContext ID3D11VideoContext;

#endif 	/* __ID3D11VideoContext_FWD_DEFINED__ */


#ifndef __ID3D11VideoDevice_FWD_DEFINED__
#define __ID3D11VideoDevice_FWD_DEFINED__
typedef interface ID3D11VideoDevice ID3D11VideoDevice;

#endif 	/* __ID3D11VideoDevice_FWD_DEFINED__ */


#ifndef __ID3D11Device_FWD_DEFINED__
#define __ID3D11Device_FWD_DEFINED__
typedef interface ID3D11Device ID3D11Device;

#endif 	/* __ID3D11Device_FWD_DEFINED__ */


/* header files for imported files */
#include "oaidl.h"
#include "ocidl.h"
#include "dxgi.h"
#include "d3dcommon.h"

#ifdef __cplusplus
extern "C"{
#endif 


/* interface __MIDL_itf_d3d11_0000_0000 */
/* [local] */ 

#ifndef _D3D11_CONSTANTS
#define _D3D11_CONSTANTS
#define	D3D11_16BIT_INDEX_STRIP_CUT_VALUE	( 0xffff )

#define	D3D11_32BIT_INDEX_STRIP_CUT_VALUE	( 0xffffffff )

#define	D3D11_8BIT_INDEX_STRIP_CUT_VALUE	( 0xff )

#define	D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT	( 9 )

#define	D3D11_CLIP_OR_CULL_DISTANCE_COUNT	( 8 )

#define	D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT	( 2 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT	( 14 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS	( 4 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT	( 15 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT	( 16 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS	( 4 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT	( 15 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST	( 1 )

#define	D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS	( 1 )

#define	D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT	( 64 )

#define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS	( 4 )

#define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT	( 1 )

#define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST	( 1 )

#define	D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS	( 1 )

#define	D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS	( 1 )

#define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT	( 128 )

#define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST	( 1 )

#define	D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS	( 1 )

#define	D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT	( 128 )

#define	D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS	( 1 )

#define	D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT	( 16 )

#define	D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST	( 1 )

#define	D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS	( 1 )

#define	D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT	( 16 )

#define	D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT	( 32 )

#define	D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS	( 4 )

#define	D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_COMMONSHADER_TEMP_REGISTER_COUNT	( 4096 )

#define	D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST	( 3 )

#define	D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS	( 3 )

#define	D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX	( 10 )

#define	D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN	( -10 )

#define	D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE	( -8 )

#define	D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE	( 7 )

#define	D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 256 )

#define	D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP	( 64 )

#define	D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 240 )

#define	D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP	( 68 )

#define	D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 224 )

#define	D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP	( 72 )

#define	D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 208 )

#define	D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP	( 76 )

#define	D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 192 )

#define	D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP	( 84 )

#define	D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 176 )

#define	D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP	( 92 )

#define	D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 160 )

#define	D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP	( 100 )

#define	D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 144 )

#define	D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP	( 112 )

#define	D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 128 )

#define	D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP	( 128 )

#define	D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 112 )

#define	D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP	( 144 )

#define	D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 96 )

#define	D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP	( 168 )

#define	D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 80 )

#define	D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP	( 204 )

#define	D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 64 )

#define	D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP	( 256 )

#define	D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 48 )

#define	D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP	( 340 )

#define	D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 32 )

#define	D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP	( 512 )

#define	D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD	( 16 )

#define	D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP	( 768 )

#define	D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION	( 1 )

#define	D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT	( 256 )

#define	D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP	( 768 )

#define	D3D11_CS_4_X_THREAD_GROUP_MAX_X	( 768 )

#define	D3D11_CS_4_X_THREAD_GROUP_MAX_Y	( 768 )

#define	D3D11_CS_4_X_UAV_REGISTER_COUNT	( 1 )

#define	D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION	( 65535 )

#define	D3D11_CS_TGSM_REGISTER_COUNT	( 8192 )

#define	D3D11_CS_TGSM_REGISTER_READS_PER_INST	( 1 )

#define	D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS	( 1 )

#define	D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS	( 1 )

#define	D3D11_CS_THREADGROUPID_REGISTER_COMPONENTS	( 3 )

#define	D3D11_CS_THREADGROUPID_REGISTER_COUNT	( 1 )

#define	D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COMPONENTS	( 1 )

#define	D3D11_CS_THREADIDINGROUPFLATTENED_REGISTER_COUNT	( 1 )

#define	D3D11_CS_THREADIDINGROUP_REGISTER_COMPONENTS	( 3 )

#define	D3D11_CS_THREADIDINGROUP_REGISTER_COUNT	( 1 )

#define	D3D11_CS_THREADID_REGISTER_COMPONENTS	( 3 )

#define	D3D11_CS_THREADID_REGISTER_COUNT	( 1 )

#define	D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP	( 1024 )

#define	D3D11_CS_THREAD_GROUP_MAX_X	( 1024 )

#define	D3D11_CS_THREAD_GROUP_MAX_Y	( 1024 )

#define	D3D11_CS_THREAD_GROUP_MAX_Z	( 64 )

#define	D3D11_CS_THREAD_GROUP_MIN_X	( 1 )

#define	D3D11_CS_THREAD_GROUP_MIN_Y	( 1 )

#define	D3D11_CS_THREAD_GROUP_MIN_Z	( 1 )

#define	D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL	( 16384 )

#define D3D11_DEFAULT_BLEND_FACTOR_ALPHA	( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_BLUE	( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_GREEN	( 1.0f )
#define D3D11_DEFAULT_BLEND_FACTOR_RED	( 1.0f )
#define D3D11_DEFAULT_BORDER_COLOR_COMPONENT	( 0.0f )
#define	D3D11_DEFAULT_DEPTH_BIAS	( 0 )

#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP	( 0.0f )
#define	D3D11_DEFAULT_MAX_ANISOTROPY	( 16 )

#define D3D11_DEFAULT_MIP_LOD_BIAS	( 0.0f )
#define	D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX	( 0 )

#define	D3D11_DEFAULT_SAMPLE_MASK	( 0xffffffff )

#define	D3D11_DEFAULT_SCISSOR_ENDX	( 0 )

#define	D3D11_DEFAULT_SCISSOR_ENDY	( 0 )

#define	D3D11_DEFAULT_SCISSOR_STARTX	( 0 )

#define	D3D11_DEFAULT_SCISSOR_STARTY	( 0 )

#define D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS	( 0.0f )
#define	D3D11_DEFAULT_STENCIL_READ_MASK	( 0xff )

#define	D3D11_DEFAULT_STENCIL_REFERENCE	( 0 )

#define	D3D11_DEFAULT_STENCIL_WRITE_MASK	( 0xff )

#define	D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX	( 0 )

#define	D3D11_DEFAULT_VIEWPORT_HEIGHT	( 0 )

#define D3D11_DEFAULT_VIEWPORT_MAX_DEPTH	( 0.0f )
#define D3D11_DEFAULT_VIEWPORT_MIN_DEPTH	( 0.0f )
#define	D3D11_DEFAULT_VIEWPORT_TOPLEFTX	( 0 )

#define	D3D11_DEFAULT_VIEWPORT_TOPLEFTY	( 0 )

#define	D3D11_DEFAULT_VIEWPORT_WIDTH	( 0 )

#define	D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS	( 3968 )

#define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT	( 32 )

#define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS	( 1 )

#define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS	( 3 )

#define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT	( 1 )

#define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS	( 1 )

#define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT	( 32 )

#define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS	( 1 )

#define	D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS	( 1 )

#define	D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_COUNT	( 1 )

#define	D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_DS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS	( 1 )

#define	D3D11_DS_OUTPUT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_DS_OUTPUT_REGISTER_COUNT	( 32 )

#define D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP	( 0.6 )
#define D3D11_FLOAT32_MAX	( 3.402823466e+38f )
#define D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP	( 0.6f )
#define D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR	( 2.4f )
#define D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR	( 1.0f )
#define D3D11_FLOAT_TO_SRGB_OFFSET	( 0.055f )
#define D3D11_FLOAT_TO_SRGB_SCALE_1	( 12.92f )
#define D3D11_FLOAT_TO_SRGB_SCALE_2	( 1.055f )
#define D3D11_FLOAT_TO_SRGB_THRESHOLD	( 0.0031308f )
#define D3D11_FTOI_INSTRUCTION_MAX_INPUT	( 2147483647.999f )
#define D3D11_FTOI_INSTRUCTION_MIN_INPUT	( -2147483648.999f )
#define D3D11_FTOU_INSTRUCTION_MAX_INPUT	( 4294967295.999f )
#define D3D11_FTOU_INSTRUCTION_MIN_INPUT	( 0.0f )
#define	D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST	( 2 )

#define	D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS	( 1 )

#define	D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS	( 1 )

#define	D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT	( 1 )

#define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS	( 1 )

#define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT	( 1 )

#define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS	( 1 )

#define	D3D11_GS_INPUT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_GS_INPUT_REGISTER_COUNT	( 32 )

#define	D3D11_GS_INPUT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_GS_INPUT_REGISTER_READ_PORTS	( 1 )

#define	D3D11_GS_INPUT_REGISTER_VERTICES	( 32 )

#define	D3D11_GS_MAX_INSTANCE_COUNT	( 32 )

#define	D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES	( 1024 )

#define	D3D11_GS_OUTPUT_ELEMENTS	( 32 )

#define	D3D11_GS_OUTPUT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_GS_OUTPUT_REGISTER_COUNT	( 32 )

#define	D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT	( 32 )

#define	D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT	( 32 )

#define	D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS	( 1 )

#define	D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND	( 0xffffffff )

#define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS	( 1 )

#define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT	( 1 )

#define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS	( 1 )

#define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS	( 1 )

#define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT	( 1 )

#define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS	( 1 )

#define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS	( 1 )

#define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT	( 1 )

#define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS	( 1 )

#define	D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND	( 0xffffffff )

#define D3D11_HS_MAXTESSFACTOR_LOWER_BOUND	( 1.0f )
#define D3D11_HS_MAXTESSFACTOR_UPPER_BOUND	( 64.0f )
#define	D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS	( 3968 )

#define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS	( 1 )

#define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT	( 1 )

#define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS	( 1 )

#define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT	( 32 )

#define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS	( 1 )

#define	D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_SCALAR_COMPONENTS	( 128 )

#define	D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES	( 0 )

#define	D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY	( 0 )

#define	D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES	( 0 )

#define	D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT	( 1 )

#define	D3D11_IA_INSTANCE_ID_BIT_COUNT	( 32 )

#define	D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT	( 32 )

#define	D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT	( 32 )

#define	D3D11_IA_PRIMITIVE_ID_BIT_COUNT	( 32 )

#define	D3D11_IA_VERTEX_ID_BIT_COUNT	( 32 )

#define	D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT	( 32 )

#define	D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS	( 128 )

#define	D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT	( 32 )

#define	D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT	( 0xffffffff )

#define	D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER	( 0xffffffff )

#define	D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL	( 0xffffffff )

#define	D3D11_KEEP_UNORDERED_ACCESS_VIEWS	( 0xffffffff )

#define D3D11_LINEAR_GAMMA	( 1.0f )
#define	D3D11_MAJOR_VERSION	( 11 )

#define D3D11_MAX_BORDER_COLOR_COMPONENT	( 1.0f )
#define D3D11_MAX_DEPTH	( 1.0f )
#define	D3D11_MAX_MAXANISOTROPY	( 16 )

#define	D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT	( 32 )

#define D3D11_MAX_POSITION_VALUE	( 3.402823466e+34f )
#define	D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP	( 17 )

#define	D3D11_MINOR_VERSION	( 0 )

#define D3D11_MIN_BORDER_COLOR_COMPONENT	( 0.0f )
#define D3D11_MIN_DEPTH	( 0.0f )
#define	D3D11_MIN_MAXANISOTROPY	( 0 )

#define D3D11_MIP_LOD_BIAS_MAX	( 15.99f )
#define D3D11_MIP_LOD_BIAS_MIN	( -16.0f )
#define	D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT	( 8 )

#define	D3D11_MIP_LOD_RANGE_BIT_COUNT	( 8 )

#define D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH	( 1.4f )
#define	D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT	( 0 )

#define	D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT	( 15 )

#define	D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT	( 16 )

#define	D3D11_PS_CS_UAV_REGISTER_COMPONENTS	( 1 )

#define	D3D11_PS_CS_UAV_REGISTER_COUNT	( 8 )

#define	D3D11_PS_CS_UAV_REGISTER_READS_PER_INST	( 1 )

#define	D3D11_PS_CS_UAV_REGISTER_READ_PORTS	( 1 )

#define	D3D11_PS_FRONTFACING_DEFAULT_VALUE	( 0xffffffff )

#define	D3D11_PS_FRONTFACING_FALSE_VALUE	( 0 )

#define	D3D11_PS_FRONTFACING_TRUE_VALUE	( 0xffffffff )

#define	D3D11_PS_INPUT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_PS_INPUT_REGISTER_COUNT	( 32 )

#define	D3D11_PS_INPUT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_PS_INPUT_REGISTER_READ_PORTS	( 1 )

#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT	( 0.0f )
#define	D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS	( 1 )

#define	D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT	( 1 )

#define	D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS	( 1 )

#define	D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_PS_OUTPUT_MASK_REGISTER_COUNT	( 1 )

#define	D3D11_PS_OUTPUT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_PS_OUTPUT_REGISTER_COUNT	( 8 )

#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT	( 0.5f )
#define	D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT	( 16 )

#define	D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE	( 4096 )

#define	D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP	( 27 )

#define	D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT	( 4096 )

#define	D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE	( 4096 )

#define	D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP	( 32 )

#define	D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP	( 32 )

#define	D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION	( 16384 )

#define	D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT	( 1024 )

#define	D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT	( 4096 )

#define	D3D11_REQ_MAXANISOTROPY	( 16 )

#define	D3D11_REQ_MIP_LEVELS	( 15 )

#define	D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES	( 2048 )

#define	D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE	( 4096 )

#define	D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH	( 16384 )

#define	D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM	( 128 )

#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM	( 0.25f )
#define	D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM	( 2048 )

#define	D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP	( 20 )

#define	D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE	( 4096 )

#define	D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION	( 2048 )

#define	D3D11_REQ_TEXTURE1D_U_DIMENSION	( 16384 )

#define	D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION	( 2048 )

#define	D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION	( 16384 )

#define	D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION	( 2048 )

#define	D3D11_REQ_TEXTURECUBE_DIMENSION	( 16384 )

#define	D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL	( 0 )

#define	D3D11_SHADER_MAJOR_VERSION	( 5 )

#define	D3D11_SHADER_MAX_INSTANCES	( 65535 )

#define	D3D11_SHADER_MAX_INTERFACES	( 253 )

#define	D3D11_SHADER_MAX_INTERFACE_CALL_SITES	( 4096 )

#define	D3D11_SHADER_MAX_TYPES	( 65535 )

#define	D3D11_SHADER_MINOR_VERSION	( 0 )

#define	D3D11_SHIFT_INSTRUCTION_PAD_VALUE	( 0 )

#define	D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT	( 5 )

#define	D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT	( 8 )

#define	D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES	( 2048 )

#define	D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES	( 512 )

#define	D3D11_SO_BUFFER_SLOT_COUNT	( 4 )

#define	D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP	( 0xffffffff )

#define	D3D11_SO_NO_RASTERIZED_STREAM	( 0xffffffff )

#define	D3D11_SO_OUTPUT_COMPONENT_COUNT	( 128 )

#define	D3D11_SO_STREAM_COUNT	( 4 )

#define	D3D11_SPEC_DATE_DAY	( 16 )

#define	D3D11_SPEC_DATE_MONTH	( 05 )

#define	D3D11_SPEC_DATE_YEAR	( 2011 )

#define D3D11_SPEC_VERSION	( 1.07 )
#define D3D11_SRGB_GAMMA	( 2.2f )
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_1	( 12.92f )
#define D3D11_SRGB_TO_FLOAT_DENOMINATOR_2	( 1.055f )
#define D3D11_SRGB_TO_FLOAT_EXPONENT	( 2.4f )
#define D3D11_SRGB_TO_FLOAT_OFFSET	( 0.055f )
#define D3D11_SRGB_TO_FLOAT_THRESHOLD	( 0.04045f )
#define D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP	( 0.5f )
#define	D3D11_STANDARD_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED	( 64 )

#define	D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE	( 4 )

#define	D3D11_STANDARD_PIXEL_COMPONENT_COUNT	( 128 )

#define	D3D11_STANDARD_PIXEL_ELEMENT_COUNT	( 32 )

#define	D3D11_STANDARD_VECTOR_SIZE	( 4 )

#define	D3D11_STANDARD_VERTEX_ELEMENT_COUNT	( 32 )

#define	D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT	( 64 )

#define	D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT	( 8 )

#define	D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT	( 8 )

#define	D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR	( 64 )

#define	D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR	( 64 )

#define	D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR	( 63 )

#define	D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR	( 64 )

#define	D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR	( 2 )

#define	D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR	( 1 )

#define	D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR	( 1 )

#define	D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT	( 16 )

#define	D3D11_UNBOUND_MEMORY_ACCESS_RESULT	( 0 )

#define	D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX	( 15 )

#define	D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE	( 16 )

#define	D3D11_VIEWPORT_BOUNDS_MAX	( 32767 )

#define	D3D11_VIEWPORT_BOUNDS_MIN	( -32768 )

#define	D3D11_VS_INPUT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_VS_INPUT_REGISTER_COUNT	( 32 )

#define	D3D11_VS_INPUT_REGISTER_READS_PER_INST	( 2 )

#define	D3D11_VS_INPUT_REGISTER_READ_PORTS	( 1 )

#define	D3D11_VS_OUTPUT_REGISTER_COMPONENTS	( 4 )

#define	D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT	( 32 )

#define	D3D11_VS_OUTPUT_REGISTER_COUNT	( 32 )

#define	D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT	( 10 )

#define	D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP	( 25 )

#define	D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP	( 25 )

#endif
#ifndef _D3D11_1_CONSTANTS
#define _D3D11_1_CONSTANTS
#define	D3D11_1_UAV_SLOT_COUNT	( 64 )

#endif
#ifndef _D3D11_2_CONSTANTS
#define _D3D11_2_CONSTANTS
#define	D3D11_2_TILED_RESOURCE_TILE_SIZE_IN_BYTES	( 65536 )

#endif
#define	_FACD3D11	( 0x87c )

#define	_FACD3D11DEBUG	( ( _FACD3D11 + 1 )  )

/* Direct3D errors are now found in winerror.h */
#define MAKE_D3D11_HRESULT( code )  MAKE_HRESULT( 1, _FACD3D11, code )
#define MAKE_D3D11_STATUS( code )    MAKE_HRESULT( 0, _FACD3D11, code )
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_DEFAULT {};
extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;
extern "C"{
#endif
typedef 
enum D3D11_INPUT_CLASSIFICATION
    {
        D3D11_INPUT_PER_VERTEX_DATA	= 0,
        D3D11_INPUT_PER_INSTANCE_DATA	= 1
    } 	D3D11_INPUT_CLASSIFICATION;

#define	D3D11_APPEND_ALIGNED_ELEMENT	( 0xffffffff )

typedef struct D3D11_INPUT_ELEMENT_DESC
    {
    LPCSTR SemanticName;
    UINT SemanticIndex;
    DXGI_FORMAT Format;
    UINT InputSlot;
    UINT AlignedByteOffset;
    D3D11_INPUT_CLASSIFICATION InputSlotClass;
    UINT InstanceDataStepRate;
    } 	D3D11_INPUT_ELEMENT_DESC;

typedef 
enum D3D11_FILL_MODE
    {
        D3D11_FILL_WIREFRAME	= 2,
        D3D11_FILL_SOLID	= 3
    } 	D3D11_FILL_MODE;

typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;

typedef D3D_PRIMITIVE D3D11_PRIMITIVE;

typedef 
enum D3D11_CULL_MODE
    {
        D3D11_CULL_NONE	= 1,
        D3D11_CULL_FRONT	= 2,
        D3D11_CULL_BACK	= 3
    } 	D3D11_CULL_MODE;

typedef struct D3D11_SO_DECLARATION_ENTRY
    {
    UINT Stream;
    LPCSTR SemanticName;
    UINT SemanticIndex;
    BYTE StartComponent;
    BYTE ComponentCount;
    BYTE OutputSlot;
    } 	D3D11_SO_DECLARATION_ENTRY;

typedef struct D3D11_VIEWPORT
    {
    FLOAT TopLeftX;
    FLOAT TopLeftY;
    FLOAT Width;
    FLOAT Height;
    FLOAT MinDepth;
    FLOAT MaxDepth;
    } 	D3D11_VIEWPORT;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
inline bool operator==( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )
{
    return l.TopLeftX == r.TopLeftX && l.TopLeftY == r.TopLeftY && l.Width == r.Width &&
        l.Height == r.Height && l.MinDepth == r.MinDepth && l.MaxDepth == r.MaxDepth;
}
inline bool operator!=( const D3D11_VIEWPORT& l, const D3D11_VIEWPORT& r )
{ return !( l == r ); }
extern "C"{
#endif
typedef struct D3D11_DRAW_INSTANCED_INDIRECT_ARGS
    {
    UINT VertexCountPerInstance;
    UINT InstanceCount;
    UINT StartVertexLocation;
    UINT StartInstanceLocation;
    } 	D3D11_DRAW_INSTANCED_INDIRECT_ARGS;

typedef struct D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS
    {
    UINT IndexCountPerInstance;
    UINT InstanceCount;
    UINT StartIndexLocation;
    INT BaseVertexLocation;
    UINT StartInstanceLocation;
    } 	D3D11_DRAW_INDEXED_INSTANCED_INDIRECT_ARGS;

typedef 
enum D3D11_RESOURCE_DIMENSION
    {
        D3D11_RESOURCE_DIMENSION_UNKNOWN	= 0,
        D3D11_RESOURCE_DIMENSION_BUFFER	= 1,
        D3D11_RESOURCE_DIMENSION_TEXTURE1D	= 2,
        D3D11_RESOURCE_DIMENSION_TEXTURE2D	= 3,
        D3D11_RESOURCE_DIMENSION_TEXTURE3D	= 4
    } 	D3D11_RESOURCE_DIMENSION;

typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;

typedef 
enum D3D11_DSV_DIMENSION
    {
        D3D11_DSV_DIMENSION_UNKNOWN	= 0,
        D3D11_DSV_DIMENSION_TEXTURE1D	= 1,
        D3D11_DSV_DIMENSION_TEXTURE1DARRAY	= 2,
        D3D11_DSV_DIMENSION_TEXTURE2D	= 3,
        D3D11_DSV_DIMENSION_TEXTURE2DARRAY	= 4,
        D3D11_DSV_DIMENSION_TEXTURE2DMS	= 5,
        D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY	= 6
    } 	D3D11_DSV_DIMENSION;

typedef 
enum D3D11_RTV_DIMENSION
    {
        D3D11_RTV_DIMENSION_UNKNOWN	= 0,
        D3D11_RTV_DIMENSION_BUFFER	= 1,
        D3D11_RTV_DIMENSION_TEXTURE1D	= 2,
        D3D11_RTV_DIMENSION_TEXTURE1DARRAY	= 3,
        D3D11_RTV_DIMENSION_TEXTURE2D	= 4,
        D3D11_RTV_DIMENSION_TEXTURE2DARRAY	= 5,
        D3D11_RTV_DIMENSION_TEXTURE2DMS	= 6,
        D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY	= 7,
        D3D11_RTV_DIMENSION_TEXTURE3D	= 8
    } 	D3D11_RTV_DIMENSION;

typedef 
enum D3D11_UAV_DIMENSION
    {
        D3D11_UAV_DIMENSION_UNKNOWN	= 0,
        D3D11_UAV_DIMENSION_BUFFER	= 1,
        D3D11_UAV_DIMENSION_TEXTURE1D	= 2,
        D3D11_UAV_DIMENSION_TEXTURE1DARRAY	= 3,
        D3D11_UAV_DIMENSION_TEXTURE2D	= 4,
        D3D11_UAV_DIMENSION_TEXTURE2DARRAY	= 5,
        D3D11_UAV_DIMENSION_TEXTURE3D	= 8
    } 	D3D11_UAV_DIMENSION;

typedef 
enum D3D11_USAGE
    {
        D3D11_USAGE_DEFAULT	= 0,
        D3D11_USAGE_IMMUTABLE	= 1,
        D3D11_USAGE_DYNAMIC	= 2,
        D3D11_USAGE_STAGING	= 3
    } 	D3D11_USAGE;

typedef 
enum D3D11_BIND_FLAG
    {
        D3D11_BIND_VERTEX_BUFFER	= 0x1L,
        D3D11_BIND_INDEX_BUFFER	= 0x2L,
        D3D11_BIND_CONSTANT_BUFFER	= 0x4L,
        D3D11_BIND_SHADER_RESOURCE	= 0x8L,
        D3D11_BIND_STREAM_OUTPUT	= 0x10L,
        D3D11_BIND_RENDER_TARGET	= 0x20L,
        D3D11_BIND_DEPTH_STENCIL	= 0x40L,
        D3D11_BIND_UNORDERED_ACCESS	= 0x80L,
        D3D11_BIND_DECODER	= 0x200L,
        D3D11_BIND_VIDEO_ENCODER	= 0x400L
    } 	D3D11_BIND_FLAG;

typedef 
enum D3D11_CPU_ACCESS_FLAG
    {
        D3D11_CPU_ACCESS_WRITE	= 0x10000L,
        D3D11_CPU_ACCESS_READ	= 0x20000L
    } 	D3D11_CPU_ACCESS_FLAG;

typedef 
enum D3D11_RESOURCE_MISC_FLAG
    {
        D3D11_RESOURCE_MISC_GENERATE_MIPS	= 0x1L,
        D3D11_RESOURCE_MISC_SHARED	= 0x2L,
        D3D11_RESOURCE_MISC_TEXTURECUBE	= 0x4L,
        D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS	= 0x10L,
        D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS	= 0x20L,
        D3D11_RESOURCE_MISC_BUFFER_STRUCTURED	= 0x40L,
        D3D11_RESOURCE_MISC_RESOURCE_CLAMP	= 0x80L,
        D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX	= 0x100L,
        D3D11_RESOURCE_MISC_GDI_COMPATIBLE	= 0x200L,
        D3D11_RESOURCE_MISC_SHARED_NTHANDLE	= 0x800L,
        D3D11_RESOURCE_MISC_RESTRICTED_CONTENT	= 0x1000L,
        D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE	= 0x2000L,
        D3D11_RESOURCE_MISC_RESTRICT_SHARED_RESOURCE_DRIVER	= 0x4000L,
        D3D11_RESOURCE_MISC_GUARDED	= 0x8000L,
        D3D11_RESOURCE_MISC_TILE_POOL	= 0x20000L,
        D3D11_RESOURCE_MISC_TILED	= 0x40000L,
        D3D11_RESOURCE_MISC_HW_PROTECTED	= 0x80000L
    } 	D3D11_RESOURCE_MISC_FLAG;

typedef 
enum D3D11_MAP
    {
        D3D11_MAP_READ	= 1,
        D3D11_MAP_WRITE	= 2,
        D3D11_MAP_READ_WRITE	= 3,
        D3D11_MAP_WRITE_DISCARD	= 4,
        D3D11_MAP_WRITE_NO_OVERWRITE	= 5
    } 	D3D11_MAP;

typedef 
enum D3D11_MAP_FLAG
    {
        D3D11_MAP_FLAG_DO_NOT_WAIT	= 0x100000L
    } 	D3D11_MAP_FLAG;

typedef 
enum D3D11_RAISE_FLAG
    {
        D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR	= 0x1L
    } 	D3D11_RAISE_FLAG;

typedef 
enum D3D11_CLEAR_FLAG
    {
        D3D11_CLEAR_DEPTH	= 0x1L,
        D3D11_CLEAR_STENCIL	= 0x2L
    } 	D3D11_CLEAR_FLAG;

typedef RECT D3D11_RECT;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_RECT : public D3D11_RECT
{
    CD3D11_RECT()
    {}
    explicit CD3D11_RECT( const D3D11_RECT& o ) :
        D3D11_RECT( o )
    {}
    explicit CD3D11_RECT(
        LONG Left,
        LONG Top,
        LONG Right,
        LONG Bottom )
    {
        left = Left;
        top = Top;
        right = Right;
        bottom = Bottom;
    }
    ~CD3D11_RECT() {}
    operator const D3D11_RECT&() const { return *this; }
};
inline bool operator==( const D3D11_RECT& l, const D3D11_RECT& r )
{
    return l.left == r.left && l.top == r.top &&
        l.right == r.right && l.bottom == r.bottom;
}
inline bool operator!=( const D3D11_RECT& l, const D3D11_RECT& r )
{ return !( l == r ); }
extern "C"{
#endif
typedef struct D3D11_BOX
    {
    UINT left;
    UINT top;
    UINT front;
    UINT right;
    UINT bottom;
    UINT back;
    } 	D3D11_BOX;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_BOX : public D3D11_BOX
{
    CD3D11_BOX()
    {}
    explicit CD3D11_BOX( const D3D11_BOX& o ) :
        D3D11_BOX( o )
    {}
    explicit CD3D11_BOX(
        LONG Left,
        LONG Top,
        LONG Front,
        LONG Right,
        LONG Bottom,
        LONG Back )
    {
        left = Left;
        top = Top;
        front = Front;
        right = Right;
        bottom = Bottom;
        back = Back;
    }
    ~CD3D11_BOX() {}
    operator const D3D11_BOX&() const { return *this; }
};
inline bool operator==( const D3D11_BOX& l, const D3D11_BOX& r )
{
    return l.left == r.left && l.top == r.top && l.front == r.front &&
        l.right == r.right && l.bottom == r.bottom && l.back == r.back;
}
inline bool operator!=( const D3D11_BOX& l, const D3D11_BOX& r )
{ return !( l == r ); }
extern "C"{
#endif




extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0000_v0_0_s_ifspec;

#ifndef __ID3D11DeviceChild_INTERFACE_DEFINED__
#define __ID3D11DeviceChild_INTERFACE_DEFINED__

/* interface ID3D11DeviceChild */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11DeviceChild;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("1841e5c8-16b0-489b-bcc8-44cfb0d5deae")
    ID3D11DeviceChild : public IUnknown
    {
    public:
        virtual void STDMETHODCALLTYPE GetDevice( 
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11DeviceChildVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11DeviceChild * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11DeviceChild * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11DeviceChild * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11DeviceChild * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11DeviceChild * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11DeviceChild * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11DeviceChild * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11DeviceChildVtbl;

    interface ID3D11DeviceChild
    {
        CONST_VTBL struct ID3D11DeviceChildVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11DeviceChild_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11DeviceChild_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11DeviceChild_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11DeviceChild_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11DeviceChild_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11DeviceChild_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11DeviceChild_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11DeviceChild_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0001 */
/* [local] */ 

typedef 
enum D3D11_COMPARISON_FUNC
    {
        D3D11_COMPARISON_NEVER	= 1,
        D3D11_COMPARISON_LESS	= 2,
        D3D11_COMPARISON_EQUAL	= 3,
        D3D11_COMPARISON_LESS_EQUAL	= 4,
        D3D11_COMPARISON_GREATER	= 5,
        D3D11_COMPARISON_NOT_EQUAL	= 6,
        D3D11_COMPARISON_GREATER_EQUAL	= 7,
        D3D11_COMPARISON_ALWAYS	= 8
    } 	D3D11_COMPARISON_FUNC;

typedef 
enum D3D11_DEPTH_WRITE_MASK
    {
        D3D11_DEPTH_WRITE_MASK_ZERO	= 0,
        D3D11_DEPTH_WRITE_MASK_ALL	= 1
    } 	D3D11_DEPTH_WRITE_MASK;

typedef 
enum D3D11_STENCIL_OP
    {
        D3D11_STENCIL_OP_KEEP	= 1,
        D3D11_STENCIL_OP_ZERO	= 2,
        D3D11_STENCIL_OP_REPLACE	= 3,
        D3D11_STENCIL_OP_INCR_SAT	= 4,
        D3D11_STENCIL_OP_DECR_SAT	= 5,
        D3D11_STENCIL_OP_INVERT	= 6,
        D3D11_STENCIL_OP_INCR	= 7,
        D3D11_STENCIL_OP_DECR	= 8
    } 	D3D11_STENCIL_OP;

typedef struct D3D11_DEPTH_STENCILOP_DESC
    {
    D3D11_STENCIL_OP StencilFailOp;
    D3D11_STENCIL_OP StencilDepthFailOp;
    D3D11_STENCIL_OP StencilPassOp;
    D3D11_COMPARISON_FUNC StencilFunc;
    } 	D3D11_DEPTH_STENCILOP_DESC;

typedef struct D3D11_DEPTH_STENCIL_DESC
    {
    BOOL DepthEnable;
    D3D11_DEPTH_WRITE_MASK DepthWriteMask;
    D3D11_COMPARISON_FUNC DepthFunc;
    BOOL StencilEnable;
    UINT8 StencilReadMask;
    UINT8 StencilWriteMask;
    D3D11_DEPTH_STENCILOP_DESC FrontFace;
    D3D11_DEPTH_STENCILOP_DESC BackFace;
    } 	D3D11_DEPTH_STENCIL_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_DEPTH_STENCIL_DESC : public D3D11_DEPTH_STENCIL_DESC
{
    CD3D11_DEPTH_STENCIL_DESC()
    {}
    explicit CD3D11_DEPTH_STENCIL_DESC( const D3D11_DEPTH_STENCIL_DESC& o ) :
        D3D11_DEPTH_STENCIL_DESC( o )
    {}
    explicit CD3D11_DEPTH_STENCIL_DESC( CD3D11_DEFAULT )
    {
        DepthEnable = TRUE;
        DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
        DepthFunc = D3D11_COMPARISON_LESS;
        StencilEnable = FALSE;
        StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
        StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
        const D3D11_DEPTH_STENCILOP_DESC defaultStencilOp =
        { D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_STENCIL_OP_KEEP, D3D11_COMPARISON_ALWAYS };
        FrontFace = defaultStencilOp;
        BackFace = defaultStencilOp;
    }
    explicit CD3D11_DEPTH_STENCIL_DESC(
        BOOL depthEnable,
        D3D11_DEPTH_WRITE_MASK depthWriteMask,
        D3D11_COMPARISON_FUNC depthFunc,
        BOOL stencilEnable,
        UINT8 stencilReadMask,
        UINT8 stencilWriteMask,
        D3D11_STENCIL_OP frontStencilFailOp,
        D3D11_STENCIL_OP frontStencilDepthFailOp,
        D3D11_STENCIL_OP frontStencilPassOp,
        D3D11_COMPARISON_FUNC frontStencilFunc,
        D3D11_STENCIL_OP backStencilFailOp,
        D3D11_STENCIL_OP backStencilDepthFailOp,
        D3D11_STENCIL_OP backStencilPassOp,
        D3D11_COMPARISON_FUNC backStencilFunc )
    {
        DepthEnable = depthEnable;
        DepthWriteMask = depthWriteMask;
        DepthFunc = depthFunc;
        StencilEnable = stencilEnable;
        StencilReadMask = stencilReadMask;
        StencilWriteMask = stencilWriteMask;
        FrontFace.StencilFailOp = frontStencilFailOp;
        FrontFace.StencilDepthFailOp = frontStencilDepthFailOp;
        FrontFace.StencilPassOp = frontStencilPassOp;
        FrontFace.StencilFunc = frontStencilFunc;
        BackFace.StencilFailOp = backStencilFailOp;
        BackFace.StencilDepthFailOp = backStencilDepthFailOp;
        BackFace.StencilPassOp = backStencilPassOp;
        BackFace.StencilFunc = backStencilFunc;
    }
    ~CD3D11_DEPTH_STENCIL_DESC() {}
    operator const D3D11_DEPTH_STENCIL_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0001_v0_0_s_ifspec;

#ifndef __ID3D11DepthStencilState_INTERFACE_DEFINED__
#define __ID3D11DepthStencilState_INTERFACE_DEFINED__

/* interface ID3D11DepthStencilState */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11DepthStencilState;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1")
    ID3D11DepthStencilState : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_DEPTH_STENCIL_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11DepthStencilStateVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11DepthStencilState * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11DepthStencilState * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11DepthStencilState * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11DepthStencilState * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11DepthStencilState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11DepthStencilState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11DepthStencilState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11DepthStencilState * This,
            /* [annotation] */ 
            _Out_  D3D11_DEPTH_STENCIL_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11DepthStencilStateVtbl;

    interface ID3D11DepthStencilState
    {
        CONST_VTBL struct ID3D11DepthStencilStateVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11DepthStencilState_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11DepthStencilState_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11DepthStencilState_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11DepthStencilState_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11DepthStencilState_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11DepthStencilState_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11DepthStencilState_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11DepthStencilState_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11DepthStencilState_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0002 */
/* [local] */ 

typedef 
enum D3D11_BLEND
    {
        D3D11_BLEND_ZERO	= 1,
        D3D11_BLEND_ONE	= 2,
        D3D11_BLEND_SRC_COLOR	= 3,
        D3D11_BLEND_INV_SRC_COLOR	= 4,
        D3D11_BLEND_SRC_ALPHA	= 5,
        D3D11_BLEND_INV_SRC_ALPHA	= 6,
        D3D11_BLEND_DEST_ALPHA	= 7,
        D3D11_BLEND_INV_DEST_ALPHA	= 8,
        D3D11_BLEND_DEST_COLOR	= 9,
        D3D11_BLEND_INV_DEST_COLOR	= 10,
        D3D11_BLEND_SRC_ALPHA_SAT	= 11,
        D3D11_BLEND_BLEND_FACTOR	= 14,
        D3D11_BLEND_INV_BLEND_FACTOR	= 15,
        D3D11_BLEND_SRC1_COLOR	= 16,
        D3D11_BLEND_INV_SRC1_COLOR	= 17,
        D3D11_BLEND_SRC1_ALPHA	= 18,
        D3D11_BLEND_INV_SRC1_ALPHA	= 19
    } 	D3D11_BLEND;

typedef 
enum D3D11_BLEND_OP
    {
        D3D11_BLEND_OP_ADD	= 1,
        D3D11_BLEND_OP_SUBTRACT	= 2,
        D3D11_BLEND_OP_REV_SUBTRACT	= 3,
        D3D11_BLEND_OP_MIN	= 4,
        D3D11_BLEND_OP_MAX	= 5
    } 	D3D11_BLEND_OP;

typedef 
enum D3D11_COLOR_WRITE_ENABLE
    {
        D3D11_COLOR_WRITE_ENABLE_RED	= 1,
        D3D11_COLOR_WRITE_ENABLE_GREEN	= 2,
        D3D11_COLOR_WRITE_ENABLE_BLUE	= 4,
        D3D11_COLOR_WRITE_ENABLE_ALPHA	= 8,
        D3D11_COLOR_WRITE_ENABLE_ALL	= ( ( ( D3D11_COLOR_WRITE_ENABLE_RED | D3D11_COLOR_WRITE_ENABLE_GREEN )  | D3D11_COLOR_WRITE_ENABLE_BLUE )  | D3D11_COLOR_WRITE_ENABLE_ALPHA ) 
    } 	D3D11_COLOR_WRITE_ENABLE;

typedef struct D3D11_RENDER_TARGET_BLEND_DESC
    {
    BOOL BlendEnable;
    D3D11_BLEND SrcBlend;
    D3D11_BLEND DestBlend;
    D3D11_BLEND_OP BlendOp;
    D3D11_BLEND SrcBlendAlpha;
    D3D11_BLEND DestBlendAlpha;
    D3D11_BLEND_OP BlendOpAlpha;
    UINT8 RenderTargetWriteMask;
    } 	D3D11_RENDER_TARGET_BLEND_DESC;

typedef struct D3D11_BLEND_DESC
    {
    BOOL AlphaToCoverageEnable;
    BOOL IndependentBlendEnable;
    D3D11_RENDER_TARGET_BLEND_DESC RenderTarget[ 8 ];
    } 	D3D11_BLEND_DESC;

/* Note, the array size for RenderTarget[] above is D3D11_SIMULTANEOUS_RENDERTARGET_COUNT. 
   IDL processing/generation of this header replaces the define; this comment is merely explaining what happened. */
#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_BLEND_DESC : public D3D11_BLEND_DESC
{
    CD3D11_BLEND_DESC()
    {}
    explicit CD3D11_BLEND_DESC( const D3D11_BLEND_DESC& o ) :
        D3D11_BLEND_DESC( o )
    {}
    explicit CD3D11_BLEND_DESC( CD3D11_DEFAULT )
    {
        AlphaToCoverageEnable = FALSE;
        IndependentBlendEnable = FALSE;
        const D3D11_RENDER_TARGET_BLEND_DESC defaultRenderTargetBlendDesc =
        {
            FALSE,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_BLEND_ONE, D3D11_BLEND_ZERO, D3D11_BLEND_OP_ADD,
            D3D11_COLOR_WRITE_ENABLE_ALL,
        };
        for (UINT i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
            RenderTarget[ i ] = defaultRenderTargetBlendDesc;
    }
    ~CD3D11_BLEND_DESC() {}
    operator const D3D11_BLEND_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0002_v0_0_s_ifspec;

#ifndef __ID3D11BlendState_INTERFACE_DEFINED__
#define __ID3D11BlendState_INTERFACE_DEFINED__

/* interface ID3D11BlendState */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11BlendState;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("75b68faa-347d-4159-8f45-a0640f01cd9a")
    ID3D11BlendState : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_BLEND_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11BlendStateVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11BlendState * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11BlendState * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11BlendState * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11BlendState * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11BlendState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11BlendState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11BlendState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11BlendState * This,
            /* [annotation] */ 
            _Out_  D3D11_BLEND_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11BlendStateVtbl;

    interface ID3D11BlendState
    {
        CONST_VTBL struct ID3D11BlendStateVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11BlendState_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11BlendState_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11BlendState_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11BlendState_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11BlendState_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11BlendState_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11BlendState_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11BlendState_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11BlendState_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0003 */
/* [local] */ 

typedef struct D3D11_RASTERIZER_DESC
    {
    D3D11_FILL_MODE FillMode;
    D3D11_CULL_MODE CullMode;
    BOOL FrontCounterClockwise;
    INT DepthBias;
    FLOAT DepthBiasClamp;
    FLOAT SlopeScaledDepthBias;
    BOOL DepthClipEnable;
    BOOL ScissorEnable;
    BOOL MultisampleEnable;
    BOOL AntialiasedLineEnable;
    } 	D3D11_RASTERIZER_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_RASTERIZER_DESC : public D3D11_RASTERIZER_DESC
{
    CD3D11_RASTERIZER_DESC()
    {}
    explicit CD3D11_RASTERIZER_DESC( const D3D11_RASTERIZER_DESC& o ) :
        D3D11_RASTERIZER_DESC( o )
    {}
    explicit CD3D11_RASTERIZER_DESC( CD3D11_DEFAULT )
    {
        FillMode = D3D11_FILL_SOLID;
        CullMode = D3D11_CULL_BACK;
        FrontCounterClockwise = FALSE;
        DepthBias = D3D11_DEFAULT_DEPTH_BIAS;
        DepthBiasClamp = D3D11_DEFAULT_DEPTH_BIAS_CLAMP;
        SlopeScaledDepthBias = D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS;
        DepthClipEnable = TRUE;
        ScissorEnable = FALSE;
        MultisampleEnable = FALSE;
        AntialiasedLineEnable = FALSE;
    }
    explicit CD3D11_RASTERIZER_DESC(
        D3D11_FILL_MODE fillMode,
        D3D11_CULL_MODE cullMode,
        BOOL frontCounterClockwise,
        INT depthBias,
        FLOAT depthBiasClamp,
        FLOAT slopeScaledDepthBias,
        BOOL depthClipEnable,
        BOOL scissorEnable,
        BOOL multisampleEnable,
        BOOL antialiasedLineEnable )
    {
        FillMode = fillMode;
        CullMode = cullMode;
        FrontCounterClockwise = frontCounterClockwise;
        DepthBias = depthBias;
        DepthBiasClamp = depthBiasClamp;
        SlopeScaledDepthBias = slopeScaledDepthBias;
        DepthClipEnable = depthClipEnable;
        ScissorEnable = scissorEnable;
        MultisampleEnable = multisampleEnable;
        AntialiasedLineEnable = antialiasedLineEnable;
    }
    ~CD3D11_RASTERIZER_DESC() {}
    operator const D3D11_RASTERIZER_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0003_v0_0_s_ifspec;

#ifndef __ID3D11RasterizerState_INTERFACE_DEFINED__
#define __ID3D11RasterizerState_INTERFACE_DEFINED__

/* interface ID3D11RasterizerState */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11RasterizerState;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7")
    ID3D11RasterizerState : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_RASTERIZER_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11RasterizerStateVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11RasterizerState * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11RasterizerState * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11RasterizerState * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11RasterizerState * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11RasterizerState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11RasterizerState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11RasterizerState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11RasterizerState * This,
            /* [annotation] */ 
            _Out_  D3D11_RASTERIZER_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11RasterizerStateVtbl;

    interface ID3D11RasterizerState
    {
        CONST_VTBL struct ID3D11RasterizerStateVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11RasterizerState_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11RasterizerState_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11RasterizerState_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11RasterizerState_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11RasterizerState_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11RasterizerState_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11RasterizerState_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11RasterizerState_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11RasterizerState_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0004 */
/* [local] */ 

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
inline UINT D3D11CalcSubresource( UINT MipSlice, UINT ArraySlice, UINT MipLevels )
{ return MipSlice + ArraySlice * MipLevels; }
extern "C"{
#endif
typedef struct D3D11_SUBRESOURCE_DATA
    {
    const void *pSysMem;
    UINT SysMemPitch;
    UINT SysMemSlicePitch;
    } 	D3D11_SUBRESOURCE_DATA;

typedef struct D3D11_MAPPED_SUBRESOURCE
    {
    void *pData;
    UINT RowPitch;
    UINT DepthPitch;
    } 	D3D11_MAPPED_SUBRESOURCE;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0004_v0_0_s_ifspec;

#ifndef __ID3D11Resource_INTERFACE_DEFINED__
#define __ID3D11Resource_INTERFACE_DEFINED__

/* interface ID3D11Resource */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Resource;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("dc8e63f3-d12b-4952-b47b-5e45026a862d")
    ID3D11Resource : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetType( 
            /* [annotation] */ 
            _Out_  D3D11_RESOURCE_DIMENSION *pResourceDimension) = 0;
        
        virtual void STDMETHODCALLTYPE SetEvictionPriority( 
            /* [annotation] */ 
            _In_  UINT EvictionPriority) = 0;
        
        virtual UINT STDMETHODCALLTYPE GetEvictionPriority( void) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11ResourceVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Resource * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Resource * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Resource * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Resource * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Resource * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Resource * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Resource * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D11Resource * This,
            /* [annotation] */ 
            _Out_  D3D11_RESOURCE_DIMENSION *pResourceDimension);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D11Resource * This,
            /* [annotation] */ 
            _In_  UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D11Resource * This);
        
        END_INTERFACE
    } ID3D11ResourceVtbl;

    interface ID3D11Resource
    {
        CONST_VTBL struct ID3D11ResourceVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Resource_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Resource_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Resource_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Resource_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Resource_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Resource_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Resource_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Resource_GetType(This,pResourceDimension)	\
    ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 

#define ID3D11Resource_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D11Resource_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Resource_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0005 */
/* [local] */ 

typedef struct D3D11_BUFFER_DESC
    {
    UINT ByteWidth;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    UINT StructureByteStride;
    } 	D3D11_BUFFER_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_BUFFER_DESC : public D3D11_BUFFER_DESC
{
    CD3D11_BUFFER_DESC()
    {}
    explicit CD3D11_BUFFER_DESC( const D3D11_BUFFER_DESC& o ) :
        D3D11_BUFFER_DESC( o )
    {}
    explicit CD3D11_BUFFER_DESC(
        UINT byteWidth,
        UINT bindFlags,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT miscFlags = 0,
        UINT structureByteStride = 0 )
    {
        ByteWidth = byteWidth;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags ;
        MiscFlags = miscFlags;
        StructureByteStride = structureByteStride;
    }
    ~CD3D11_BUFFER_DESC() {}
    operator const D3D11_BUFFER_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0005_v0_0_s_ifspec;

#ifndef __ID3D11Buffer_INTERFACE_DEFINED__
#define __ID3D11Buffer_INTERFACE_DEFINED__

/* interface ID3D11Buffer */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Buffer;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("48570b85-d1ee-4fcd-a250-eb350722b037")
    ID3D11Buffer : public ID3D11Resource
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_BUFFER_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11BufferVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Buffer * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Buffer * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Buffer * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Buffer * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Buffer * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Buffer * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Buffer * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D11Buffer * This,
            /* [annotation] */ 
            _Out_  D3D11_RESOURCE_DIMENSION *pResourceDimension);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D11Buffer * This,
            /* [annotation] */ 
            _In_  UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D11Buffer * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11Buffer * This,
            /* [annotation] */ 
            _Out_  D3D11_BUFFER_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11BufferVtbl;

    interface ID3D11Buffer
    {
        CONST_VTBL struct ID3D11BufferVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Buffer_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Buffer_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Buffer_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Buffer_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Buffer_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Buffer_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Buffer_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Buffer_GetType(This,pResourceDimension)	\
    ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 

#define ID3D11Buffer_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D11Buffer_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D11Buffer_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Buffer_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0006 */
/* [local] */ 

typedef struct D3D11_TEXTURE1D_DESC
    {
    UINT Width;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    } 	D3D11_TEXTURE1D_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_TEXTURE1D_DESC : public D3D11_TEXTURE1D_DESC
{
    CD3D11_TEXTURE1D_DESC()
    {}
    explicit CD3D11_TEXTURE1D_DESC( const D3D11_TEXTURE1D_DESC& o ) :
        D3D11_TEXTURE1D_DESC( o )
    {}
    explicit CD3D11_TEXTURE1D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags= 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D11_TEXTURE1D_DESC() {}
    operator const D3D11_TEXTURE1D_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0006_v0_0_s_ifspec;

#ifndef __ID3D11Texture1D_INTERFACE_DEFINED__
#define __ID3D11Texture1D_INTERFACE_DEFINED__

/* interface ID3D11Texture1D */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Texture1D;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("f8fb5c27-c6b3-4f75-a4c8-439af2ef564c")
    ID3D11Texture1D : public ID3D11Resource
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_TEXTURE1D_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11Texture1DVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Texture1D * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Texture1D * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Texture1D * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Texture1D * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Texture1D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Texture1D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Texture1D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D11Texture1D * This,
            /* [annotation] */ 
            _Out_  D3D11_RESOURCE_DIMENSION *pResourceDimension);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D11Texture1D * This,
            /* [annotation] */ 
            _In_  UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D11Texture1D * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11Texture1D * This,
            /* [annotation] */ 
            _Out_  D3D11_TEXTURE1D_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11Texture1DVtbl;

    interface ID3D11Texture1D
    {
        CONST_VTBL struct ID3D11Texture1DVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Texture1D_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Texture1D_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Texture1D_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Texture1D_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Texture1D_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Texture1D_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Texture1D_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Texture1D_GetType(This,pResourceDimension)	\
    ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 

#define ID3D11Texture1D_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D11Texture1D_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D11Texture1D_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Texture1D_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0007 */
/* [local] */ 

typedef struct D3D11_TEXTURE2D_DESC
    {
    UINT Width;
    UINT Height;
    UINT MipLevels;
    UINT ArraySize;
    DXGI_FORMAT Format;
    DXGI_SAMPLE_DESC SampleDesc;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    } 	D3D11_TEXTURE2D_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_TEXTURE2D_DESC : public D3D11_TEXTURE2D_DESC
{
    CD3D11_TEXTURE2D_DESC()
    {}
    explicit CD3D11_TEXTURE2D_DESC( const D3D11_TEXTURE2D_DESC& o ) :
        D3D11_TEXTURE2D_DESC( o )
    {}
    explicit CD3D11_TEXTURE2D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT height,
        UINT arraySize = 1,
        UINT mipLevels = 0,
        UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT sampleCount = 1,
        UINT sampleQuality = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        Height = height;
        MipLevels = mipLevels;
        ArraySize = arraySize;
        Format = format;
        SampleDesc.Count = sampleCount;
        SampleDesc.Quality = sampleQuality;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D11_TEXTURE2D_DESC() {}
    operator const D3D11_TEXTURE2D_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0007_v0_0_s_ifspec;

#ifndef __ID3D11Texture2D_INTERFACE_DEFINED__
#define __ID3D11Texture2D_INTERFACE_DEFINED__

/* interface ID3D11Texture2D */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Texture2D;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("6f15aaf2-d208-4e89-9ab4-489535d34f9c")
    ID3D11Texture2D : public ID3D11Resource
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_TEXTURE2D_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11Texture2DVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Texture2D * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Texture2D * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Texture2D * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Texture2D * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Texture2D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Texture2D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Texture2D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D11Texture2D * This,
            /* [annotation] */ 
            _Out_  D3D11_RESOURCE_DIMENSION *pResourceDimension);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D11Texture2D * This,
            /* [annotation] */ 
            _In_  UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D11Texture2D * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11Texture2D * This,
            /* [annotation] */ 
            _Out_  D3D11_TEXTURE2D_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11Texture2DVtbl;

    interface ID3D11Texture2D
    {
        CONST_VTBL struct ID3D11Texture2DVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Texture2D_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Texture2D_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Texture2D_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Texture2D_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Texture2D_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Texture2D_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Texture2D_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Texture2D_GetType(This,pResourceDimension)	\
    ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 

#define ID3D11Texture2D_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D11Texture2D_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D11Texture2D_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Texture2D_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0008 */
/* [local] */ 

typedef struct D3D11_TEXTURE3D_DESC
    {
    UINT Width;
    UINT Height;
    UINT Depth;
    UINT MipLevels;
    DXGI_FORMAT Format;
    D3D11_USAGE Usage;
    UINT BindFlags;
    UINT CPUAccessFlags;
    UINT MiscFlags;
    } 	D3D11_TEXTURE3D_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_TEXTURE3D_DESC : public D3D11_TEXTURE3D_DESC
{
    CD3D11_TEXTURE3D_DESC()
    {}
    explicit CD3D11_TEXTURE3D_DESC( const D3D11_TEXTURE3D_DESC& o ) :
        D3D11_TEXTURE3D_DESC( o )
    {}
    explicit CD3D11_TEXTURE3D_DESC(
        DXGI_FORMAT format,
        UINT width,
        UINT height,
        UINT depth,
        UINT mipLevels = 0,
        UINT bindFlags = D3D11_BIND_SHADER_RESOURCE,
        D3D11_USAGE usage = D3D11_USAGE_DEFAULT,
        UINT cpuaccessFlags = 0,
        UINT miscFlags = 0 )
    {
        Width = width;
        Height = height;
        Depth = depth;
        MipLevels = mipLevels;
        Format = format;
        Usage = usage;
        BindFlags = bindFlags;
        CPUAccessFlags = cpuaccessFlags;
        MiscFlags = miscFlags;
    }
    ~CD3D11_TEXTURE3D_DESC() {}
    operator const D3D11_TEXTURE3D_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0008_v0_0_s_ifspec;

#ifndef __ID3D11Texture3D_INTERFACE_DEFINED__
#define __ID3D11Texture3D_INTERFACE_DEFINED__

/* interface ID3D11Texture3D */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Texture3D;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("037e866e-f56d-4357-a8af-9dabbe6e250e")
    ID3D11Texture3D : public ID3D11Resource
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_TEXTURE3D_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11Texture3DVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Texture3D * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Texture3D * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Texture3D * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Texture3D * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Texture3D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Texture3D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Texture3D * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetType )( 
            ID3D11Texture3D * This,
            /* [annotation] */ 
            _Out_  D3D11_RESOURCE_DIMENSION *pResourceDimension);
        
        void ( STDMETHODCALLTYPE *SetEvictionPriority )( 
            ID3D11Texture3D * This,
            /* [annotation] */ 
            _In_  UINT EvictionPriority);
        
        UINT ( STDMETHODCALLTYPE *GetEvictionPriority )( 
            ID3D11Texture3D * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11Texture3D * This,
            /* [annotation] */ 
            _Out_  D3D11_TEXTURE3D_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11Texture3DVtbl;

    interface ID3D11Texture3D
    {
        CONST_VTBL struct ID3D11Texture3DVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Texture3D_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Texture3D_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Texture3D_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Texture3D_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Texture3D_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Texture3D_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Texture3D_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Texture3D_GetType(This,pResourceDimension)	\
    ( (This)->lpVtbl -> GetType(This,pResourceDimension) ) 

#define ID3D11Texture3D_SetEvictionPriority(This,EvictionPriority)	\
    ( (This)->lpVtbl -> SetEvictionPriority(This,EvictionPriority) ) 

#define ID3D11Texture3D_GetEvictionPriority(This)	\
    ( (This)->lpVtbl -> GetEvictionPriority(This) ) 


#define ID3D11Texture3D_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Texture3D_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0009 */
/* [local] */ 

typedef 
enum D3D11_TEXTURECUBE_FACE
    {
        D3D11_TEXTURECUBE_FACE_POSITIVE_X	= 0,
        D3D11_TEXTURECUBE_FACE_NEGATIVE_X	= 1,
        D3D11_TEXTURECUBE_FACE_POSITIVE_Y	= 2,
        D3D11_TEXTURECUBE_FACE_NEGATIVE_Y	= 3,
        D3D11_TEXTURECUBE_FACE_POSITIVE_Z	= 4,
        D3D11_TEXTURECUBE_FACE_NEGATIVE_Z	= 5
    } 	D3D11_TEXTURECUBE_FACE;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0009_v0_0_s_ifspec;

#ifndef __ID3D11View_INTERFACE_DEFINED__
#define __ID3D11View_INTERFACE_DEFINED__

/* interface ID3D11View */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11View;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("839d1216-bb2e-412b-b7f4-a9dbebe08ed1")
    ID3D11View : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetResource( 
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11ViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11View * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11View * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11View * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11View * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11View * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11View * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11View * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11View * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        END_INTERFACE
    } ID3D11ViewVtbl;

    interface ID3D11View
    {
        CONST_VTBL struct ID3D11ViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11View_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11View_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11View_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11View_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11View_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11View_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11View_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11View_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11View_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0010 */
/* [local] */ 

typedef struct D3D11_BUFFER_SRV
    {
    union 
        {
        UINT FirstElement;
        UINT ElementOffset;
        } 	;
    union 
        {
        UINT NumElements;
        UINT ElementWidth;
        } 	;
    } 	D3D11_BUFFER_SRV;

typedef 
enum D3D11_BUFFEREX_SRV_FLAG
    {
        D3D11_BUFFEREX_SRV_FLAG_RAW	= 0x1
    } 	D3D11_BUFFEREX_SRV_FLAG;

typedef struct D3D11_BUFFEREX_SRV
    {
    UINT FirstElement;
    UINT NumElements;
    UINT Flags;
    } 	D3D11_BUFFEREX_SRV;

typedef struct D3D11_TEX1D_SRV
    {
    UINT MostDetailedMip;
    UINT MipLevels;
    } 	D3D11_TEX1D_SRV;

typedef struct D3D11_TEX1D_ARRAY_SRV
    {
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX1D_ARRAY_SRV;

typedef struct D3D11_TEX2D_SRV
    {
    UINT MostDetailedMip;
    UINT MipLevels;
    } 	D3D11_TEX2D_SRV;

typedef struct D3D11_TEX2D_ARRAY_SRV
    {
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2D_ARRAY_SRV;

typedef struct D3D11_TEX3D_SRV
    {
    UINT MostDetailedMip;
    UINT MipLevels;
    } 	D3D11_TEX3D_SRV;

typedef struct D3D11_TEXCUBE_SRV
    {
    UINT MostDetailedMip;
    UINT MipLevels;
    } 	D3D11_TEXCUBE_SRV;

typedef struct D3D11_TEXCUBE_ARRAY_SRV
    {
    UINT MostDetailedMip;
    UINT MipLevels;
    UINT First2DArrayFace;
    UINT NumCubes;
    } 	D3D11_TEXCUBE_ARRAY_SRV;

typedef struct D3D11_TEX2DMS_SRV
    {
    UINT UnusedField_NothingToDefine;
    } 	D3D11_TEX2DMS_SRV;

typedef struct D3D11_TEX2DMS_ARRAY_SRV
    {
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2DMS_ARRAY_SRV;

typedef struct D3D11_SHADER_RESOURCE_VIEW_DESC
    {
    DXGI_FORMAT Format;
    D3D11_SRV_DIMENSION ViewDimension;
    union 
        {
        D3D11_BUFFER_SRV Buffer;
        D3D11_TEX1D_SRV Texture1D;
        D3D11_TEX1D_ARRAY_SRV Texture1DArray;
        D3D11_TEX2D_SRV Texture2D;
        D3D11_TEX2D_ARRAY_SRV Texture2DArray;
        D3D11_TEX2DMS_SRV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_SRV Texture2DMSArray;
        D3D11_TEX3D_SRV Texture3D;
        D3D11_TEXCUBE_SRV TextureCube;
        D3D11_TEXCUBE_ARRAY_SRV TextureCubeArray;
        D3D11_BUFFEREX_SRV BufferEx;
        } 	;
    } 	D3D11_SHADER_RESOURCE_VIEW_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_SHADER_RESOURCE_VIEW_DESC : public D3D11_SHADER_RESOURCE_VIEW_DESC
{
    CD3D11_SHADER_RESOURCE_VIEW_DESC()
    {}
    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC( const D3D11_SHADER_RESOURCE_VIEW_DESC& o ) :
        D3D11_SHADER_RESOURCE_VIEW_DESC( o )
    {}
    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
        D3D11_SRV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mostDetailedMip = 0, // FirstElement for BUFFER
        UINT mipLevels = -1, // NumElements for BUFFER
        UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
        UINT arraySize = -1, // NumCubes for TEXTURECUBEARRAY
        UINT flags = 0 ) // BUFFEREX only
    {
        Format = format;
        ViewDimension = viewDimension;
        switch (viewDimension)
        {
        case D3D11_SRV_DIMENSION_BUFFER:
            Buffer.FirstElement = mostDetailedMip;
            Buffer.NumElements = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE1D:
            Texture1D.MostDetailedMip = mostDetailedMip;
            Texture1D.MipLevels = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MostDetailedMip = mostDetailedMip;
            Texture1DArray.MipLevels = mipLevels;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE2D:
            Texture2D.MostDetailedMip = mostDetailedMip;
            Texture2D.MipLevels = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MostDetailedMip = mostDetailedMip;
            Texture2DArray.MipLevels = mipLevels;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE2DMS:
            break;
        case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
            Texture2DMSArray.FirstArraySlice = firstArraySlice;
            Texture2DMSArray.ArraySize = arraySize;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE3D:
            Texture3D.MostDetailedMip = mostDetailedMip;
            Texture3D.MipLevels = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURECUBE:
            TextureCube.MostDetailedMip = mostDetailedMip;
            TextureCube.MipLevels = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
            TextureCubeArray.MostDetailedMip = mostDetailedMip;
            TextureCubeArray.MipLevels = mipLevels;
            TextureCubeArray.First2DArrayFace = firstArraySlice;
            TextureCubeArray.NumCubes = arraySize;
            break;
        case D3D11_SRV_DIMENSION_BUFFEREX:
            BufferEx.FirstElement = mostDetailedMip;
            BufferEx.NumElements = mipLevels;
            BufferEx.Flags = flags;
            break;
        default: break;
        }
    }
    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
        _In_ ID3D11Buffer*,
        DXGI_FORMAT format,
        UINT firstElement,
        UINT numElements,
        UINT flags = 0 )
    {
        Format = format;
        ViewDimension = D3D11_SRV_DIMENSION_BUFFEREX;
        BufferEx.FirstElement = firstElement;
        BufferEx.NumElements = numElements;
        BufferEx.Flags = flags;
    }
    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
        _In_ ID3D11Texture1D* pTex1D,
        D3D11_SRV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mostDetailedMip = 0,
        UINT mipLevels = -1,
        UINT firstArraySlice = 0,
        UINT arraySize = -1 )
    {
        ViewDimension = viewDimension;
        if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels ||
            (-1 == arraySize && D3D11_SRV_DIMENSION_TEXTURE1DARRAY == viewDimension))
        {
            D3D11_TEXTURE1D_DESC TexDesc;
            pTex1D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
            if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_SRV_DIMENSION_TEXTURE1D:
            Texture1D.MostDetailedMip = mostDetailedMip;
            Texture1D.MipLevels = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MostDetailedMip = mostDetailedMip;
            Texture1DArray.MipLevels = mipLevels;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
        _In_ ID3D11Texture2D* pTex2D,
        D3D11_SRV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mostDetailedMip = 0,
        UINT mipLevels = -1,
        UINT firstArraySlice = 0, // First2DArrayFace for TEXTURECUBEARRAY
        UINT arraySize = -1 ) // NumCubes for TEXTURECUBEARRAY
    {
        ViewDimension = viewDimension;
        if (DXGI_FORMAT_UNKNOWN == format || 
            (-1 == mipLevels &&
                D3D11_SRV_DIMENSION_TEXTURE2DMS != viewDimension &&
                D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY != viewDimension) ||
            (-1 == arraySize &&
                (D3D11_SRV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
                D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY == viewDimension ||
                D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension)))
        {
            D3D11_TEXTURE2D_DESC TexDesc;
            pTex2D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
            if (-1 == arraySize)
            {
                arraySize = TexDesc.ArraySize - firstArraySlice;
                if (D3D11_SRV_DIMENSION_TEXTURECUBEARRAY == viewDimension) arraySize /= 6;
            }
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_SRV_DIMENSION_TEXTURE2D:
            Texture2D.MostDetailedMip = mostDetailedMip;
            Texture2D.MipLevels = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MostDetailedMip = mostDetailedMip;
            Texture2DArray.MipLevels = mipLevels;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        case D3D11_SRV_DIMENSION_TEXTURE2DMS:
            break;
        case D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY:
            Texture2DMSArray.FirstArraySlice = firstArraySlice;
            Texture2DMSArray.ArraySize = arraySize;
            break;
        case D3D11_SRV_DIMENSION_TEXTURECUBE:
            TextureCube.MostDetailedMip = mostDetailedMip;
            TextureCube.MipLevels = mipLevels;
            break;
        case D3D11_SRV_DIMENSION_TEXTURECUBEARRAY:
            TextureCubeArray.MostDetailedMip = mostDetailedMip;
            TextureCubeArray.MipLevels = mipLevels;
            TextureCubeArray.First2DArrayFace = firstArraySlice;
            TextureCubeArray.NumCubes = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_SHADER_RESOURCE_VIEW_DESC(
        _In_ ID3D11Texture3D* pTex3D,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mostDetailedMip = 0,
        UINT mipLevels = -1 )
    {
        ViewDimension = D3D11_SRV_DIMENSION_TEXTURE3D;
        if (DXGI_FORMAT_UNKNOWN == format || -1 == mipLevels)
        {
            D3D11_TEXTURE3D_DESC TexDesc;
            pTex3D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == mipLevels) mipLevels = TexDesc.MipLevels - mostDetailedMip;
        }
        Format = format;
        Texture3D.MostDetailedMip = mostDetailedMip;
        Texture3D.MipLevels = mipLevels;
    }
    ~CD3D11_SHADER_RESOURCE_VIEW_DESC() {}
    operator const D3D11_SHADER_RESOURCE_VIEW_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0010_v0_0_s_ifspec;

#ifndef __ID3D11ShaderResourceView_INTERFACE_DEFINED__
#define __ID3D11ShaderResourceView_INTERFACE_DEFINED__

/* interface ID3D11ShaderResourceView */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11ShaderResourceView;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("b0e06fe0-8192-4e1a-b1ca-36d7414710b2")
    ID3D11ShaderResourceView : public ID3D11View
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11ShaderResourceViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11ShaderResourceView * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11ShaderResourceView * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11ShaderResourceView * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11ShaderResourceView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11ShaderResourceView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11ShaderResourceView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11ShaderResourceView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11ShaderResourceView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11ShaderResourceView * This,
            /* [annotation] */ 
            _Out_  D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11ShaderResourceViewVtbl;

    interface ID3D11ShaderResourceView
    {
        CONST_VTBL struct ID3D11ShaderResourceViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11ShaderResourceView_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11ShaderResourceView_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11ShaderResourceView_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11ShaderResourceView_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11ShaderResourceView_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11ShaderResourceView_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11ShaderResourceView_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11ShaderResourceView_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 


#define ID3D11ShaderResourceView_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11ShaderResourceView_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0011 */
/* [local] */ 

typedef struct D3D11_BUFFER_RTV
    {
    union 
        {
        UINT FirstElement;
        UINT ElementOffset;
        } 	;
    union 
        {
        UINT NumElements;
        UINT ElementWidth;
        } 	;
    } 	D3D11_BUFFER_RTV;

typedef struct D3D11_TEX1D_RTV
    {
    UINT MipSlice;
    } 	D3D11_TEX1D_RTV;

typedef struct D3D11_TEX1D_ARRAY_RTV
    {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX1D_ARRAY_RTV;

typedef struct D3D11_TEX2D_RTV
    {
    UINT MipSlice;
    } 	D3D11_TEX2D_RTV;

typedef struct D3D11_TEX2DMS_RTV
    {
    UINT UnusedField_NothingToDefine;
    } 	D3D11_TEX2DMS_RTV;

typedef struct D3D11_TEX2D_ARRAY_RTV
    {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2D_ARRAY_RTV;

typedef struct D3D11_TEX2DMS_ARRAY_RTV
    {
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2DMS_ARRAY_RTV;

typedef struct D3D11_TEX3D_RTV
    {
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
    } 	D3D11_TEX3D_RTV;

typedef struct D3D11_RENDER_TARGET_VIEW_DESC
    {
    DXGI_FORMAT Format;
    D3D11_RTV_DIMENSION ViewDimension;
    union 
        {
        D3D11_BUFFER_RTV Buffer;
        D3D11_TEX1D_RTV Texture1D;
        D3D11_TEX1D_ARRAY_RTV Texture1DArray;
        D3D11_TEX2D_RTV Texture2D;
        D3D11_TEX2D_ARRAY_RTV Texture2DArray;
        D3D11_TEX2DMS_RTV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_RTV Texture2DMSArray;
        D3D11_TEX3D_RTV Texture3D;
        } 	;
    } 	D3D11_RENDER_TARGET_VIEW_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_RENDER_TARGET_VIEW_DESC : public D3D11_RENDER_TARGET_VIEW_DESC
{
    CD3D11_RENDER_TARGET_VIEW_DESC()
    {}
    explicit CD3D11_RENDER_TARGET_VIEW_DESC( const D3D11_RENDER_TARGET_VIEW_DESC& o ) :
        D3D11_RENDER_TARGET_VIEW_DESC( o )
    {}
    explicit CD3D11_RENDER_TARGET_VIEW_DESC(
        D3D11_RTV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0, // FirstElement for BUFFER
        UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
        UINT arraySize = -1 ) // WSize for TEXTURE3D
    {
        Format = format;
        ViewDimension = viewDimension;
        switch (viewDimension)
        {
        case D3D11_RTV_DIMENSION_BUFFER:
            Buffer.FirstElement = mipSlice;
            Buffer.NumElements = firstArraySlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE1D:
            Texture1D.MipSlice = mipSlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MipSlice = mipSlice;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2D:
            Texture2D.MipSlice = mipSlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MipSlice = mipSlice;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DMS:
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
            Texture2DMSArray.FirstArraySlice = firstArraySlice;
            Texture2DMSArray.ArraySize = arraySize;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE3D:
            Texture3D.MipSlice = mipSlice;
            Texture3D.FirstWSlice = firstArraySlice;
            Texture3D.WSize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_RENDER_TARGET_VIEW_DESC(
        _In_ ID3D11Buffer*,
        DXGI_FORMAT format,
        UINT firstElement,
        UINT numElements )
    {
        Format = format;
        ViewDimension = D3D11_RTV_DIMENSION_BUFFER;
        Buffer.FirstElement = firstElement;
        Buffer.NumElements = numElements;
    }
    explicit CD3D11_RENDER_TARGET_VIEW_DESC(
        _In_ ID3D11Texture1D* pTex1D,
        D3D11_RTV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstArraySlice = 0,
        UINT arraySize = -1 )
    {
        ViewDimension = viewDimension;
        if (DXGI_FORMAT_UNKNOWN == format ||
            (-1 == arraySize && D3D11_RTV_DIMENSION_TEXTURE1DARRAY == viewDimension))
        {
            D3D11_TEXTURE1D_DESC TexDesc;
            pTex1D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_RTV_DIMENSION_TEXTURE1D:
            Texture1D.MipSlice = mipSlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MipSlice = mipSlice;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_RENDER_TARGET_VIEW_DESC(
        _In_ ID3D11Texture2D* pTex2D,
        D3D11_RTV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstArraySlice = 0,
        UINT arraySize = -1 )
    {
        ViewDimension = viewDimension;
        if (DXGI_FORMAT_UNKNOWN == format || 
            (-1 == arraySize &&
                (D3D11_RTV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
                D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
        {
            D3D11_TEXTURE2D_DESC TexDesc;
            pTex2D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_RTV_DIMENSION_TEXTURE2D:
            Texture2D.MipSlice = mipSlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MipSlice = mipSlice;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DMS:
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
            Texture2DMSArray.FirstArraySlice = firstArraySlice;
            Texture2DMSArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_RENDER_TARGET_VIEW_DESC(
        _In_ ID3D11Texture3D* pTex3D,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstWSlice = 0,
        UINT wSize = -1 )
    {
        ViewDimension = D3D11_RTV_DIMENSION_TEXTURE3D;
        if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
        {
            D3D11_TEXTURE3D_DESC TexDesc;
            pTex3D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
        }
        Format = format;
        Texture3D.MipSlice = mipSlice;
        Texture3D.FirstWSlice = firstWSlice;
        Texture3D.WSize = wSize;
    }
    ~CD3D11_RENDER_TARGET_VIEW_DESC() {}
    operator const D3D11_RENDER_TARGET_VIEW_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0011_v0_0_s_ifspec;

#ifndef __ID3D11RenderTargetView_INTERFACE_DEFINED__
#define __ID3D11RenderTargetView_INTERFACE_DEFINED__

/* interface ID3D11RenderTargetView */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11RenderTargetView;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("dfdba067-0b8d-4865-875b-d7b4516cc164")
    ID3D11RenderTargetView : public ID3D11View
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_RENDER_TARGET_VIEW_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11RenderTargetViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11RenderTargetView * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11RenderTargetView * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11RenderTargetView * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11RenderTargetView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11RenderTargetView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11RenderTargetView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11RenderTargetView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11RenderTargetView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11RenderTargetView * This,
            /* [annotation] */ 
            _Out_  D3D11_RENDER_TARGET_VIEW_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11RenderTargetViewVtbl;

    interface ID3D11RenderTargetView
    {
        CONST_VTBL struct ID3D11RenderTargetViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11RenderTargetView_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11RenderTargetView_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11RenderTargetView_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11RenderTargetView_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11RenderTargetView_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11RenderTargetView_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11RenderTargetView_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11RenderTargetView_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 


#define ID3D11RenderTargetView_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11RenderTargetView_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0012 */
/* [local] */ 

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_VIEWPORT : public D3D11_VIEWPORT
{
    CD3D11_VIEWPORT()
    {}
    explicit CD3D11_VIEWPORT( const D3D11_VIEWPORT& o ) :
        D3D11_VIEWPORT( o )
    {}
    explicit CD3D11_VIEWPORT(
        FLOAT topLeftX,
        FLOAT topLeftY,
        FLOAT width,
        FLOAT height,
        FLOAT minDepth = D3D11_MIN_DEPTH,
        FLOAT maxDepth = D3D11_MAX_DEPTH )
    {
        TopLeftX = topLeftX;
        TopLeftY = topLeftY;
        Width = width;
        Height = height;
        MinDepth = minDepth;
        MaxDepth = maxDepth;
    }
    explicit CD3D11_VIEWPORT(
        _In_ ID3D11Buffer*,
        _In_ ID3D11RenderTargetView* pRTView,
        FLOAT topLeftX = 0.0f,
        FLOAT minDepth = D3D11_MIN_DEPTH,
        FLOAT maxDepth = D3D11_MAX_DEPTH )
    {
        D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
        pRTView->GetDesc( &RTVDesc );
        UINT NumElements = 0;
        switch (RTVDesc.ViewDimension)
        {
        case D3D11_RTV_DIMENSION_BUFFER:
            NumElements = RTVDesc.Buffer.NumElements;
            break;
        default: break;
        }
        TopLeftX = topLeftX;
        TopLeftY = 0.0f;
        Width = NumElements - topLeftX;
        Height = 1.0f;
        MinDepth = minDepth;
        MaxDepth = maxDepth;
    }
    explicit CD3D11_VIEWPORT(
        _In_ ID3D11Texture1D* pTex1D,
        _In_ ID3D11RenderTargetView* pRTView,
        FLOAT topLeftX = 0.0f,
        FLOAT minDepth = D3D11_MIN_DEPTH,
        FLOAT maxDepth = D3D11_MAX_DEPTH )
    {
        D3D11_TEXTURE1D_DESC TexDesc;
        pTex1D->GetDesc( &TexDesc );
        D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
        pRTView->GetDesc( &RTVDesc );
        UINT MipSlice = 0;
        switch (RTVDesc.ViewDimension)
        {
        case D3D11_RTV_DIMENSION_TEXTURE1D:
            MipSlice = RTVDesc.Texture1D.MipSlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE1DARRAY:
            MipSlice = RTVDesc.Texture1DArray.MipSlice;
            break;
        default: break;
        }
        const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
        TopLeftX = topLeftX;
        TopLeftY = 0.0f;
        Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
        Height = 1.0f;
        MinDepth = minDepth;
        MaxDepth = maxDepth;
    }
    explicit CD3D11_VIEWPORT(
        _In_ ID3D11Texture2D* pTex2D,
        _In_ ID3D11RenderTargetView* pRTView,
        FLOAT topLeftX = 0.0f,
        FLOAT topLeftY = 0.0f,
        FLOAT minDepth = D3D11_MIN_DEPTH,
        FLOAT maxDepth = D3D11_MAX_DEPTH )
    {
        D3D11_TEXTURE2D_DESC TexDesc;
        pTex2D->GetDesc( &TexDesc );
        D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
        pRTView->GetDesc( &RTVDesc );
        UINT MipSlice = 0;
        switch (RTVDesc.ViewDimension)
        {
        case D3D11_RTV_DIMENSION_TEXTURE2D:
            MipSlice = RTVDesc.Texture2D.MipSlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DARRAY:
            MipSlice = RTVDesc.Texture2DArray.MipSlice;
            break;
        case D3D11_RTV_DIMENSION_TEXTURE2DMS:
        case D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY:
            break;
        default: break;
        }
        const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
        const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);
        TopLeftX = topLeftX;
        TopLeftY = topLeftY;
        Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
        Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;
        MinDepth = minDepth;
        MaxDepth = maxDepth;
    }
    explicit CD3D11_VIEWPORT(
        _In_ ID3D11Texture3D* pTex3D,
        _In_ ID3D11RenderTargetView* pRTView,
        FLOAT topLeftX = 0.0f,
        FLOAT topLeftY = 0.0f,
        FLOAT minDepth = D3D11_MIN_DEPTH,
        FLOAT maxDepth = D3D11_MAX_DEPTH )
    {
        D3D11_TEXTURE3D_DESC TexDesc;
        pTex3D->GetDesc( &TexDesc );
        D3D11_RENDER_TARGET_VIEW_DESC RTVDesc;
        pRTView->GetDesc( &RTVDesc );
        UINT MipSlice = 0;
        switch (RTVDesc.ViewDimension)
        {
        case D3D11_RTV_DIMENSION_TEXTURE3D:
            MipSlice = RTVDesc.Texture3D.MipSlice;
            break;
        default: break;
        }
        const UINT SubResourceWidth = TexDesc.Width / (UINT( 1 ) << MipSlice);
        const UINT SubResourceHeight = TexDesc.Height / (UINT( 1 ) << MipSlice);
        TopLeftX = topLeftX;
        TopLeftY = topLeftY;
        Width = (SubResourceWidth ? SubResourceWidth : 1) - topLeftX;
        Height = (SubResourceHeight ? SubResourceHeight : 1) - topLeftY;
        MinDepth = minDepth;
        MaxDepth = maxDepth;
    }
    ~CD3D11_VIEWPORT() {}
    operator const D3D11_VIEWPORT&() const { return *this; }
};
extern "C"{
#endif
typedef struct D3D11_TEX1D_DSV
    {
    UINT MipSlice;
    } 	D3D11_TEX1D_DSV;

typedef struct D3D11_TEX1D_ARRAY_DSV
    {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX1D_ARRAY_DSV;

typedef struct D3D11_TEX2D_DSV
    {
    UINT MipSlice;
    } 	D3D11_TEX2D_DSV;

typedef struct D3D11_TEX2D_ARRAY_DSV
    {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2D_ARRAY_DSV;

typedef struct D3D11_TEX2DMS_DSV
    {
    UINT UnusedField_NothingToDefine;
    } 	D3D11_TEX2DMS_DSV;

typedef struct D3D11_TEX2DMS_ARRAY_DSV
    {
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2DMS_ARRAY_DSV;

typedef 
enum D3D11_DSV_FLAG
    {
        D3D11_DSV_READ_ONLY_DEPTH	= 0x1L,
        D3D11_DSV_READ_ONLY_STENCIL	= 0x2L
    } 	D3D11_DSV_FLAG;

typedef struct D3D11_DEPTH_STENCIL_VIEW_DESC
    {
    DXGI_FORMAT Format;
    D3D11_DSV_DIMENSION ViewDimension;
    UINT Flags;
    union 
        {
        D3D11_TEX1D_DSV Texture1D;
        D3D11_TEX1D_ARRAY_DSV Texture1DArray;
        D3D11_TEX2D_DSV Texture2D;
        D3D11_TEX2D_ARRAY_DSV Texture2DArray;
        D3D11_TEX2DMS_DSV Texture2DMS;
        D3D11_TEX2DMS_ARRAY_DSV Texture2DMSArray;
        } 	;
    } 	D3D11_DEPTH_STENCIL_VIEW_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_DEPTH_STENCIL_VIEW_DESC : public D3D11_DEPTH_STENCIL_VIEW_DESC
{
    CD3D11_DEPTH_STENCIL_VIEW_DESC()
    {}
    explicit CD3D11_DEPTH_STENCIL_VIEW_DESC( const D3D11_DEPTH_STENCIL_VIEW_DESC& o ) :
        D3D11_DEPTH_STENCIL_VIEW_DESC( o )
    {}
    explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
        D3D11_DSV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstArraySlice = 0,
        UINT arraySize = -1,
        UINT flags = 0 )
    {
        Format = format;
        ViewDimension = viewDimension;
        Flags = flags;
        switch (viewDimension)
        {
        case D3D11_DSV_DIMENSION_TEXTURE1D:
            Texture1D.MipSlice = mipSlice;
            break;
        case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MipSlice = mipSlice;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        case D3D11_DSV_DIMENSION_TEXTURE2D:
            Texture2D.MipSlice = mipSlice;
            break;
        case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MipSlice = mipSlice;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        case D3D11_DSV_DIMENSION_TEXTURE2DMS:
            break;
        case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
            Texture2DMSArray.FirstArraySlice = firstArraySlice;
            Texture2DMSArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
        _In_ ID3D11Texture1D* pTex1D,
        D3D11_DSV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstArraySlice = 0,
        UINT arraySize = -1,
        UINT flags = 0 )
    {
        ViewDimension = viewDimension;
        Flags = flags;
        if (DXGI_FORMAT_UNKNOWN == format ||
            (-1 == arraySize && D3D11_DSV_DIMENSION_TEXTURE1DARRAY == viewDimension))
        {
            D3D11_TEXTURE1D_DESC TexDesc;
            pTex1D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_DSV_DIMENSION_TEXTURE1D:
            Texture1D.MipSlice = mipSlice;
            break;
        case D3D11_DSV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MipSlice = mipSlice;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_DEPTH_STENCIL_VIEW_DESC(
        _In_ ID3D11Texture2D* pTex2D,
        D3D11_DSV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstArraySlice = 0,
        UINT arraySize = -1,
        UINT flags = 0 )
    {
        ViewDimension = viewDimension;
        Flags = flags;
        if (DXGI_FORMAT_UNKNOWN == format || 
            (-1 == arraySize &&
                (D3D11_DSV_DIMENSION_TEXTURE2DARRAY == viewDimension ||
                D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY == viewDimension)))
        {
            D3D11_TEXTURE2D_DESC TexDesc;
            pTex2D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_DSV_DIMENSION_TEXTURE2D:
            Texture2D.MipSlice = mipSlice;
            break;
        case D3D11_DSV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MipSlice = mipSlice;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        case D3D11_DSV_DIMENSION_TEXTURE2DMS:
            break;
        case D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY:
            Texture2DMSArray.FirstArraySlice = firstArraySlice;
            Texture2DMSArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    ~CD3D11_DEPTH_STENCIL_VIEW_DESC() {}
    operator const D3D11_DEPTH_STENCIL_VIEW_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0012_v0_0_s_ifspec;

#ifndef __ID3D11DepthStencilView_INTERFACE_DEFINED__
#define __ID3D11DepthStencilView_INTERFACE_DEFINED__

/* interface ID3D11DepthStencilView */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11DepthStencilView;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9fdac92a-1876-48c3-afad-25b94f84a9b6")
    ID3D11DepthStencilView : public ID3D11View
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11DepthStencilViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11DepthStencilView * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11DepthStencilView * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11DepthStencilView * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11DepthStencilView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11DepthStencilView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11DepthStencilView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11DepthStencilView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11DepthStencilView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11DepthStencilView * This,
            /* [annotation] */ 
            _Out_  D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11DepthStencilViewVtbl;

    interface ID3D11DepthStencilView
    {
        CONST_VTBL struct ID3D11DepthStencilViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11DepthStencilView_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11DepthStencilView_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11DepthStencilView_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11DepthStencilView_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11DepthStencilView_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11DepthStencilView_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11DepthStencilView_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11DepthStencilView_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 


#define ID3D11DepthStencilView_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11DepthStencilView_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0013 */
/* [local] */ 

typedef 
enum D3D11_BUFFER_UAV_FLAG
    {
        D3D11_BUFFER_UAV_FLAG_RAW	= 0x1,
        D3D11_BUFFER_UAV_FLAG_APPEND	= 0x2,
        D3D11_BUFFER_UAV_FLAG_COUNTER	= 0x4
    } 	D3D11_BUFFER_UAV_FLAG;

typedef struct D3D11_BUFFER_UAV
    {
    UINT FirstElement;
    UINT NumElements;
    UINT Flags;
    } 	D3D11_BUFFER_UAV;

typedef struct D3D11_TEX1D_UAV
    {
    UINT MipSlice;
    } 	D3D11_TEX1D_UAV;

typedef struct D3D11_TEX1D_ARRAY_UAV
    {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX1D_ARRAY_UAV;

typedef struct D3D11_TEX2D_UAV
    {
    UINT MipSlice;
    } 	D3D11_TEX2D_UAV;

typedef struct D3D11_TEX2D_ARRAY_UAV
    {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2D_ARRAY_UAV;

typedef struct D3D11_TEX3D_UAV
    {
    UINT MipSlice;
    UINT FirstWSlice;
    UINT WSize;
    } 	D3D11_TEX3D_UAV;

typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC
    {
    DXGI_FORMAT Format;
    D3D11_UAV_DIMENSION ViewDimension;
    union 
        {
        D3D11_BUFFER_UAV Buffer;
        D3D11_TEX1D_UAV Texture1D;
        D3D11_TEX1D_ARRAY_UAV Texture1DArray;
        D3D11_TEX2D_UAV Texture2D;
        D3D11_TEX2D_ARRAY_UAV Texture2DArray;
        D3D11_TEX3D_UAV Texture3D;
        } 	;
    } 	D3D11_UNORDERED_ACCESS_VIEW_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_UNORDERED_ACCESS_VIEW_DESC : public D3D11_UNORDERED_ACCESS_VIEW_DESC
{
    CD3D11_UNORDERED_ACCESS_VIEW_DESC()
    {}
    explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC( const D3D11_UNORDERED_ACCESS_VIEW_DESC& o ) :
        D3D11_UNORDERED_ACCESS_VIEW_DESC( o )
    {}
    explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
        D3D11_UAV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0, // FirstElement for BUFFER
        UINT firstArraySlice = 0, // NumElements for BUFFER, FirstWSlice for TEXTURE3D
        UINT arraySize = -1, // WSize for TEXTURE3D
        UINT flags = 0 ) // BUFFER only
    {
        Format = format;
        ViewDimension = viewDimension;
        switch (viewDimension)
        {
        case D3D11_UAV_DIMENSION_BUFFER:
            Buffer.FirstElement = mipSlice;
            Buffer.NumElements = firstArraySlice;
            Buffer.Flags = flags;
            break;
        case D3D11_UAV_DIMENSION_TEXTURE1D:
            Texture1D.MipSlice = mipSlice;
            break;
        case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MipSlice = mipSlice;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        case D3D11_UAV_DIMENSION_TEXTURE2D:
            Texture2D.MipSlice = mipSlice;
            break;
        case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MipSlice = mipSlice;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        case D3D11_UAV_DIMENSION_TEXTURE3D:
            Texture3D.MipSlice = mipSlice;
            Texture3D.FirstWSlice = firstArraySlice;
            Texture3D.WSize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
        _In_ ID3D11Buffer*,
        DXGI_FORMAT format,
        UINT firstElement,
        UINT numElements,
        UINT flags = 0 )
    {
        Format = format;
        ViewDimension = D3D11_UAV_DIMENSION_BUFFER;
        Buffer.FirstElement = firstElement;
        Buffer.NumElements = numElements;
        Buffer.Flags = flags;
    }
    explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
        _In_ ID3D11Texture1D* pTex1D,
        D3D11_UAV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstArraySlice = 0,
        UINT arraySize = -1 )
    {
        ViewDimension = viewDimension;
        if (DXGI_FORMAT_UNKNOWN == format ||
            (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE1DARRAY == viewDimension))
        {
            D3D11_TEXTURE1D_DESC TexDesc;
            pTex1D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_UAV_DIMENSION_TEXTURE1D:
            Texture1D.MipSlice = mipSlice;
            break;
        case D3D11_UAV_DIMENSION_TEXTURE1DARRAY:
            Texture1DArray.MipSlice = mipSlice;
            Texture1DArray.FirstArraySlice = firstArraySlice;
            Texture1DArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
        _In_ ID3D11Texture2D* pTex2D,
        D3D11_UAV_DIMENSION viewDimension,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstArraySlice = 0,
        UINT arraySize = -1 )
    {
        ViewDimension = viewDimension;
        if (DXGI_FORMAT_UNKNOWN == format || 
            (-1 == arraySize && D3D11_UAV_DIMENSION_TEXTURE2DARRAY == viewDimension))
        {
            D3D11_TEXTURE2D_DESC TexDesc;
            pTex2D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == arraySize) arraySize = TexDesc.ArraySize - firstArraySlice;
        }
        Format = format;
        switch (viewDimension)
        {
        case D3D11_UAV_DIMENSION_TEXTURE2D:
            Texture2D.MipSlice = mipSlice;
            break;
        case D3D11_UAV_DIMENSION_TEXTURE2DARRAY:
            Texture2DArray.MipSlice = mipSlice;
            Texture2DArray.FirstArraySlice = firstArraySlice;
            Texture2DArray.ArraySize = arraySize;
            break;
        default: break;
        }
    }
    explicit CD3D11_UNORDERED_ACCESS_VIEW_DESC(
        _In_ ID3D11Texture3D* pTex3D,
        DXGI_FORMAT format = DXGI_FORMAT_UNKNOWN,
        UINT mipSlice = 0,
        UINT firstWSlice = 0,
        UINT wSize = -1 )
    {
        ViewDimension = D3D11_UAV_DIMENSION_TEXTURE3D;
        if (DXGI_FORMAT_UNKNOWN == format || -1 == wSize)
        {
            D3D11_TEXTURE3D_DESC TexDesc;
            pTex3D->GetDesc( &TexDesc );
            if (DXGI_FORMAT_UNKNOWN == format) format = TexDesc.Format;
            if (-1 == wSize) wSize = TexDesc.Depth - firstWSlice;
        }
        Format = format;
        Texture3D.MipSlice = mipSlice;
        Texture3D.FirstWSlice = firstWSlice;
        Texture3D.WSize = wSize;
    }
    ~CD3D11_UNORDERED_ACCESS_VIEW_DESC() {}
    operator const D3D11_UNORDERED_ACCESS_VIEW_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0013_v0_0_s_ifspec;

#ifndef __ID3D11UnorderedAccessView_INTERFACE_DEFINED__
#define __ID3D11UnorderedAccessView_INTERFACE_DEFINED__

/* interface ID3D11UnorderedAccessView */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11UnorderedAccessView;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("28acf509-7f5c-48f6-8611-f316010a6380")
    ID3D11UnorderedAccessView : public ID3D11View
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11UnorderedAccessViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11UnorderedAccessView * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11UnorderedAccessView * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11UnorderedAccessView * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11UnorderedAccessView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11UnorderedAccessView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11UnorderedAccessView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11UnorderedAccessView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11UnorderedAccessView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11UnorderedAccessView * This,
            /* [annotation] */ 
            _Out_  D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11UnorderedAccessViewVtbl;

    interface ID3D11UnorderedAccessView
    {
        CONST_VTBL struct ID3D11UnorderedAccessViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11UnorderedAccessView_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11UnorderedAccessView_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11UnorderedAccessView_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11UnorderedAccessView_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11UnorderedAccessView_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11UnorderedAccessView_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11UnorderedAccessView_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11UnorderedAccessView_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 


#define ID3D11UnorderedAccessView_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11UnorderedAccessView_INTERFACE_DEFINED__ */


#ifndef __ID3D11VertexShader_INTERFACE_DEFINED__
#define __ID3D11VertexShader_INTERFACE_DEFINED__

/* interface ID3D11VertexShader */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VertexShader;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("3b301d64-d678-4289-8897-22f8928b72f3")
    ID3D11VertexShader : public ID3D11DeviceChild
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VertexShaderVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VertexShader * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VertexShader * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VertexShader * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VertexShader * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VertexShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VertexShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VertexShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11VertexShaderVtbl;

    interface ID3D11VertexShader
    {
        CONST_VTBL struct ID3D11VertexShaderVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VertexShader_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VertexShader_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VertexShader_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VertexShader_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VertexShader_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VertexShader_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VertexShader_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VertexShader_INTERFACE_DEFINED__ */


#ifndef __ID3D11HullShader_INTERFACE_DEFINED__
#define __ID3D11HullShader_INTERFACE_DEFINED__

/* interface ID3D11HullShader */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11HullShader;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("8e5c6061-628a-4c8e-8264-bbe45cb3d5dd")
    ID3D11HullShader : public ID3D11DeviceChild
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11HullShaderVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11HullShader * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11HullShader * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11HullShader * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11HullShader * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11HullShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11HullShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11HullShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11HullShaderVtbl;

    interface ID3D11HullShader
    {
        CONST_VTBL struct ID3D11HullShaderVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11HullShader_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11HullShader_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11HullShader_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11HullShader_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11HullShader_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11HullShader_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11HullShader_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11HullShader_INTERFACE_DEFINED__ */


#ifndef __ID3D11DomainShader_INTERFACE_DEFINED__
#define __ID3D11DomainShader_INTERFACE_DEFINED__

/* interface ID3D11DomainShader */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11DomainShader;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("f582c508-0f36-490c-9977-31eece268cfa")
    ID3D11DomainShader : public ID3D11DeviceChild
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11DomainShaderVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11DomainShader * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11DomainShader * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11DomainShader * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11DomainShader * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11DomainShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11DomainShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11DomainShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11DomainShaderVtbl;

    interface ID3D11DomainShader
    {
        CONST_VTBL struct ID3D11DomainShaderVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11DomainShader_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11DomainShader_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11DomainShader_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11DomainShader_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11DomainShader_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11DomainShader_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11DomainShader_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11DomainShader_INTERFACE_DEFINED__ */


#ifndef __ID3D11GeometryShader_INTERFACE_DEFINED__
#define __ID3D11GeometryShader_INTERFACE_DEFINED__

/* interface ID3D11GeometryShader */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11GeometryShader;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("38325b96-effb-4022-ba02-2e795b70275c")
    ID3D11GeometryShader : public ID3D11DeviceChild
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11GeometryShaderVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11GeometryShader * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11GeometryShader * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11GeometryShader * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11GeometryShader * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11GeometryShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11GeometryShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11GeometryShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11GeometryShaderVtbl;

    interface ID3D11GeometryShader
    {
        CONST_VTBL struct ID3D11GeometryShaderVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11GeometryShader_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11GeometryShader_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11GeometryShader_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11GeometryShader_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11GeometryShader_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11GeometryShader_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11GeometryShader_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11GeometryShader_INTERFACE_DEFINED__ */


#ifndef __ID3D11PixelShader_INTERFACE_DEFINED__
#define __ID3D11PixelShader_INTERFACE_DEFINED__

/* interface ID3D11PixelShader */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11PixelShader;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("ea82e40d-51dc-4f33-93d4-db7c9125ae8c")
    ID3D11PixelShader : public ID3D11DeviceChild
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11PixelShaderVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11PixelShader * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11PixelShader * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11PixelShader * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11PixelShader * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11PixelShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11PixelShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11PixelShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11PixelShaderVtbl;

    interface ID3D11PixelShader
    {
        CONST_VTBL struct ID3D11PixelShaderVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11PixelShader_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11PixelShader_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11PixelShader_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11PixelShader_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11PixelShader_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11PixelShader_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11PixelShader_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11PixelShader_INTERFACE_DEFINED__ */


#ifndef __ID3D11ComputeShader_INTERFACE_DEFINED__
#define __ID3D11ComputeShader_INTERFACE_DEFINED__

/* interface ID3D11ComputeShader */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11ComputeShader;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("4f5b196e-c2bd-495e-bd01-1fded38e4969")
    ID3D11ComputeShader : public ID3D11DeviceChild
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11ComputeShaderVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11ComputeShader * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11ComputeShader * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11ComputeShader * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11ComputeShader * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11ComputeShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11ComputeShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11ComputeShader * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11ComputeShaderVtbl;

    interface ID3D11ComputeShader
    {
        CONST_VTBL struct ID3D11ComputeShaderVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11ComputeShader_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11ComputeShader_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11ComputeShader_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11ComputeShader_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11ComputeShader_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11ComputeShader_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11ComputeShader_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11ComputeShader_INTERFACE_DEFINED__ */


#ifndef __ID3D11InputLayout_INTERFACE_DEFINED__
#define __ID3D11InputLayout_INTERFACE_DEFINED__

/* interface ID3D11InputLayout */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11InputLayout;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("e4819ddc-4cf0-4025-bd26-5de82a3e07b7")
    ID3D11InputLayout : public ID3D11DeviceChild
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11InputLayoutVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11InputLayout * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11InputLayout * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11InputLayout * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11InputLayout * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11InputLayout * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11InputLayout * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11InputLayout * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11InputLayoutVtbl;

    interface ID3D11InputLayout
    {
        CONST_VTBL struct ID3D11InputLayoutVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11InputLayout_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11InputLayout_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11InputLayout_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11InputLayout_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11InputLayout_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11InputLayout_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11InputLayout_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11InputLayout_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0021 */
/* [local] */ 

typedef 
enum D3D11_FILTER
    {
        D3D11_FILTER_MIN_MAG_MIP_POINT	= 0,
        D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR	= 0x1,
        D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT	= 0x4,
        D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR	= 0x5,
        D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT	= 0x10,
        D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR	= 0x11,
        D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT	= 0x14,
        D3D11_FILTER_MIN_MAG_MIP_LINEAR	= 0x15,
        D3D11_FILTER_ANISOTROPIC	= 0x55,
        D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT	= 0x80,
        D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR	= 0x81,
        D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT	= 0x84,
        D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR	= 0x85,
        D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT	= 0x90,
        D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR	= 0x91,
        D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT	= 0x94,
        D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR	= 0x95,
        D3D11_FILTER_COMPARISON_ANISOTROPIC	= 0xd5,
        D3D11_FILTER_MINIMUM_MIN_MAG_MIP_POINT	= 0x100,
        D3D11_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR	= 0x101,
        D3D11_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT	= 0x104,
        D3D11_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR	= 0x105,
        D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT	= 0x110,
        D3D11_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR	= 0x111,
        D3D11_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT	= 0x114,
        D3D11_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR	= 0x115,
        D3D11_FILTER_MINIMUM_ANISOTROPIC	= 0x155,
        D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_POINT	= 0x180,
        D3D11_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR	= 0x181,
        D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT	= 0x184,
        D3D11_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR	= 0x185,
        D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT	= 0x190,
        D3D11_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR	= 0x191,
        D3D11_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT	= 0x194,
        D3D11_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR	= 0x195,
        D3D11_FILTER_MAXIMUM_ANISOTROPIC	= 0x1d5
    } 	D3D11_FILTER;

typedef 
enum D3D11_FILTER_TYPE
    {
        D3D11_FILTER_TYPE_POINT	= 0,
        D3D11_FILTER_TYPE_LINEAR	= 1
    } 	D3D11_FILTER_TYPE;

typedef 
enum D3D11_FILTER_REDUCTION_TYPE
    {
        D3D11_FILTER_REDUCTION_TYPE_STANDARD	= 0,
        D3D11_FILTER_REDUCTION_TYPE_COMPARISON	= 1,
        D3D11_FILTER_REDUCTION_TYPE_MINIMUM	= 2,
        D3D11_FILTER_REDUCTION_TYPE_MAXIMUM	= 3
    } 	D3D11_FILTER_REDUCTION_TYPE;

#define	D3D11_FILTER_REDUCTION_TYPE_MASK	( 0x3 )

#define	D3D11_FILTER_REDUCTION_TYPE_SHIFT	( 7 )

#define	D3D11_FILTER_TYPE_MASK	( 0x3 )

#define	D3D11_MIN_FILTER_SHIFT	( 4 )

#define	D3D11_MAG_FILTER_SHIFT	( 2 )

#define	D3D11_MIP_FILTER_SHIFT	( 0 )

// D3D11_COMPARISON_FILTERING_BIT is no longer used / meaningless.  The D3D11_FILTER_REDUCTION_TYPE enum replaced it. 
// Old code that uses D3D11_COMPARISON_FILTERING_BIT and would never use D3D11_FILTER_MINIMUM_* or D3D11_FILTER_MAXIMUM_* 
// will still work fine though, so the define is left to avoid breaks. 
#define	D3D11_COMPARISON_FILTERING_BIT	( 0x80 )

#define	D3D11_ANISOTROPIC_FILTERING_BIT	( 0x40 )

#define D3D11_ENCODE_BASIC_FILTER( min, mag, mip, reduction )                                                     \
                                   ( ( D3D11_FILTER ) (                                                           \
                                   ( ( ( min ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIN_FILTER_SHIFT ) |           \
                                   ( ( ( mag ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MAG_FILTER_SHIFT ) |           \
                                   ( ( ( mip ) & D3D11_FILTER_TYPE_MASK ) << D3D11_MIP_FILTER_SHIFT ) |           \
                                   ( ( ( reduction ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) << D3D11_FILTER_REDUCTION_TYPE_SHIFT ) ) ) 
#define D3D11_ENCODE_ANISOTROPIC_FILTER( reduction )                                                  \
                                         ( ( D3D11_FILTER ) (                                         \
                                         D3D11_ANISOTROPIC_FILTERING_BIT |                            \
                                         D3D11_ENCODE_BASIC_FILTER( D3D11_FILTER_TYPE_LINEAR,         \
                                                                    D3D11_FILTER_TYPE_LINEAR,         \
                                                                    D3D11_FILTER_TYPE_LINEAR,         \
                                                                    reduction ) ) )                     
#define D3D11_DECODE_MIN_FILTER( d3d11Filter )                                                              \
                                 ( ( D3D11_FILTER_TYPE )                                                    \
                                 ( ( ( d3d11Filter ) >> D3D11_MIN_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 
#define D3D11_DECODE_MAG_FILTER( d3d11Filter )                                                              \
                                 ( ( D3D11_FILTER_TYPE )                                                    \
                                 ( ( ( d3d11Filter ) >> D3D11_MAG_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 
#define D3D11_DECODE_MIP_FILTER( d3d11Filter )                                                              \
                                 ( ( D3D11_FILTER_TYPE )                                                    \
                                 ( ( ( d3d11Filter ) >> D3D11_MIP_FILTER_SHIFT ) & D3D11_FILTER_TYPE_MASK ) ) 
#define D3D11_DECODE_FILTER_REDUCTION( d3d11Filter )                                                        \
                                 ( ( D3D11_FILTER_REDUCTION_TYPE )                                                      \
                                 ( ( ( d3d11Filter ) >> D3D11_FILTER_REDUCTION_TYPE_SHIFT ) & D3D11_FILTER_REDUCTION_TYPE_MASK ) ) 
#define D3D11_DECODE_IS_COMPARISON_FILTER( d3d11Filter )                                                    \
                                 ( D3D11_DECODE_FILTER_REDUCTION( d3d11Filter ) == D3D11_FILTER_REDUCTION_TYPE_COMPARISON ) 
#define D3D11_DECODE_IS_ANISOTROPIC_FILTER( d3d11Filter )                                               \
                            ( ( ( d3d11Filter ) & D3D11_ANISOTROPIC_FILTERING_BIT ) &&                  \
                            ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIN_FILTER( d3d11Filter ) ) &&   \
                            ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MAG_FILTER( d3d11Filter ) ) &&   \
                            ( D3D11_FILTER_TYPE_LINEAR == D3D11_DECODE_MIP_FILTER( d3d11Filter ) ) )      
typedef 
enum D3D11_TEXTURE_ADDRESS_MODE
    {
        D3D11_TEXTURE_ADDRESS_WRAP	= 1,
        D3D11_TEXTURE_ADDRESS_MIRROR	= 2,
        D3D11_TEXTURE_ADDRESS_CLAMP	= 3,
        D3D11_TEXTURE_ADDRESS_BORDER	= 4,
        D3D11_TEXTURE_ADDRESS_MIRROR_ONCE	= 5
    } 	D3D11_TEXTURE_ADDRESS_MODE;

typedef struct D3D11_SAMPLER_DESC
    {
    D3D11_FILTER Filter;
    D3D11_TEXTURE_ADDRESS_MODE AddressU;
    D3D11_TEXTURE_ADDRESS_MODE AddressV;
    D3D11_TEXTURE_ADDRESS_MODE AddressW;
    FLOAT MipLODBias;
    UINT MaxAnisotropy;
    D3D11_COMPARISON_FUNC ComparisonFunc;
    FLOAT BorderColor[ 4 ];
    FLOAT MinLOD;
    FLOAT MaxLOD;
    } 	D3D11_SAMPLER_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_SAMPLER_DESC : public D3D11_SAMPLER_DESC
{
    CD3D11_SAMPLER_DESC()
    {}
    explicit CD3D11_SAMPLER_DESC( const D3D11_SAMPLER_DESC& o ) :
        D3D11_SAMPLER_DESC( o )
    {}
    explicit CD3D11_SAMPLER_DESC( CD3D11_DEFAULT )
    {
        Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
        AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
        AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
        AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
        MipLODBias = 0;
        MaxAnisotropy = 1;
        ComparisonFunc = D3D11_COMPARISON_NEVER;
        BorderColor[ 0 ] = 1.0f;
        BorderColor[ 1 ] = 1.0f;
        BorderColor[ 2 ] = 1.0f;
        BorderColor[ 3 ] = 1.0f;
        MinLOD = -3.402823466e+38F; // -FLT_MAX
        MaxLOD = 3.402823466e+38F; // FLT_MAX
    }
    explicit CD3D11_SAMPLER_DESC(
        D3D11_FILTER filter,
        D3D11_TEXTURE_ADDRESS_MODE addressU,
        D3D11_TEXTURE_ADDRESS_MODE addressV,
        D3D11_TEXTURE_ADDRESS_MODE addressW,
        FLOAT mipLODBias,
        UINT maxAnisotropy,
        D3D11_COMPARISON_FUNC comparisonFunc,
        _In_reads_opt_( 4 ) const FLOAT* borderColor, // RGBA
        FLOAT minLOD,
        FLOAT maxLOD )
    {
        Filter = filter;
        AddressU = addressU;
        AddressV = addressV;
        AddressW = addressW;
        MipLODBias = mipLODBias;
        MaxAnisotropy = maxAnisotropy;
        ComparisonFunc = comparisonFunc;
        const float defaultColor[ 4 ] = { 1.0f, 1.0f, 1.0f, 1.0f };
        if (!borderColor) borderColor = defaultColor;
        BorderColor[ 0 ] = borderColor[ 0 ];
        BorderColor[ 1 ] = borderColor[ 1 ];
        BorderColor[ 2 ] = borderColor[ 2 ];
        BorderColor[ 3 ] = borderColor[ 3 ];
        MinLOD = minLOD;
        MaxLOD = maxLOD;
    }
    ~CD3D11_SAMPLER_DESC() {}
    operator const D3D11_SAMPLER_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0021_v0_0_s_ifspec;

#ifndef __ID3D11SamplerState_INTERFACE_DEFINED__
#define __ID3D11SamplerState_INTERFACE_DEFINED__

/* interface ID3D11SamplerState */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11SamplerState;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("da6fea51-564c-4487-9810-f0d0f9b4e3a5")
    ID3D11SamplerState : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_SAMPLER_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11SamplerStateVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11SamplerState * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11SamplerState * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11SamplerState * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11SamplerState * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11SamplerState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11SamplerState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11SamplerState * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11SamplerState * This,
            /* [annotation] */ 
            _Out_  D3D11_SAMPLER_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11SamplerStateVtbl;

    interface ID3D11SamplerState
    {
        CONST_VTBL struct ID3D11SamplerStateVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11SamplerState_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11SamplerState_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11SamplerState_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11SamplerState_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11SamplerState_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11SamplerState_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11SamplerState_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11SamplerState_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11SamplerState_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0022 */
/* [local] */ 

typedef 
enum D3D11_FORMAT_SUPPORT
    {
        D3D11_FORMAT_SUPPORT_BUFFER	= 0x1,
        D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER	= 0x2,
        D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER	= 0x4,
        D3D11_FORMAT_SUPPORT_SO_BUFFER	= 0x8,
        D3D11_FORMAT_SUPPORT_TEXTURE1D	= 0x10,
        D3D11_FORMAT_SUPPORT_TEXTURE2D	= 0x20,
        D3D11_FORMAT_SUPPORT_TEXTURE3D	= 0x40,
        D3D11_FORMAT_SUPPORT_TEXTURECUBE	= 0x80,
        D3D11_FORMAT_SUPPORT_SHADER_LOAD	= 0x100,
        D3D11_FORMAT_SUPPORT_SHADER_SAMPLE	= 0x200,
        D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON	= 0x400,
        D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT	= 0x800,
        D3D11_FORMAT_SUPPORT_MIP	= 0x1000,
        D3D11_FORMAT_SUPPORT_MIP_AUTOGEN	= 0x2000,
        D3D11_FORMAT_SUPPORT_RENDER_TARGET	= 0x4000,
        D3D11_FORMAT_SUPPORT_BLENDABLE	= 0x8000,
        D3D11_FORMAT_SUPPORT_DEPTH_STENCIL	= 0x10000,
        D3D11_FORMAT_SUPPORT_CPU_LOCKABLE	= 0x20000,
        D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE	= 0x40000,
        D3D11_FORMAT_SUPPORT_DISPLAY	= 0x80000,
        D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT	= 0x100000,
        D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET	= 0x200000,
        D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD	= 0x400000,
        D3D11_FORMAT_SUPPORT_SHADER_GATHER	= 0x800000,
        D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST	= 0x1000000,
        D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW	= 0x2000000,
        D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON	= 0x4000000,
        D3D11_FORMAT_SUPPORT_DECODER_OUTPUT	= 0x8000000,
        D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_OUTPUT	= 0x10000000,
        D3D11_FORMAT_SUPPORT_VIDEO_PROCESSOR_INPUT	= 0x20000000,
        D3D11_FORMAT_SUPPORT_VIDEO_ENCODER	= 0x40000000
    } 	D3D11_FORMAT_SUPPORT;

typedef 
enum D3D11_FORMAT_SUPPORT2
    {
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD	= 0x1,
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS	= 0x2,
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE	= 0x4,
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE	= 0x8,
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX	= 0x10,
        D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX	= 0x20,
        D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD	= 0x40,
        D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE	= 0x80,
        D3D11_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP	= 0x100,
        D3D11_FORMAT_SUPPORT2_TILED	= 0x200,
        D3D11_FORMAT_SUPPORT2_SHAREABLE	= 0x400,
        D3D11_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY	= 0x4000
    } 	D3D11_FORMAT_SUPPORT2;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0022_v0_0_s_ifspec;

#ifndef __ID3D11Asynchronous_INTERFACE_DEFINED__
#define __ID3D11Asynchronous_INTERFACE_DEFINED__

/* interface ID3D11Asynchronous */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Asynchronous;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("4b35d0cd-1e15-4258-9c98-1b1333f6dd3b")
    ID3D11Asynchronous : public ID3D11DeviceChild
    {
    public:
        virtual UINT STDMETHODCALLTYPE GetDataSize( void) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11AsynchronousVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Asynchronous * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Asynchronous * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Asynchronous * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Asynchronous * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Asynchronous * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Asynchronous * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Asynchronous * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        UINT ( STDMETHODCALLTYPE *GetDataSize )( 
            ID3D11Asynchronous * This);
        
        END_INTERFACE
    } ID3D11AsynchronousVtbl;

    interface ID3D11Asynchronous
    {
        CONST_VTBL struct ID3D11AsynchronousVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Asynchronous_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Asynchronous_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Asynchronous_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Asynchronous_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Asynchronous_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Asynchronous_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Asynchronous_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Asynchronous_GetDataSize(This)	\
    ( (This)->lpVtbl -> GetDataSize(This) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Asynchronous_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0023 */
/* [local] */ 

typedef 
enum D3D11_ASYNC_GETDATA_FLAG
    {
        D3D11_ASYNC_GETDATA_DONOTFLUSH	= 0x1
    } 	D3D11_ASYNC_GETDATA_FLAG;

typedef 
enum D3D11_QUERY
    {
        D3D11_QUERY_EVENT	= 0,
        D3D11_QUERY_OCCLUSION	= ( D3D11_QUERY_EVENT + 1 ) ,
        D3D11_QUERY_TIMESTAMP	= ( D3D11_QUERY_OCCLUSION + 1 ) ,
        D3D11_QUERY_TIMESTAMP_DISJOINT	= ( D3D11_QUERY_TIMESTAMP + 1 ) ,
        D3D11_QUERY_PIPELINE_STATISTICS	= ( D3D11_QUERY_TIMESTAMP_DISJOINT + 1 ) ,
        D3D11_QUERY_OCCLUSION_PREDICATE	= ( D3D11_QUERY_PIPELINE_STATISTICS + 1 ) ,
        D3D11_QUERY_SO_STATISTICS	= ( D3D11_QUERY_OCCLUSION_PREDICATE + 1 ) ,
        D3D11_QUERY_SO_OVERFLOW_PREDICATE	= ( D3D11_QUERY_SO_STATISTICS + 1 ) ,
        D3D11_QUERY_SO_STATISTICS_STREAM0	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE + 1 ) ,
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0	= ( D3D11_QUERY_SO_STATISTICS_STREAM0 + 1 ) ,
        D3D11_QUERY_SO_STATISTICS_STREAM1	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 + 1 ) ,
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1	= ( D3D11_QUERY_SO_STATISTICS_STREAM1 + 1 ) ,
        D3D11_QUERY_SO_STATISTICS_STREAM2	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 + 1 ) ,
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2	= ( D3D11_QUERY_SO_STATISTICS_STREAM2 + 1 ) ,
        D3D11_QUERY_SO_STATISTICS_STREAM3	= ( D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 + 1 ) ,
        D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3	= ( D3D11_QUERY_SO_STATISTICS_STREAM3 + 1 ) 
    } 	D3D11_QUERY;

typedef 
enum D3D11_QUERY_MISC_FLAG
    {
        D3D11_QUERY_MISC_PREDICATEHINT	= 0x1
    } 	D3D11_QUERY_MISC_FLAG;

typedef struct D3D11_QUERY_DESC
    {
    D3D11_QUERY Query;
    UINT MiscFlags;
    } 	D3D11_QUERY_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_QUERY_DESC : public D3D11_QUERY_DESC
{
    CD3D11_QUERY_DESC()
    {}
    explicit CD3D11_QUERY_DESC( const D3D11_QUERY_DESC& o ) :
        D3D11_QUERY_DESC( o )
    {}
    explicit CD3D11_QUERY_DESC(
        D3D11_QUERY query,
        UINT miscFlags = 0 )
    {
        Query = query;
        MiscFlags = miscFlags;
    }
    ~CD3D11_QUERY_DESC() {}
    operator const D3D11_QUERY_DESC&() const { return *this; }
};
extern "C"{
#endif


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0023_v0_0_s_ifspec;

#ifndef __ID3D11Query_INTERFACE_DEFINED__
#define __ID3D11Query_INTERFACE_DEFINED__

/* interface ID3D11Query */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Query;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("d6c00747-87b7-425e-b84d-44d108560afd")
    ID3D11Query : public ID3D11Asynchronous
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_QUERY_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11QueryVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Query * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Query * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Query * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Query * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Query * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Query * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Query * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        UINT ( STDMETHODCALLTYPE *GetDataSize )( 
            ID3D11Query * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11Query * This,
            /* [annotation] */ 
            _Out_  D3D11_QUERY_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11QueryVtbl;

    interface ID3D11Query
    {
        CONST_VTBL struct ID3D11QueryVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Query_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Query_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Query_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Query_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Query_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Query_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Query_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Query_GetDataSize(This)	\
    ( (This)->lpVtbl -> GetDataSize(This) ) 


#define ID3D11Query_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Query_INTERFACE_DEFINED__ */


#ifndef __ID3D11Predicate_INTERFACE_DEFINED__
#define __ID3D11Predicate_INTERFACE_DEFINED__

/* interface ID3D11Predicate */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Predicate;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9eb576dd-9f77-4d86-81aa-8bab5fe490e2")
    ID3D11Predicate : public ID3D11Query
    {
    public:
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11PredicateVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Predicate * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Predicate * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Predicate * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Predicate * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Predicate * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Predicate * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Predicate * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        UINT ( STDMETHODCALLTYPE *GetDataSize )( 
            ID3D11Predicate * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11Predicate * This,
            /* [annotation] */ 
            _Out_  D3D11_QUERY_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11PredicateVtbl;

    interface ID3D11Predicate
    {
        CONST_VTBL struct ID3D11PredicateVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Predicate_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Predicate_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Predicate_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Predicate_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Predicate_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Predicate_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Predicate_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Predicate_GetDataSize(This)	\
    ( (This)->lpVtbl -> GetDataSize(This) ) 


#define ID3D11Predicate_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 


#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Predicate_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0025 */
/* [local] */ 

typedef struct D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
    {
    UINT64 Frequency;
    BOOL Disjoint;
    } 	D3D11_QUERY_DATA_TIMESTAMP_DISJOINT;

typedef struct D3D11_QUERY_DATA_PIPELINE_STATISTICS
    {
    UINT64 IAVertices;
    UINT64 IAPrimitives;
    UINT64 VSInvocations;
    UINT64 GSInvocations;
    UINT64 GSPrimitives;
    UINT64 CInvocations;
    UINT64 CPrimitives;
    UINT64 PSInvocations;
    UINT64 HSInvocations;
    UINT64 DSInvocations;
    UINT64 CSInvocations;
    } 	D3D11_QUERY_DATA_PIPELINE_STATISTICS;

typedef struct D3D11_QUERY_DATA_SO_STATISTICS
    {
    UINT64 NumPrimitivesWritten;
    UINT64 PrimitivesStorageNeeded;
    } 	D3D11_QUERY_DATA_SO_STATISTICS;

typedef 
enum D3D11_COUNTER
    {
        D3D11_COUNTER_DEVICE_DEPENDENT_0	= 0x40000000
    } 	D3D11_COUNTER;

typedef 
enum D3D11_COUNTER_TYPE
    {
        D3D11_COUNTER_TYPE_FLOAT32	= 0,
        D3D11_COUNTER_TYPE_UINT16	= ( D3D11_COUNTER_TYPE_FLOAT32 + 1 ) ,
        D3D11_COUNTER_TYPE_UINT32	= ( D3D11_COUNTER_TYPE_UINT16 + 1 ) ,
        D3D11_COUNTER_TYPE_UINT64	= ( D3D11_COUNTER_TYPE_UINT32 + 1 ) 
    } 	D3D11_COUNTER_TYPE;

typedef struct D3D11_COUNTER_DESC
    {
    D3D11_COUNTER Counter;
    UINT MiscFlags;
    } 	D3D11_COUNTER_DESC;

#if !defined( D3D11_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_COUNTER_DESC : public D3D11_COUNTER_DESC
{
    CD3D11_COUNTER_DESC()
    {}
    explicit CD3D11_COUNTER_DESC( const D3D11_COUNTER_DESC& o ) :
        D3D11_COUNTER_DESC( o )
    {}
    explicit CD3D11_COUNTER_DESC(
        D3D11_COUNTER counter,
        UINT miscFlags = 0 )
    {
        Counter = counter;
        MiscFlags = miscFlags;
    }
    ~CD3D11_COUNTER_DESC() {}
    operator const D3D11_COUNTER_DESC&() const { return *this; }
};
extern "C"{
#endif
typedef struct D3D11_COUNTER_INFO
    {
    D3D11_COUNTER LastDeviceDependentCounter;
    UINT NumSimultaneousCounters;
    UINT8 NumDetectableParallelUnits;
    } 	D3D11_COUNTER_INFO;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0025_v0_0_s_ifspec;

#ifndef __ID3D11Counter_INTERFACE_DEFINED__
#define __ID3D11Counter_INTERFACE_DEFINED__

/* interface ID3D11Counter */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Counter;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("6e8c49fb-a371-4770-b440-29086022b741")
    ID3D11Counter : public ID3D11Asynchronous
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_COUNTER_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11CounterVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Counter * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Counter * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Counter * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11Counter * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Counter * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Counter * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Counter * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        UINT ( STDMETHODCALLTYPE *GetDataSize )( 
            ID3D11Counter * This);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11Counter * This,
            /* [annotation] */ 
            _Out_  D3D11_COUNTER_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11CounterVtbl;

    interface ID3D11Counter
    {
        CONST_VTBL struct ID3D11CounterVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Counter_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Counter_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Counter_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Counter_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11Counter_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Counter_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Counter_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11Counter_GetDataSize(This)	\
    ( (This)->lpVtbl -> GetDataSize(This) ) 


#define ID3D11Counter_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Counter_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0026 */
/* [local] */ 

typedef 
enum D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
    {
        D3D11_STANDARD_MULTISAMPLE_PATTERN	= 0xffffffff,
        D3D11_CENTER_MULTISAMPLE_PATTERN	= 0xfffffffe
    } 	D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS;

typedef 
enum D3D11_DEVICE_CONTEXT_TYPE
    {
        D3D11_DEVICE_CONTEXT_IMMEDIATE	= 0,
        D3D11_DEVICE_CONTEXT_DEFERRED	= ( D3D11_DEVICE_CONTEXT_IMMEDIATE + 1 ) 
    } 	D3D11_DEVICE_CONTEXT_TYPE;

typedef struct D3D11_CLASS_INSTANCE_DESC
    {
    UINT InstanceId;
    UINT InstanceIndex;
    UINT TypeId;
    UINT ConstantBuffer;
    UINT BaseConstantBufferOffset;
    UINT BaseTexture;
    UINT BaseSampler;
    BOOL Created;
    } 	D3D11_CLASS_INSTANCE_DESC;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0026_v0_0_s_ifspec;

#ifndef __ID3D11ClassInstance_INTERFACE_DEFINED__
#define __ID3D11ClassInstance_INTERFACE_DEFINED__

/* interface ID3D11ClassInstance */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11ClassInstance;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("a6cd7faa-b0b7-4a2f-9436-8662a65797cb")
    ID3D11ClassInstance : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetClassLinkage( 
            /* [annotation] */ 
            _Outptr_  ID3D11ClassLinkage **ppLinkage) = 0;
        
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_CLASS_INSTANCE_DESC *pDesc) = 0;
        
        virtual void STDMETHODCALLTYPE GetInstanceName( 
            /* [annotation] */ 
            _Out_writes_opt_(*pBufferLength)  LPSTR pInstanceName,
            /* [annotation] */ 
            _Inout_  SIZE_T *pBufferLength) = 0;
        
        virtual void STDMETHODCALLTYPE GetTypeName( 
            /* [annotation] */ 
            _Out_writes_opt_(*pBufferLength)  LPSTR pTypeName,
            /* [annotation] */ 
            _Inout_  SIZE_T *pBufferLength) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11ClassInstanceVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11ClassInstance * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11ClassInstance * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11ClassInstance * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetClassLinkage )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _Outptr_  ID3D11ClassLinkage **ppLinkage);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _Out_  D3D11_CLASS_INSTANCE_DESC *pDesc);
        
        void ( STDMETHODCALLTYPE *GetInstanceName )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _Out_writes_opt_(*pBufferLength)  LPSTR pInstanceName,
            /* [annotation] */ 
            _Inout_  SIZE_T *pBufferLength);
        
        void ( STDMETHODCALLTYPE *GetTypeName )( 
            ID3D11ClassInstance * This,
            /* [annotation] */ 
            _Out_writes_opt_(*pBufferLength)  LPSTR pTypeName,
            /* [annotation] */ 
            _Inout_  SIZE_T *pBufferLength);
        
        END_INTERFACE
    } ID3D11ClassInstanceVtbl;

    interface ID3D11ClassInstance
    {
        CONST_VTBL struct ID3D11ClassInstanceVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11ClassInstance_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11ClassInstance_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11ClassInstance_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11ClassInstance_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11ClassInstance_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11ClassInstance_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11ClassInstance_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11ClassInstance_GetClassLinkage(This,ppLinkage)	\
    ( (This)->lpVtbl -> GetClassLinkage(This,ppLinkage) ) 

#define ID3D11ClassInstance_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#define ID3D11ClassInstance_GetInstanceName(This,pInstanceName,pBufferLength)	\
    ( (This)->lpVtbl -> GetInstanceName(This,pInstanceName,pBufferLength) ) 

#define ID3D11ClassInstance_GetTypeName(This,pTypeName,pBufferLength)	\
    ( (This)->lpVtbl -> GetTypeName(This,pTypeName,pBufferLength) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11ClassInstance_INTERFACE_DEFINED__ */


#ifndef __ID3D11ClassLinkage_INTERFACE_DEFINED__
#define __ID3D11ClassLinkage_INTERFACE_DEFINED__

/* interface ID3D11ClassLinkage */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11ClassLinkage;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("ddf57cba-9543-46e4-a12b-f207a0fe7fed")
    ID3D11ClassLinkage : public ID3D11DeviceChild
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetClassInstance( 
            /* [annotation] */ 
            _In_  LPCSTR pClassInstanceName,
            /* [annotation] */ 
            _In_  UINT InstanceIndex,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11ClassInstance **ppInstance) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateClassInstance( 
            /* [annotation] */ 
            _In_  LPCSTR pClassTypeName,
            /* [annotation] */ 
            _In_  UINT ConstantBufferOffset,
            /* [annotation] */ 
            _In_  UINT ConstantVectorOffset,
            /* [annotation] */ 
            _In_  UINT TextureOffset,
            /* [annotation] */ 
            _In_  UINT SamplerOffset,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11ClassInstance **ppInstance) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11ClassLinkageVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11ClassLinkage * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11ClassLinkage * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11ClassLinkage * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11ClassLinkage * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11ClassLinkage * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11ClassLinkage * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11ClassLinkage * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        HRESULT ( STDMETHODCALLTYPE *GetClassInstance )( 
            ID3D11ClassLinkage * This,
            /* [annotation] */ 
            _In_  LPCSTR pClassInstanceName,
            /* [annotation] */ 
            _In_  UINT InstanceIndex,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11ClassInstance **ppInstance);
        
        HRESULT ( STDMETHODCALLTYPE *CreateClassInstance )( 
            ID3D11ClassLinkage * This,
            /* [annotation] */ 
            _In_  LPCSTR pClassTypeName,
            /* [annotation] */ 
            _In_  UINT ConstantBufferOffset,
            /* [annotation] */ 
            _In_  UINT ConstantVectorOffset,
            /* [annotation] */ 
            _In_  UINT TextureOffset,
            /* [annotation] */ 
            _In_  UINT SamplerOffset,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11ClassInstance **ppInstance);
        
        END_INTERFACE
    } ID3D11ClassLinkageVtbl;

    interface ID3D11ClassLinkage
    {
        CONST_VTBL struct ID3D11ClassLinkageVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11ClassLinkage_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11ClassLinkage_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11ClassLinkage_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11ClassLinkage_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11ClassLinkage_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11ClassLinkage_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11ClassLinkage_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11ClassLinkage_GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance)	\
    ( (This)->lpVtbl -> GetClassInstance(This,pClassInstanceName,InstanceIndex,ppInstance) ) 

#define ID3D11ClassLinkage_CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance)	\
    ( (This)->lpVtbl -> CreateClassInstance(This,pClassTypeName,ConstantBufferOffset,ConstantVectorOffset,TextureOffset,SamplerOffset,ppInstance) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11ClassLinkage_INTERFACE_DEFINED__ */


#ifndef __ID3D11CommandList_INTERFACE_DEFINED__
#define __ID3D11CommandList_INTERFACE_DEFINED__

/* interface ID3D11CommandList */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11CommandList;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("a24bc4d1-769e-43f7-8013-98ff566c18e2")
    ID3D11CommandList : public ID3D11DeviceChild
    {
    public:
        virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11CommandListVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11CommandList * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11CommandList * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11CommandList * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11CommandList * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11CommandList * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11CommandList * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11CommandList * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        UINT ( STDMETHODCALLTYPE *GetContextFlags )( 
            ID3D11CommandList * This);
        
        END_INTERFACE
    } ID3D11CommandListVtbl;

    interface ID3D11CommandList
    {
        CONST_VTBL struct ID3D11CommandListVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11CommandList_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11CommandList_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11CommandList_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11CommandList_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11CommandList_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11CommandList_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11CommandList_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11CommandList_GetContextFlags(This)	\
    ( (This)->lpVtbl -> GetContextFlags(This) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11CommandList_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0029 */
/* [local] */ 

typedef 
enum D3D11_FEATURE
    {
        D3D11_FEATURE_THREADING	= 0,
        D3D11_FEATURE_DOUBLES	= ( D3D11_FEATURE_THREADING + 1 ) ,
        D3D11_FEATURE_FORMAT_SUPPORT	= ( D3D11_FEATURE_DOUBLES + 1 ) ,
        D3D11_FEATURE_FORMAT_SUPPORT2	= ( D3D11_FEATURE_FORMAT_SUPPORT + 1 ) ,
        D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS	= ( D3D11_FEATURE_FORMAT_SUPPORT2 + 1 ) ,
        D3D11_FEATURE_D3D11_OPTIONS	= ( D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS + 1 ) ,
        D3D11_FEATURE_ARCHITECTURE_INFO	= ( D3D11_FEATURE_D3D11_OPTIONS + 1 ) ,
        D3D11_FEATURE_D3D9_OPTIONS	= ( D3D11_FEATURE_ARCHITECTURE_INFO + 1 ) ,
        D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT	= ( D3D11_FEATURE_D3D9_OPTIONS + 1 ) ,
        D3D11_FEATURE_D3D9_SHADOW_SUPPORT	= ( D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT + 1 ) ,
        D3D11_FEATURE_D3D11_OPTIONS1	= ( D3D11_FEATURE_D3D9_SHADOW_SUPPORT + 1 ) ,
        D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT	= ( D3D11_FEATURE_D3D11_OPTIONS1 + 1 ) ,
        D3D11_FEATURE_MARKER_SUPPORT	= ( D3D11_FEATURE_D3D9_SIMPLE_INSTANCING_SUPPORT + 1 ) ,
        D3D11_FEATURE_D3D9_OPTIONS1	= ( D3D11_FEATURE_MARKER_SUPPORT + 1 ) ,
        D3D11_FEATURE_D3D11_OPTIONS2	= ( D3D11_FEATURE_D3D9_OPTIONS1 + 1 ) ,
        D3D11_FEATURE_D3D11_OPTIONS3	= ( D3D11_FEATURE_D3D11_OPTIONS2 + 1 ) ,
        D3D11_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT	= ( D3D11_FEATURE_D3D11_OPTIONS3 + 1 ) 
    } 	D3D11_FEATURE;

typedef struct D3D11_FEATURE_DATA_THREADING
    {
    BOOL DriverConcurrentCreates;
    BOOL DriverCommandLists;
    } 	D3D11_FEATURE_DATA_THREADING;

typedef struct D3D11_FEATURE_DATA_DOUBLES
    {
    BOOL DoublePrecisionFloatShaderOps;
    } 	D3D11_FEATURE_DATA_DOUBLES;

typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT
    {
    DXGI_FORMAT InFormat;
    UINT OutFormatSupport;
    } 	D3D11_FEATURE_DATA_FORMAT_SUPPORT;

typedef struct D3D11_FEATURE_DATA_FORMAT_SUPPORT2
    {
    DXGI_FORMAT InFormat;
    UINT OutFormatSupport2;
    } 	D3D11_FEATURE_DATA_FORMAT_SUPPORT2;

typedef struct D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
    {
    BOOL ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x;
    } 	D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS;

// =============================================================================
// In the D3D11_FEATURE_DATA_D3D11_OPTIONS struct below, 
// the following groupings of capabilities will always be set identically. 
// That is, all the BOOLs in a grouping will be TRUE or FALSE together. 
//  
// Group: DiscardAPIsSeenByDriver, FlagsForUpdateAndCopySeenByDriver 
//  
// Group: ClearView, CopyWithOverlap, ConstantBufferPartialUpdate 
//        ConstantBufferOffsetting, MapNoOverwriteOnDynamicConstantBuffer 
//  
// Group: MapNoOverwriteOnDynamicBufferSRV, 
//        MultisampleRTVWithForcedSampleCountOne 
//  
typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
    {
    BOOL OutputMergerLogicOp;
    BOOL UAVOnlyRenderingForcedSampleCount;
    BOOL DiscardAPIsSeenByDriver;
    BOOL FlagsForUpdateAndCopySeenByDriver;
    BOOL ClearView;
    BOOL CopyWithOverlap;
    BOOL ConstantBufferPartialUpdate;
    BOOL ConstantBufferOffsetting;
    BOOL MapNoOverwriteOnDynamicConstantBuffer;
    BOOL MapNoOverwriteOnDynamicBufferSRV;
    BOOL MultisampleRTVWithForcedSampleCountOne;
    BOOL SAD4ShaderInstructions;
    BOOL ExtendedDoublesShaderInstructions;
    BOOL ExtendedResourceSharing;
    } 	D3D11_FEATURE_DATA_D3D11_OPTIONS;

typedef struct D3D11_FEATURE_DATA_ARCHITECTURE_INFO
    {
    BOOL TileBasedDeferredRenderer;
    } 	D3D11_FEATURE_DATA_ARCHITECTURE_INFO;

typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS
    {
    BOOL FullNonPow2TextureSupport;
    } 	D3D11_FEATURE_DATA_D3D9_OPTIONS;

typedef struct D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT
    {
    BOOL SupportsDepthAsTextureWithLessEqualComparisonFilter;
    } 	D3D11_FEATURE_DATA_D3D9_SHADOW_SUPPORT;

typedef 
enum D3D11_SHADER_MIN_PRECISION_SUPPORT
    {
        D3D11_SHADER_MIN_PRECISION_10_BIT	= 0x1,
        D3D11_SHADER_MIN_PRECISION_16_BIT	= 0x2
    } 	D3D11_SHADER_MIN_PRECISION_SUPPORT;

typedef struct D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT
    {
    UINT PixelShaderMinPrecision;
    UINT AllOtherShaderStagesMinPrecision;
    } 	D3D11_FEATURE_DATA_SHADER_MIN_PRECISION_SUPPORT;

typedef 
enum D3D11_TILED_RESOURCES_TIER
    {
        D3D11_TILED_RESOURCES_NOT_SUPPORTED	= 0,
        D3D11_TILED_RESOURCES_TIER_1	= 1,
        D3D11_TILED_RESOURCES_TIER_2	= 2,
        D3D11_TILED_RESOURCES_TIER_3	= 3
    } 	D3D11_TILED_RESOURCES_TIER;

typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS1
    {
    D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
    BOOL MinMaxFiltering;
    BOOL ClearViewAlsoSupportsDepthOnlyFormats;
    BOOL MapOnDefaultBuffers;
    } 	D3D11_FEATURE_DATA_D3D11_OPTIONS1;

typedef struct D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT
    {
    BOOL SimpleInstancingSupported;
    } 	D3D11_FEATURE_DATA_D3D9_SIMPLE_INSTANCING_SUPPORT;

typedef struct D3D11_FEATURE_DATA_MARKER_SUPPORT
    {
    BOOL Profile;
    } 	D3D11_FEATURE_DATA_MARKER_SUPPORT;

typedef struct D3D11_FEATURE_DATA_D3D9_OPTIONS1
    {
    BOOL FullNonPow2TextureSupported;
    BOOL DepthAsTextureWithLessEqualComparisonFilterSupported;
    BOOL SimpleInstancingSupported;
    BOOL TextureCubeFaceRenderTargetWithNonCubeDepthStencilSupported;
    } 	D3D11_FEATURE_DATA_D3D9_OPTIONS1;

typedef 
enum D3D11_CONSERVATIVE_RASTERIZATION_TIER
    {
        D3D11_CONSERVATIVE_RASTERIZATION_NOT_SUPPORTED	= 0,
        D3D11_CONSERVATIVE_RASTERIZATION_TIER_1	= 1,
        D3D11_CONSERVATIVE_RASTERIZATION_TIER_2	= 2,
        D3D11_CONSERVATIVE_RASTERIZATION_TIER_3	= 3
    } 	D3D11_CONSERVATIVE_RASTERIZATION_TIER;

typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS2
    {
    BOOL PSSpecifiedStencilRefSupported;
    BOOL TypedUAVLoadAdditionalFormats;
    BOOL ROVsSupported;
    D3D11_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
    D3D11_TILED_RESOURCES_TIER TiledResourcesTier;
    BOOL MapOnDefaultTextures;
    BOOL StandardSwizzle;
    BOOL UnifiedMemoryArchitecture;
    } 	D3D11_FEATURE_DATA_D3D11_OPTIONS2;

typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS3
    {
    BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizer;
    } 	D3D11_FEATURE_DATA_D3D11_OPTIONS3;

typedef struct D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
    {
    UINT MaxGPUVirtualAddressBitsPerResource;
    UINT MaxGPUVirtualAddressBitsPerProcess;
    } 	D3D11_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0029_v0_0_s_ifspec;

#ifndef __ID3D11DeviceContext_INTERFACE_DEFINED__
#define __ID3D11DeviceContext_INTERFACE_DEFINED__

/* interface ID3D11DeviceContext */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11DeviceContext;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("c0bfa96c-e089-44fb-8eaf-26f8796190da")
    ID3D11DeviceContext : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE VSSetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE PSSetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE PSSetShader( 
            /* [annotation] */ 
            _In_opt_  ID3D11PixelShader *pPixelShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE PSSetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE VSSetShader( 
            /* [annotation] */ 
            _In_opt_  ID3D11VertexShader *pVertexShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE DrawIndexed( 
            /* [annotation] */ 
            _In_  UINT IndexCount,
            /* [annotation] */ 
            _In_  UINT StartIndexLocation,
            /* [annotation] */ 
            _In_  INT BaseVertexLocation) = 0;
        
        virtual void STDMETHODCALLTYPE Draw( 
            /* [annotation] */ 
            _In_  UINT VertexCount,
            /* [annotation] */ 
            _In_  UINT StartVertexLocation) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE Map( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  UINT Subresource,
            /* [annotation] */ 
            _In_  D3D11_MAP MapType,
            /* [annotation] */ 
            _In_  UINT MapFlags,
            /* [annotation] */ 
            _Out_opt_  D3D11_MAPPED_SUBRESOURCE *pMappedResource) = 0;
        
        virtual void STDMETHODCALLTYPE Unmap( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  UINT Subresource) = 0;
        
        virtual void STDMETHODCALLTYPE PSSetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE IASetInputLayout( 
            /* [annotation] */ 
            _In_opt_  ID3D11InputLayout *pInputLayout) = 0;
        
        virtual void STDMETHODCALLTYPE IASetVertexBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppVertexBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  const UINT *pStrides,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  const UINT *pOffsets) = 0;
        
        virtual void STDMETHODCALLTYPE IASetIndexBuffer( 
            /* [annotation] */ 
            _In_opt_  ID3D11Buffer *pIndexBuffer,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _In_  UINT Offset) = 0;
        
        virtual void STDMETHODCALLTYPE DrawIndexedInstanced( 
            /* [annotation] */ 
            _In_  UINT IndexCountPerInstance,
            /* [annotation] */ 
            _In_  UINT InstanceCount,
            /* [annotation] */ 
            _In_  UINT StartIndexLocation,
            /* [annotation] */ 
            _In_  INT BaseVertexLocation,
            /* [annotation] */ 
            _In_  UINT StartInstanceLocation) = 0;
        
        virtual void STDMETHODCALLTYPE DrawInstanced( 
            /* [annotation] */ 
            _In_  UINT VertexCountPerInstance,
            /* [annotation] */ 
            _In_  UINT InstanceCount,
            /* [annotation] */ 
            _In_  UINT StartVertexLocation,
            /* [annotation] */ 
            _In_  UINT StartInstanceLocation) = 0;
        
        virtual void STDMETHODCALLTYPE GSSetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE GSSetShader( 
            /* [annotation] */ 
            _In_opt_  ID3D11GeometryShader *pShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE IASetPrimitiveTopology( 
            /* [annotation] */ 
            _In_  D3D11_PRIMITIVE_TOPOLOGY Topology) = 0;
        
        virtual void STDMETHODCALLTYPE VSSetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE VSSetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE Begin( 
            /* [annotation] */ 
            _In_  ID3D11Asynchronous *pAsync) = 0;
        
        virtual void STDMETHODCALLTYPE End( 
            /* [annotation] */ 
            _In_  ID3D11Asynchronous *pAsync) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetData( 
            /* [annotation] */ 
            _In_  ID3D11Asynchronous *pAsync,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( DataSize )  void *pData,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_  UINT GetDataFlags) = 0;
        
        virtual void STDMETHODCALLTYPE SetPredication( 
            /* [annotation] */ 
            _In_opt_  ID3D11Predicate *pPredicate,
            /* [annotation] */ 
            _In_  BOOL PredicateValue) = 0;
        
        virtual void STDMETHODCALLTYPE GSSetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE GSSetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE OMSetRenderTargets( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11RenderTargetView *const *ppRenderTargetViews,
            /* [annotation] */ 
            _In_opt_  ID3D11DepthStencilView *pDepthStencilView) = 0;
        
        virtual void STDMETHODCALLTYPE OMSetRenderTargetsAndUnorderedAccessViews( 
            /* [annotation] */ 
            _In_  UINT NumRTVs,
            /* [annotation] */ 
            _In_reads_opt_(NumRTVs)  ID3D11RenderTargetView *const *ppRenderTargetViews,
            /* [annotation] */ 
            _In_opt_  ID3D11DepthStencilView *pDepthStencilView,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT UAVStartSlot,
            /* [annotation] */ 
            _In_  UINT NumUAVs,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  const UINT *pUAVInitialCounts) = 0;
        
        virtual void STDMETHODCALLTYPE OMSetBlendState( 
            /* [annotation] */ 
            _In_opt_  ID3D11BlendState *pBlendState,
            /* [annotation] */ 
            _In_opt_  const FLOAT BlendFactor[ 4 ],
            /* [annotation] */ 
            _In_  UINT SampleMask) = 0;
        
        virtual void STDMETHODCALLTYPE OMSetDepthStencilState( 
            /* [annotation] */ 
            _In_opt_  ID3D11DepthStencilState *pDepthStencilState,
            /* [annotation] */ 
            _In_  UINT StencilRef) = 0;
        
        virtual void STDMETHODCALLTYPE SOSetTargets( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppSOTargets,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  const UINT *pOffsets) = 0;
        
        virtual void STDMETHODCALLTYPE DrawAuto( void) = 0;
        
        virtual void STDMETHODCALLTYPE DrawIndexedInstancedIndirect( 
            /* [annotation] */ 
            _In_  ID3D11Buffer *pBufferForArgs,
            /* [annotation] */ 
            _In_  UINT AlignedByteOffsetForArgs) = 0;
        
        virtual void STDMETHODCALLTYPE DrawInstancedIndirect( 
            /* [annotation] */ 
            _In_  ID3D11Buffer *pBufferForArgs,
            /* [annotation] */ 
            _In_  UINT AlignedByteOffsetForArgs) = 0;
        
        virtual void STDMETHODCALLTYPE Dispatch( 
            /* [annotation] */ 
            _In_  UINT ThreadGroupCountX,
            /* [annotation] */ 
            _In_  UINT ThreadGroupCountY,
            /* [annotation] */ 
            _In_  UINT ThreadGroupCountZ) = 0;
        
        virtual void STDMETHODCALLTYPE DispatchIndirect( 
            /* [annotation] */ 
            _In_  ID3D11Buffer *pBufferForArgs,
            /* [annotation] */ 
            _In_  UINT AlignedByteOffsetForArgs) = 0;
        
        virtual void STDMETHODCALLTYPE RSSetState( 
            /* [annotation] */ 
            _In_opt_  ID3D11RasterizerState *pRasterizerState) = 0;
        
        virtual void STDMETHODCALLTYPE RSSetViewports( 
            /* [annotation] */ 
            _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports,
            /* [annotation] */ 
            _In_reads_opt_(NumViewports)  const D3D11_VIEWPORT *pViewports) = 0;
        
        virtual void STDMETHODCALLTYPE RSSetScissorRects( 
            /* [annotation] */ 
            _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects,
            /* [annotation] */ 
            _In_reads_opt_(NumRects)  const D3D11_RECT *pRects) = 0;
        
        virtual void STDMETHODCALLTYPE CopySubresourceRegion( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  UINT DstSubresource,
            /* [annotation] */ 
            _In_  UINT DstX,
            /* [annotation] */ 
            _In_  UINT DstY,
            /* [annotation] */ 
            _In_  UINT DstZ,
            /* [annotation] */ 
            _In_  ID3D11Resource *pSrcResource,
            /* [annotation] */ 
            _In_  UINT SrcSubresource,
            /* [annotation] */ 
            _In_opt_  const D3D11_BOX *pSrcBox) = 0;
        
        virtual void STDMETHODCALLTYPE CopyResource( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  ID3D11Resource *pSrcResource) = 0;
        
        virtual void STDMETHODCALLTYPE UpdateSubresource( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  UINT DstSubresource,
            /* [annotation] */ 
            _In_opt_  const D3D11_BOX *pDstBox,
            /* [annotation] */ 
            _In_  const void *pSrcData,
            /* [annotation] */ 
            _In_  UINT SrcRowPitch,
            /* [annotation] */ 
            _In_  UINT SrcDepthPitch) = 0;
        
        virtual void STDMETHODCALLTYPE CopyStructureCount( 
            /* [annotation] */ 
            _In_  ID3D11Buffer *pDstBuffer,
            /* [annotation] */ 
            _In_  UINT DstAlignedByteOffset,
            /* [annotation] */ 
            _In_  ID3D11UnorderedAccessView *pSrcView) = 0;
        
        virtual void STDMETHODCALLTYPE ClearRenderTargetView( 
            /* [annotation] */ 
            _In_  ID3D11RenderTargetView *pRenderTargetView,
            /* [annotation] */ 
            _In_  const FLOAT ColorRGBA[ 4 ]) = 0;
        
        virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewUint( 
            /* [annotation] */ 
            _In_  ID3D11UnorderedAccessView *pUnorderedAccessView,
            /* [annotation] */ 
            _In_  const UINT Values[ 4 ]) = 0;
        
        virtual void STDMETHODCALLTYPE ClearUnorderedAccessViewFloat( 
            /* [annotation] */ 
            _In_  ID3D11UnorderedAccessView *pUnorderedAccessView,
            /* [annotation] */ 
            _In_  const FLOAT Values[ 4 ]) = 0;
        
        virtual void STDMETHODCALLTYPE ClearDepthStencilView( 
            /* [annotation] */ 
            _In_  ID3D11DepthStencilView *pDepthStencilView,
            /* [annotation] */ 
            _In_  UINT ClearFlags,
            /* [annotation] */ 
            _In_  FLOAT Depth,
            /* [annotation] */ 
            _In_  UINT8 Stencil) = 0;
        
        virtual void STDMETHODCALLTYPE GenerateMips( 
            /* [annotation] */ 
            _In_  ID3D11ShaderResourceView *pShaderResourceView) = 0;
        
        virtual void STDMETHODCALLTYPE SetResourceMinLOD( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            FLOAT MinLOD) = 0;
        
        virtual FLOAT STDMETHODCALLTYPE GetResourceMinLOD( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource) = 0;
        
        virtual void STDMETHODCALLTYPE ResolveSubresource( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  UINT DstSubresource,
            /* [annotation] */ 
            _In_  ID3D11Resource *pSrcResource,
            /* [annotation] */ 
            _In_  UINT SrcSubresource,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format) = 0;
        
        virtual void STDMETHODCALLTYPE ExecuteCommandList( 
            /* [annotation] */ 
            _In_  ID3D11CommandList *pCommandList,
            BOOL RestoreContextState) = 0;
        
        virtual void STDMETHODCALLTYPE HSSetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE HSSetShader( 
            /* [annotation] */ 
            _In_opt_  ID3D11HullShader *pHullShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE HSSetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE HSSetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE DSSetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE DSSetShader( 
            /* [annotation] */ 
            _In_opt_  ID3D11DomainShader *pDomainShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE DSSetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE DSSetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE CSSetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE CSSetUnorderedAccessViews( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot )  UINT NumUAVs,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  const UINT *pUAVInitialCounts) = 0;
        
        virtual void STDMETHODCALLTYPE CSSetShader( 
            /* [annotation] */ 
            _In_opt_  ID3D11ComputeShader *pComputeShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE CSSetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE CSSetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE VSGetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE PSGetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE PSGetShader( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11PixelShader **ppPixelShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE PSGetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE VSGetShader( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11VertexShader **ppVertexShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE PSGetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE IAGetInputLayout( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11InputLayout **ppInputLayout) = 0;
        
        virtual void STDMETHODCALLTYPE IAGetVertexBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppVertexBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  UINT *pStrides,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  UINT *pOffsets) = 0;
        
        virtual void STDMETHODCALLTYPE IAGetIndexBuffer( 
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11Buffer **pIndexBuffer,
            /* [annotation] */ 
            _Out_opt_  DXGI_FORMAT *Format,
            /* [annotation] */ 
            _Out_opt_  UINT *Offset) = 0;
        
        virtual void STDMETHODCALLTYPE GSGetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE GSGetShader( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11GeometryShader **ppGeometryShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE IAGetPrimitiveTopology( 
            /* [annotation] */ 
            _Out_  D3D11_PRIMITIVE_TOPOLOGY *pTopology) = 0;
        
        virtual void STDMETHODCALLTYPE VSGetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE VSGetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE GetPredication( 
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11Predicate **ppPredicate,
            /* [annotation] */ 
            _Out_opt_  BOOL *pPredicateValue) = 0;
        
        virtual void STDMETHODCALLTYPE GSGetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE GSGetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE OMGetRenderTargets( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11RenderTargetView **ppRenderTargetViews,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11DepthStencilView **ppDepthStencilView) = 0;
        
        virtual void STDMETHODCALLTYPE OMGetRenderTargetsAndUnorderedAccessViews( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumRTVs,
            /* [annotation] */ 
            _Out_writes_opt_(NumRTVs)  ID3D11RenderTargetView **ppRenderTargetViews,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11DepthStencilView **ppDepthStencilView,
            /* [annotation] */ 
            _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT UAVStartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot )  UINT NumUAVs,
            /* [annotation] */ 
            _Out_writes_opt_(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
        
        virtual void STDMETHODCALLTYPE OMGetBlendState( 
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11BlendState **ppBlendState,
            /* [annotation] */ 
            _Out_opt_  FLOAT BlendFactor[ 4 ],
            /* [annotation] */ 
            _Out_opt_  UINT *pSampleMask) = 0;
        
        virtual void STDMETHODCALLTYPE OMGetDepthStencilState( 
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11DepthStencilState **ppDepthStencilState,
            /* [annotation] */ 
            _Out_opt_  UINT *pStencilRef) = 0;
        
        virtual void STDMETHODCALLTYPE SOGetTargets( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppSOTargets) = 0;
        
        virtual void STDMETHODCALLTYPE RSGetState( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11RasterizerState **ppRasterizerState) = 0;
        
        virtual void STDMETHODCALLTYPE RSGetViewports( 
            /* [annotation] */ 
            _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumViewports,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumViewports)  D3D11_VIEWPORT *pViewports) = 0;
        
        virtual void STDMETHODCALLTYPE RSGetScissorRects( 
            /* [annotation] */ 
            _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumRects,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumRects)  D3D11_RECT *pRects) = 0;
        
        virtual void STDMETHODCALLTYPE HSGetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE HSGetShader( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11HullShader **ppHullShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE HSGetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE HSGetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE DSGetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE DSGetShader( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11DomainShader **ppDomainShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE DSGetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE DSGetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE CSGetShaderResources( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews) = 0;
        
        virtual void STDMETHODCALLTYPE CSGetUnorderedAccessViews( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot )  UINT NumUAVs,
            /* [annotation] */ 
            _Out_writes_opt_(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews) = 0;
        
        virtual void STDMETHODCALLTYPE CSGetShader( 
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11ComputeShader **ppComputeShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances) = 0;
        
        virtual void STDMETHODCALLTYPE CSGetSamplers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers) = 0;
        
        virtual void STDMETHODCALLTYPE CSGetConstantBuffers( 
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers) = 0;
        
        virtual void STDMETHODCALLTYPE ClearState( void) = 0;
        
        virtual void STDMETHODCALLTYPE Flush( void) = 0;
        
        virtual D3D11_DEVICE_CONTEXT_TYPE STDMETHODCALLTYPE GetType( void) = 0;
        
        virtual UINT STDMETHODCALLTYPE GetContextFlags( void) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE FinishCommandList( 
            BOOL RestoreDeferredContextState,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11CommandList **ppCommandList) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11DeviceContextVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11DeviceContext * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11DeviceContext * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11DeviceContext * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *VSSetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *PSSetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *PSSetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11PixelShader *pPixelShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances);
        
        void ( STDMETHODCALLTYPE *PSSetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
        
        void ( STDMETHODCALLTYPE *VSSetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11VertexShader *pVertexShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances);
        
        void ( STDMETHODCALLTYPE *DrawIndexed )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  UINT IndexCount,
            /* [annotation] */ 
            _In_  UINT StartIndexLocation,
            /* [annotation] */ 
            _In_  INT BaseVertexLocation);
        
        void ( STDMETHODCALLTYPE *Draw )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  UINT VertexCount,
            /* [annotation] */ 
            _In_  UINT StartVertexLocation);
        
        HRESULT ( STDMETHODCALLTYPE *Map )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  UINT Subresource,
            /* [annotation] */ 
            _In_  D3D11_MAP MapType,
            /* [annotation] */ 
            _In_  UINT MapFlags,
            /* [annotation] */ 
            _Out_opt_  D3D11_MAPPED_SUBRESOURCE *pMappedResource);
        
        void ( STDMETHODCALLTYPE *Unmap )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  UINT Subresource);
        
        void ( STDMETHODCALLTYPE *PSSetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *IASetInputLayout )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11InputLayout *pInputLayout);
        
        void ( STDMETHODCALLTYPE *IASetVertexBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppVertexBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  const UINT *pStrides,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  const UINT *pOffsets);
        
        void ( STDMETHODCALLTYPE *IASetIndexBuffer )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11Buffer *pIndexBuffer,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _In_  UINT Offset);
        
        void ( STDMETHODCALLTYPE *DrawIndexedInstanced )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  UINT IndexCountPerInstance,
            /* [annotation] */ 
            _In_  UINT InstanceCount,
            /* [annotation] */ 
            _In_  UINT StartIndexLocation,
            /* [annotation] */ 
            _In_  INT BaseVertexLocation,
            /* [annotation] */ 
            _In_  UINT StartInstanceLocation);
        
        void ( STDMETHODCALLTYPE *DrawInstanced )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  UINT VertexCountPerInstance,
            /* [annotation] */ 
            _In_  UINT InstanceCount,
            /* [annotation] */ 
            _In_  UINT StartVertexLocation,
            /* [annotation] */ 
            _In_  UINT StartInstanceLocation);
        
        void ( STDMETHODCALLTYPE *GSSetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *GSSetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11GeometryShader *pShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances);
        
        void ( STDMETHODCALLTYPE *IASetPrimitiveTopology )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  D3D11_PRIMITIVE_TOPOLOGY Topology);
        
        void ( STDMETHODCALLTYPE *VSSetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *VSSetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
        
        void ( STDMETHODCALLTYPE *Begin )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Asynchronous *pAsync);
        
        void ( STDMETHODCALLTYPE *End )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Asynchronous *pAsync);
        
        HRESULT ( STDMETHODCALLTYPE *GetData )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Asynchronous *pAsync,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( DataSize )  void *pData,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_  UINT GetDataFlags);
        
        void ( STDMETHODCALLTYPE *SetPredication )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11Predicate *pPredicate,
            /* [annotation] */ 
            _In_  BOOL PredicateValue);
        
        void ( STDMETHODCALLTYPE *GSSetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *GSSetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
        
        void ( STDMETHODCALLTYPE *OMSetRenderTargets )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11RenderTargetView *const *ppRenderTargetViews,
            /* [annotation] */ 
            _In_opt_  ID3D11DepthStencilView *pDepthStencilView);
        
        void ( STDMETHODCALLTYPE *OMSetRenderTargetsAndUnorderedAccessViews )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  UINT NumRTVs,
            /* [annotation] */ 
            _In_reads_opt_(NumRTVs)  ID3D11RenderTargetView *const *ppRenderTargetViews,
            /* [annotation] */ 
            _In_opt_  ID3D11DepthStencilView *pDepthStencilView,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT UAVStartSlot,
            /* [annotation] */ 
            _In_  UINT NumUAVs,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  const UINT *pUAVInitialCounts);
        
        void ( STDMETHODCALLTYPE *OMSetBlendState )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11BlendState *pBlendState,
            /* [annotation] */ 
            _In_opt_  const FLOAT BlendFactor[ 4 ],
            /* [annotation] */ 
            _In_  UINT SampleMask);
        
        void ( STDMETHODCALLTYPE *OMSetDepthStencilState )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11DepthStencilState *pDepthStencilState,
            /* [annotation] */ 
            _In_  UINT StencilRef);
        
        void ( STDMETHODCALLTYPE *SOSetTargets )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT)  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppSOTargets,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  const UINT *pOffsets);
        
        void ( STDMETHODCALLTYPE *DrawAuto )( 
            ID3D11DeviceContext * This);
        
        void ( STDMETHODCALLTYPE *DrawIndexedInstancedIndirect )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Buffer *pBufferForArgs,
            /* [annotation] */ 
            _In_  UINT AlignedByteOffsetForArgs);
        
        void ( STDMETHODCALLTYPE *DrawInstancedIndirect )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Buffer *pBufferForArgs,
            /* [annotation] */ 
            _In_  UINT AlignedByteOffsetForArgs);
        
        void ( STDMETHODCALLTYPE *Dispatch )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  UINT ThreadGroupCountX,
            /* [annotation] */ 
            _In_  UINT ThreadGroupCountY,
            /* [annotation] */ 
            _In_  UINT ThreadGroupCountZ);
        
        void ( STDMETHODCALLTYPE *DispatchIndirect )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Buffer *pBufferForArgs,
            /* [annotation] */ 
            _In_  UINT AlignedByteOffsetForArgs);
        
        void ( STDMETHODCALLTYPE *RSSetState )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11RasterizerState *pRasterizerState);
        
        void ( STDMETHODCALLTYPE *RSSetViewports )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumViewports,
            /* [annotation] */ 
            _In_reads_opt_(NumViewports)  const D3D11_VIEWPORT *pViewports);
        
        void ( STDMETHODCALLTYPE *RSSetScissorRects )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE)  UINT NumRects,
            /* [annotation] */ 
            _In_reads_opt_(NumRects)  const D3D11_RECT *pRects);
        
        void ( STDMETHODCALLTYPE *CopySubresourceRegion )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  UINT DstSubresource,
            /* [annotation] */ 
            _In_  UINT DstX,
            /* [annotation] */ 
            _In_  UINT DstY,
            /* [annotation] */ 
            _In_  UINT DstZ,
            /* [annotation] */ 
            _In_  ID3D11Resource *pSrcResource,
            /* [annotation] */ 
            _In_  UINT SrcSubresource,
            /* [annotation] */ 
            _In_opt_  const D3D11_BOX *pSrcBox);
        
        void ( STDMETHODCALLTYPE *CopyResource )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  ID3D11Resource *pSrcResource);
        
        void ( STDMETHODCALLTYPE *UpdateSubresource )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  UINT DstSubresource,
            /* [annotation] */ 
            _In_opt_  const D3D11_BOX *pDstBox,
            /* [annotation] */ 
            _In_  const void *pSrcData,
            /* [annotation] */ 
            _In_  UINT SrcRowPitch,
            /* [annotation] */ 
            _In_  UINT SrcDepthPitch);
        
        void ( STDMETHODCALLTYPE *CopyStructureCount )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Buffer *pDstBuffer,
            /* [annotation] */ 
            _In_  UINT DstAlignedByteOffset,
            /* [annotation] */ 
            _In_  ID3D11UnorderedAccessView *pSrcView);
        
        void ( STDMETHODCALLTYPE *ClearRenderTargetView )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11RenderTargetView *pRenderTargetView,
            /* [annotation] */ 
            _In_  const FLOAT ColorRGBA[ 4 ]);
        
        void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewUint )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11UnorderedAccessView *pUnorderedAccessView,
            /* [annotation] */ 
            _In_  const UINT Values[ 4 ]);
        
        void ( STDMETHODCALLTYPE *ClearUnorderedAccessViewFloat )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11UnorderedAccessView *pUnorderedAccessView,
            /* [annotation] */ 
            _In_  const FLOAT Values[ 4 ]);
        
        void ( STDMETHODCALLTYPE *ClearDepthStencilView )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11DepthStencilView *pDepthStencilView,
            /* [annotation] */ 
            _In_  UINT ClearFlags,
            /* [annotation] */ 
            _In_  FLOAT Depth,
            /* [annotation] */ 
            _In_  UINT8 Stencil);
        
        void ( STDMETHODCALLTYPE *GenerateMips )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11ShaderResourceView *pShaderResourceView);
        
        void ( STDMETHODCALLTYPE *SetResourceMinLOD )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            FLOAT MinLOD);
        
        FLOAT ( STDMETHODCALLTYPE *GetResourceMinLOD )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource);
        
        void ( STDMETHODCALLTYPE *ResolveSubresource )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pDstResource,
            /* [annotation] */ 
            _In_  UINT DstSubresource,
            /* [annotation] */ 
            _In_  ID3D11Resource *pSrcResource,
            /* [annotation] */ 
            _In_  UINT SrcSubresource,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format);
        
        void ( STDMETHODCALLTYPE *ExecuteCommandList )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_  ID3D11CommandList *pCommandList,
            BOOL RestoreContextState);
        
        void ( STDMETHODCALLTYPE *HSSetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *HSSetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11HullShader *pHullShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances);
        
        void ( STDMETHODCALLTYPE *HSSetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
        
        void ( STDMETHODCALLTYPE *HSSetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *DSSetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *DSSetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11DomainShader *pDomainShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances);
        
        void ( STDMETHODCALLTYPE *DSSetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
        
        void ( STDMETHODCALLTYPE *DSSetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *CSSetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _In_reads_opt_(NumViews)  ID3D11ShaderResourceView *const *ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *CSSetUnorderedAccessViews )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot )  UINT NumUAVs,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  ID3D11UnorderedAccessView *const *ppUnorderedAccessViews,
            /* [annotation] */ 
            _In_reads_opt_(NumUAVs)  const UINT *pUAVInitialCounts);
        
        void ( STDMETHODCALLTYPE *CSSetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_opt_  ID3D11ComputeShader *pComputeShader,
            /* [annotation] */ 
            _In_reads_opt_(NumClassInstances)  ID3D11ClassInstance *const *ppClassInstances,
            UINT NumClassInstances);
        
        void ( STDMETHODCALLTYPE *CSSetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _In_reads_opt_(NumSamplers)  ID3D11SamplerState *const *ppSamplers);
        
        void ( STDMETHODCALLTYPE *CSSetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_opt_(NumBuffers)  ID3D11Buffer *const *ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *VSGetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *PSGetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *PSGetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11PixelShader **ppPixelShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances);
        
        void ( STDMETHODCALLTYPE *PSGetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
        
        void ( STDMETHODCALLTYPE *VSGetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11VertexShader **ppVertexShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances);
        
        void ( STDMETHODCALLTYPE *PSGetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *IAGetInputLayout )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11InputLayout **ppInputLayout);
        
        void ( STDMETHODCALLTYPE *IAGetVertexBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppVertexBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  UINT *pStrides,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  UINT *pOffsets);
        
        void ( STDMETHODCALLTYPE *IAGetIndexBuffer )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11Buffer **pIndexBuffer,
            /* [annotation] */ 
            _Out_opt_  DXGI_FORMAT *Format,
            /* [annotation] */ 
            _Out_opt_  UINT *Offset);
        
        void ( STDMETHODCALLTYPE *GSGetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *GSGetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11GeometryShader **ppGeometryShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances);
        
        void ( STDMETHODCALLTYPE *IAGetPrimitiveTopology )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Out_  D3D11_PRIMITIVE_TOPOLOGY *pTopology);
        
        void ( STDMETHODCALLTYPE *VSGetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *VSGetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
        
        void ( STDMETHODCALLTYPE *GetPredication )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11Predicate **ppPredicate,
            /* [annotation] */ 
            _Out_opt_  BOOL *pPredicateValue);
        
        void ( STDMETHODCALLTYPE *GSGetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *GSGetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
        
        void ( STDMETHODCALLTYPE *OMGetRenderTargets )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11RenderTargetView **ppRenderTargetViews,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11DepthStencilView **ppDepthStencilView);
        
        void ( STDMETHODCALLTYPE *OMGetRenderTargetsAndUnorderedAccessViews )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT )  UINT NumRTVs,
            /* [annotation] */ 
            _Out_writes_opt_(NumRTVs)  ID3D11RenderTargetView **ppRenderTargetViews,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11DepthStencilView **ppDepthStencilView,
            /* [annotation] */ 
            _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - 1 )  UINT UAVStartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_PS_CS_UAV_REGISTER_COUNT - UAVStartSlot )  UINT NumUAVs,
            /* [annotation] */ 
            _Out_writes_opt_(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews);
        
        void ( STDMETHODCALLTYPE *OMGetBlendState )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11BlendState **ppBlendState,
            /* [annotation] */ 
            _Out_opt_  FLOAT BlendFactor[ 4 ],
            /* [annotation] */ 
            _Out_opt_  UINT *pSampleMask);
        
        void ( STDMETHODCALLTYPE *OMGetDepthStencilState )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_opt_result_maybenull_  ID3D11DepthStencilState **ppDepthStencilState,
            /* [annotation] */ 
            _Out_opt_  UINT *pStencilRef);
        
        void ( STDMETHODCALLTYPE *SOGetTargets )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppSOTargets);
        
        void ( STDMETHODCALLTYPE *RSGetState )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11RasterizerState **ppRasterizerState);
        
        void ( STDMETHODCALLTYPE *RSGetViewports )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumViewports,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumViewports)  D3D11_VIEWPORT *pViewports);
        
        void ( STDMETHODCALLTYPE *RSGetScissorRects )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Inout_ /*_range(0, D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE )*/   UINT *pNumRects,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumRects)  D3D11_RECT *pRects);
        
        void ( STDMETHODCALLTYPE *HSGetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *HSGetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11HullShader **ppHullShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances);
        
        void ( STDMETHODCALLTYPE *HSGetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
        
        void ( STDMETHODCALLTYPE *HSGetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *DSGetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *DSGetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11DomainShader **ppDomainShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances);
        
        void ( STDMETHODCALLTYPE *DSGetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
        
        void ( STDMETHODCALLTYPE *DSGetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *CSGetShaderResources )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT - StartSlot )  UINT NumViews,
            /* [annotation] */ 
            _Out_writes_opt_(NumViews)  ID3D11ShaderResourceView **ppShaderResourceViews);
        
        void ( STDMETHODCALLTYPE *CSGetUnorderedAccessViews )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_1_UAV_SLOT_COUNT - StartSlot )  UINT NumUAVs,
            /* [annotation] */ 
            _Out_writes_opt_(NumUAVs)  ID3D11UnorderedAccessView **ppUnorderedAccessViews);
        
        void ( STDMETHODCALLTYPE *CSGetShader )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _Outptr_result_maybenull_  ID3D11ComputeShader **ppComputeShader,
            /* [annotation] */ 
            _Out_writes_opt_(*pNumClassInstances)  ID3D11ClassInstance **ppClassInstances,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNumClassInstances);
        
        void ( STDMETHODCALLTYPE *CSGetSamplers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT - StartSlot )  UINT NumSamplers,
            /* [annotation] */ 
            _Out_writes_opt_(NumSamplers)  ID3D11SamplerState **ppSamplers);
        
        void ( STDMETHODCALLTYPE *CSGetConstantBuffers )( 
            ID3D11DeviceContext * This,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - 1 )  UINT StartSlot,
            /* [annotation] */ 
            _In_range_( 0, D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - StartSlot )  UINT NumBuffers,
            /* [annotation] */ 
            _Out_writes_opt_(NumBuffers)  ID3D11Buffer **ppConstantBuffers);
        
        void ( STDMETHODCALLTYPE *ClearState )( 
            ID3D11DeviceContext * This);
        
        void ( STDMETHODCALLTYPE *Flush )( 
            ID3D11DeviceContext * This);
        
        D3D11_DEVICE_CONTEXT_TYPE ( STDMETHODCALLTYPE *GetType )( 
            ID3D11DeviceContext * This);
        
        UINT ( STDMETHODCALLTYPE *GetContextFlags )( 
            ID3D11DeviceContext * This);
        
        HRESULT ( STDMETHODCALLTYPE *FinishCommandList )( 
            ID3D11DeviceContext * This,
            BOOL RestoreDeferredContextState,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11CommandList **ppCommandList);
        
        END_INTERFACE
    } ID3D11DeviceContextVtbl;

    interface ID3D11DeviceContext
    {
        CONST_VTBL struct ID3D11DeviceContextVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11DeviceContext_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11DeviceContext_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11DeviceContext_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11DeviceContext_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11DeviceContext_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11DeviceContext_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11DeviceContext_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11DeviceContext_VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> VSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> PSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances)	\
    ( (This)->lpVtbl -> PSSetShader(This,pPixelShader,ppClassInstances,NumClassInstances) ) 

#define ID3D11DeviceContext_PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> PSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances)	\
    ( (This)->lpVtbl -> VSSetShader(This,pVertexShader,ppClassInstances,NumClassInstances) ) 

#define ID3D11DeviceContext_DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation)	\
    ( (This)->lpVtbl -> DrawIndexed(This,IndexCount,StartIndexLocation,BaseVertexLocation) ) 

#define ID3D11DeviceContext_Draw(This,VertexCount,StartVertexLocation)	\
    ( (This)->lpVtbl -> Draw(This,VertexCount,StartVertexLocation) ) 

#define ID3D11DeviceContext_Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource)	\
    ( (This)->lpVtbl -> Map(This,pResource,Subresource,MapType,MapFlags,pMappedResource) ) 

#define ID3D11DeviceContext_Unmap(This,pResource,Subresource)	\
    ( (This)->lpVtbl -> Unmap(This,pResource,Subresource) ) 

#define ID3D11DeviceContext_PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> PSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_IASetInputLayout(This,pInputLayout)	\
    ( (This)->lpVtbl -> IASetInputLayout(This,pInputLayout) ) 

#define ID3D11DeviceContext_IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)	\
    ( (This)->lpVtbl -> IASetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 

#define ID3D11DeviceContext_IASetIndexBuffer(This,pIndexBuffer,Format,Offset)	\
    ( (This)->lpVtbl -> IASetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 

#define ID3D11DeviceContext_DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation)	\
    ( (This)->lpVtbl -> DrawIndexedInstanced(This,IndexCountPerInstance,InstanceCount,StartIndexLocation,BaseVertexLocation,StartInstanceLocation) ) 

#define ID3D11DeviceContext_DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation)	\
    ( (This)->lpVtbl -> DrawInstanced(This,VertexCountPerInstance,InstanceCount,StartVertexLocation,StartInstanceLocation) ) 

#define ID3D11DeviceContext_GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> GSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_GSSetShader(This,pShader,ppClassInstances,NumClassInstances)	\
    ( (This)->lpVtbl -> GSSetShader(This,pShader,ppClassInstances,NumClassInstances) ) 

#define ID3D11DeviceContext_IASetPrimitiveTopology(This,Topology)	\
    ( (This)->lpVtbl -> IASetPrimitiveTopology(This,Topology) ) 

#define ID3D11DeviceContext_VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> VSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> VSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_Begin(This,pAsync)	\
    ( (This)->lpVtbl -> Begin(This,pAsync) ) 

#define ID3D11DeviceContext_End(This,pAsync)	\
    ( (This)->lpVtbl -> End(This,pAsync) ) 

#define ID3D11DeviceContext_GetData(This,pAsync,pData,DataSize,GetDataFlags)	\
    ( (This)->lpVtbl -> GetData(This,pAsync,pData,DataSize,GetDataFlags) ) 

#define ID3D11DeviceContext_SetPredication(This,pPredicate,PredicateValue)	\
    ( (This)->lpVtbl -> SetPredication(This,pPredicate,PredicateValue) ) 

#define ID3D11DeviceContext_GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> GSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> GSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView)	\
    ( (This)->lpVtbl -> OMSetRenderTargets(This,NumViews,ppRenderTargetViews,pDepthStencilView) ) 

#define ID3D11DeviceContext_OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)	\
    ( (This)->lpVtbl -> OMSetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,pDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) 

#define ID3D11DeviceContext_OMSetBlendState(This,pBlendState,BlendFactor,SampleMask)	\
    ( (This)->lpVtbl -> OMSetBlendState(This,pBlendState,BlendFactor,SampleMask) ) 

#define ID3D11DeviceContext_OMSetDepthStencilState(This,pDepthStencilState,StencilRef)	\
    ( (This)->lpVtbl -> OMSetDepthStencilState(This,pDepthStencilState,StencilRef) ) 

#define ID3D11DeviceContext_SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets)	\
    ( (This)->lpVtbl -> SOSetTargets(This,NumBuffers,ppSOTargets,pOffsets) ) 

#define ID3D11DeviceContext_DrawAuto(This)	\
    ( (This)->lpVtbl -> DrawAuto(This) ) 

#define ID3D11DeviceContext_DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
    ( (This)->lpVtbl -> DrawIndexedInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 

#define ID3D11DeviceContext_DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
    ( (This)->lpVtbl -> DrawInstancedIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 

#define ID3D11DeviceContext_Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ)	\
    ( (This)->lpVtbl -> Dispatch(This,ThreadGroupCountX,ThreadGroupCountY,ThreadGroupCountZ) ) 

#define ID3D11DeviceContext_DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs)	\
    ( (This)->lpVtbl -> DispatchIndirect(This,pBufferForArgs,AlignedByteOffsetForArgs) ) 

#define ID3D11DeviceContext_RSSetState(This,pRasterizerState)	\
    ( (This)->lpVtbl -> RSSetState(This,pRasterizerState) ) 

#define ID3D11DeviceContext_RSSetViewports(This,NumViewports,pViewports)	\
    ( (This)->lpVtbl -> RSSetViewports(This,NumViewports,pViewports) ) 

#define ID3D11DeviceContext_RSSetScissorRects(This,NumRects,pRects)	\
    ( (This)->lpVtbl -> RSSetScissorRects(This,NumRects,pRects) ) 

#define ID3D11DeviceContext_CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox)	\
    ( (This)->lpVtbl -> CopySubresourceRegion(This,pDstResource,DstSubresource,DstX,DstY,DstZ,pSrcResource,SrcSubresource,pSrcBox) ) 

#define ID3D11DeviceContext_CopyResource(This,pDstResource,pSrcResource)	\
    ( (This)->lpVtbl -> CopyResource(This,pDstResource,pSrcResource) ) 

#define ID3D11DeviceContext_UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch)	\
    ( (This)->lpVtbl -> UpdateSubresource(This,pDstResource,DstSubresource,pDstBox,pSrcData,SrcRowPitch,SrcDepthPitch) ) 

#define ID3D11DeviceContext_CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView)	\
    ( (This)->lpVtbl -> CopyStructureCount(This,pDstBuffer,DstAlignedByteOffset,pSrcView) ) 

#define ID3D11DeviceContext_ClearRenderTargetView(This,pRenderTargetView,ColorRGBA)	\
    ( (This)->lpVtbl -> ClearRenderTargetView(This,pRenderTargetView,ColorRGBA) ) 

#define ID3D11DeviceContext_ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values)	\
    ( (This)->lpVtbl -> ClearUnorderedAccessViewUint(This,pUnorderedAccessView,Values) ) 

#define ID3D11DeviceContext_ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values)	\
    ( (This)->lpVtbl -> ClearUnorderedAccessViewFloat(This,pUnorderedAccessView,Values) ) 

#define ID3D11DeviceContext_ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil)	\
    ( (This)->lpVtbl -> ClearDepthStencilView(This,pDepthStencilView,ClearFlags,Depth,Stencil) ) 

#define ID3D11DeviceContext_GenerateMips(This,pShaderResourceView)	\
    ( (This)->lpVtbl -> GenerateMips(This,pShaderResourceView) ) 

#define ID3D11DeviceContext_SetResourceMinLOD(This,pResource,MinLOD)	\
    ( (This)->lpVtbl -> SetResourceMinLOD(This,pResource,MinLOD) ) 

#define ID3D11DeviceContext_GetResourceMinLOD(This,pResource)	\
    ( (This)->lpVtbl -> GetResourceMinLOD(This,pResource) ) 

#define ID3D11DeviceContext_ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format)	\
    ( (This)->lpVtbl -> ResolveSubresource(This,pDstResource,DstSubresource,pSrcResource,SrcSubresource,Format) ) 

#define ID3D11DeviceContext_ExecuteCommandList(This,pCommandList,RestoreContextState)	\
    ( (This)->lpVtbl -> ExecuteCommandList(This,pCommandList,RestoreContextState) ) 

#define ID3D11DeviceContext_HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> HSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances)	\
    ( (This)->lpVtbl -> HSSetShader(This,pHullShader,ppClassInstances,NumClassInstances) ) 

#define ID3D11DeviceContext_HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> HSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> HSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> DSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances)	\
    ( (This)->lpVtbl -> DSSetShader(This,pDomainShader,ppClassInstances,NumClassInstances) ) 

#define ID3D11DeviceContext_DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> DSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> DSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> CSSetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts)	\
    ( (This)->lpVtbl -> CSSetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews,pUAVInitialCounts) ) 

#define ID3D11DeviceContext_CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances)	\
    ( (This)->lpVtbl -> CSSetShader(This,pComputeShader,ppClassInstances,NumClassInstances) ) 

#define ID3D11DeviceContext_CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> CSSetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> CSSetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> VSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> PSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances)	\
    ( (This)->lpVtbl -> PSGetShader(This,ppPixelShader,ppClassInstances,pNumClassInstances) ) 

#define ID3D11DeviceContext_PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> PSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances)	\
    ( (This)->lpVtbl -> VSGetShader(This,ppVertexShader,ppClassInstances,pNumClassInstances) ) 

#define ID3D11DeviceContext_PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> PSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_IAGetInputLayout(This,ppInputLayout)	\
    ( (This)->lpVtbl -> IAGetInputLayout(This,ppInputLayout) ) 

#define ID3D11DeviceContext_IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets)	\
    ( (This)->lpVtbl -> IAGetVertexBuffers(This,StartSlot,NumBuffers,ppVertexBuffers,pStrides,pOffsets) ) 

#define ID3D11DeviceContext_IAGetIndexBuffer(This,pIndexBuffer,Format,Offset)	\
    ( (This)->lpVtbl -> IAGetIndexBuffer(This,pIndexBuffer,Format,Offset) ) 

#define ID3D11DeviceContext_GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> GSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances)	\
    ( (This)->lpVtbl -> GSGetShader(This,ppGeometryShader,ppClassInstances,pNumClassInstances) ) 

#define ID3D11DeviceContext_IAGetPrimitiveTopology(This,pTopology)	\
    ( (This)->lpVtbl -> IAGetPrimitiveTopology(This,pTopology) ) 

#define ID3D11DeviceContext_VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> VSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> VSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_GetPredication(This,ppPredicate,pPredicateValue)	\
    ( (This)->lpVtbl -> GetPredication(This,ppPredicate,pPredicateValue) ) 

#define ID3D11DeviceContext_GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> GSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> GSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView)	\
    ( (This)->lpVtbl -> OMGetRenderTargets(This,NumViews,ppRenderTargetViews,ppDepthStencilView) ) 

#define ID3D11DeviceContext_OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews)	\
    ( (This)->lpVtbl -> OMGetRenderTargetsAndUnorderedAccessViews(This,NumRTVs,ppRenderTargetViews,ppDepthStencilView,UAVStartSlot,NumUAVs,ppUnorderedAccessViews) ) 

#define ID3D11DeviceContext_OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask)	\
    ( (This)->lpVtbl -> OMGetBlendState(This,ppBlendState,BlendFactor,pSampleMask) ) 

#define ID3D11DeviceContext_OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef)	\
    ( (This)->lpVtbl -> OMGetDepthStencilState(This,ppDepthStencilState,pStencilRef) ) 

#define ID3D11DeviceContext_SOGetTargets(This,NumBuffers,ppSOTargets)	\
    ( (This)->lpVtbl -> SOGetTargets(This,NumBuffers,ppSOTargets) ) 

#define ID3D11DeviceContext_RSGetState(This,ppRasterizerState)	\
    ( (This)->lpVtbl -> RSGetState(This,ppRasterizerState) ) 

#define ID3D11DeviceContext_RSGetViewports(This,pNumViewports,pViewports)	\
    ( (This)->lpVtbl -> RSGetViewports(This,pNumViewports,pViewports) ) 

#define ID3D11DeviceContext_RSGetScissorRects(This,pNumRects,pRects)	\
    ( (This)->lpVtbl -> RSGetScissorRects(This,pNumRects,pRects) ) 

#define ID3D11DeviceContext_HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> HSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances)	\
    ( (This)->lpVtbl -> HSGetShader(This,ppHullShader,ppClassInstances,pNumClassInstances) ) 

#define ID3D11DeviceContext_HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> HSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> HSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> DSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances)	\
    ( (This)->lpVtbl -> DSGetShader(This,ppDomainShader,ppClassInstances,pNumClassInstances) ) 

#define ID3D11DeviceContext_DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> DSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> DSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews)	\
    ( (This)->lpVtbl -> CSGetShaderResources(This,StartSlot,NumViews,ppShaderResourceViews) ) 

#define ID3D11DeviceContext_CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews)	\
    ( (This)->lpVtbl -> CSGetUnorderedAccessViews(This,StartSlot,NumUAVs,ppUnorderedAccessViews) ) 

#define ID3D11DeviceContext_CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances)	\
    ( (This)->lpVtbl -> CSGetShader(This,ppComputeShader,ppClassInstances,pNumClassInstances) ) 

#define ID3D11DeviceContext_CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers)	\
    ( (This)->lpVtbl -> CSGetSamplers(This,StartSlot,NumSamplers,ppSamplers) ) 

#define ID3D11DeviceContext_CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers)	\
    ( (This)->lpVtbl -> CSGetConstantBuffers(This,StartSlot,NumBuffers,ppConstantBuffers) ) 

#define ID3D11DeviceContext_ClearState(This)	\
    ( (This)->lpVtbl -> ClearState(This) ) 

#define ID3D11DeviceContext_Flush(This)	\
    ( (This)->lpVtbl -> Flush(This) ) 

#define ID3D11DeviceContext_GetType(This)	\
    ( (This)->lpVtbl -> GetType(This) ) 

#define ID3D11DeviceContext_GetContextFlags(This)	\
    ( (This)->lpVtbl -> GetContextFlags(This) ) 

#define ID3D11DeviceContext_FinishCommandList(This,RestoreDeferredContextState,ppCommandList)	\
    ( (This)->lpVtbl -> FinishCommandList(This,RestoreDeferredContextState,ppCommandList) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11DeviceContext_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0030 */
/* [local] */ 

#if !defined( D3D11_VIDEO_NO_HELPERS ) && defined( __cplusplus )
}
struct CD3D11_VIDEO_DEFAULT {};
extern const DECLSPEC_SELECTANY CD3D11_VIDEO_DEFAULT D3D11_VIDEO_DEFAULT;
extern "C"{
#endif


#if !defined(APP_DEPRECATED_HRESULT) && !defined(APP_DEPRECATED_HRESULT_TYPEDEF)
#define APP_DEPRECATED_HRESULT_TYPEDEF
typedef HRESULT APP_DEPRECATED_HRESULT;

#endif
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_MOCOMP,      0xe6a9f44b, 0x61b0, 0x4563,0x9e,0xa4,0x63,0xd2,0xa3,0xc6,0xfe,0x66);
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_IDCT,        0xbf22ad00, 0x03ea, 0x4690,0x80,0x77,0x47,0x33,0x46,0x20,0x9b,0x7e);
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2_VLD,         0xee27417f, 0x5e28, 0x4e65,0xbe,0xea,0x1d,0x26,0xb5,0x08,0xad,0xc9);
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG1_VLD,         0x6f3ec719, 0x3735, 0x42cc,0x80,0x63,0x65,0xcc,0x3c,0xb3,0x66,0x16);
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG2and1_VLD,     0x86695f12, 0x340e, 0x4f04,0x9f,0xd3,0x92,0x53,0xdd,0x32,0x74,0x60);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_NOFGT, 0x1b81be64, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_MOCOMP_FGT,   0x1b81be65, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_NOFGT,   0x1b81be66, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_IDCT_FGT,     0x1b81be67, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_NOFGT,    0x1b81be68, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_FGT,      0x1b81be69, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_WITHFMOASO_NOFGT,  0xd5f04ff9, 0x3418,0x45d8,0x95,0x61,0x32,0xa7,0x6a,0xae,0x2d,0xdd);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_PROGRESSIVE_NOFGT, 0xd79be8da, 0x0cf1,0x4c81,0xb8,0x2a,0x69,0xa4,0xe2,0x36,0xf4,0x3d);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_STEREO_NOFGT,             0xf9aaccbb, 0xc2b6,0x4cfc,0x87,0x79,0x57,0x07,0xb1,0x76,0x05,0x52);
DEFINE_GUID(D3D11_DECODER_PROFILE_H264_VLD_MULTIVIEW_NOFGT,          0x705b9d82, 0x76cf,0x49d6,0xb7,0xe6,0xac,0x88,0x72,0xdb,0x01,0x3c);
DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_POSTPROC,     0x1b81be80, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_WMV8_MOCOMP,       0x1b81be81, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_POSTPROC,     0x1b81be90, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_MOCOMP,       0x1b81be91, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_WMV9_IDCT,         0x1b81be94, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_POSTPROC,      0x1b81beA0, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_MOCOMP,        0x1b81beA1, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_IDCT,          0x1b81beA2, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_VLD,           0x1b81beA3, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_VC1_D2010,         0x1b81beA4, 0xa0c7,0x11d3,0xb9,0x84,0x00,0xc0,0x4f,0x2e,0x73,0xc5);
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_SIMPLE,           0xefd64d74, 0xc9e8,0x41d7,0xa5,0xe9,0xe9,0xb0,0xe3,0x9f,0xa3,0x19);
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_NOGMC,  0xed418a9f, 0x010d,0x4eda,0x9a,0xe3,0x9a,0x65,0x35,0x8d,0x8d,0x2e);
DEFINE_GUID(D3D11_DECODER_PROFILE_MPEG4PT2_VLD_ADVSIMPLE_GMC,    0xab998b5b, 0x4258,0x44a9,0x9f,0xeb,0x94,0xe5,0x97,0xa6,0xba,0xae);
DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN,     0x5b11d51b, 0x2f4c,0x4452,0xbc,0xc3,0x09,0xf2,0xa1,0x16,0x0c,0xc0);
DEFINE_GUID(D3D11_DECODER_PROFILE_HEVC_VLD_MAIN10,   0x107af0e0, 0xef1a,0x4d19,0xab,0xa8,0x67,0xa1,0x63,0x07,0x3d,0x13);
DEFINE_GUID(D3D11_DECODER_PROFILE_VP9_VLD_PROFILE0, 0x463707f8, 0xa1d0, 0x4585, 0x87, 0x6d, 0x83, 0xaa, 0x6d, 0x60, 0xb8, 0x9e);
DEFINE_GUID(D3D11_DECODER_PROFILE_VP8_VLD,          0x90b899ea, 0x3a62, 0x4705, 0x88, 0xb3, 0x8d, 0xf0, 0x4b, 0x27, 0x44, 0xe7);
typedef struct D3D11_VIDEO_DECODER_DESC
    {
    GUID Guid;
    UINT SampleWidth;
    UINT SampleHeight;
    DXGI_FORMAT OutputFormat;
    } 	D3D11_VIDEO_DECODER_DESC;

typedef struct D3D11_VIDEO_DECODER_CONFIG
    {
    GUID guidConfigBitstreamEncryption;
    GUID guidConfigMBcontrolEncryption;
    GUID guidConfigResidDiffEncryption;
    UINT ConfigBitstreamRaw;
    UINT ConfigMBcontrolRasterOrder;
    UINT ConfigResidDiffHost;
    UINT ConfigSpatialResid8;
    UINT ConfigResid8Subtraction;
    UINT ConfigSpatialHost8or9Clipping;
    UINT ConfigSpatialResidInterleaved;
    UINT ConfigIntraResidUnsigned;
    UINT ConfigResidDiffAccelerator;
    UINT ConfigHostInverseScan;
    UINT ConfigSpecificIDCT;
    UINT Config4GroupedCoefs;
    USHORT ConfigMinRenderTargetBuffCount;
    USHORT ConfigDecoderSpecific;
    } 	D3D11_VIDEO_DECODER_CONFIG;

typedef 
enum D3D11_VIDEO_DECODER_BUFFER_TYPE
    {
        D3D11_VIDEO_DECODER_BUFFER_PICTURE_PARAMETERS	= 0,
        D3D11_VIDEO_DECODER_BUFFER_MACROBLOCK_CONTROL	= 1,
        D3D11_VIDEO_DECODER_BUFFER_RESIDUAL_DIFFERENCE	= 2,
        D3D11_VIDEO_DECODER_BUFFER_DEBLOCKING_CONTROL	= 3,
        D3D11_VIDEO_DECODER_BUFFER_INVERSE_QUANTIZATION_MATRIX	= 4,
        D3D11_VIDEO_DECODER_BUFFER_SLICE_CONTROL	= 5,
        D3D11_VIDEO_DECODER_BUFFER_BITSTREAM	= 6,
        D3D11_VIDEO_DECODER_BUFFER_MOTION_VECTOR	= 7,
        D3D11_VIDEO_DECODER_BUFFER_FILM_GRAIN	= 8
    } 	D3D11_VIDEO_DECODER_BUFFER_TYPE;

typedef struct _D3D11_AES_CTR_IV
    {
    UINT64 IV;
    UINT64 Count;
    } 	D3D11_AES_CTR_IV;

typedef struct D3D11_ENCRYPTED_BLOCK_INFO
    {
    UINT NumEncryptedBytesAtBeginning;
    UINT NumBytesInSkipPattern;
    UINT NumBytesInEncryptPattern;
    } 	D3D11_ENCRYPTED_BLOCK_INFO;

typedef struct D3D11_VIDEO_DECODER_BUFFER_DESC
    {
    D3D11_VIDEO_DECODER_BUFFER_TYPE BufferType;
    UINT BufferIndex;
    UINT DataOffset;
    UINT DataSize;
    UINT FirstMBaddress;
    UINT NumMBsInBuffer;
    UINT Width;
    UINT Height;
    UINT Stride;
    UINT ReservedBits;
    /* [annotation] */ 
    _Field_size_opt_(IVSize)  void *pIV;
    UINT IVSize;
    BOOL PartialEncryption;
    D3D11_ENCRYPTED_BLOCK_INFO EncryptedBlockInfo;
    } 	D3D11_VIDEO_DECODER_BUFFER_DESC;

typedef struct D3D11_VIDEO_DECODER_EXTENSION
    {
    UINT Function;
    /* [annotation] */ 
    _Field_size_(PrivateInputDataSize)  void *pPrivateInputData;
    UINT PrivateInputDataSize;
    /* [annotation] */ 
    _Field_size_(PrivateOutputDataSize)  void *pPrivateOutputData;
    UINT PrivateOutputDataSize;
    UINT ResourceCount;
    /* [annotation] */ 
    _Field_size_opt_(ResourceCount)  ID3D11Resource **ppResourceList;
    } 	D3D11_VIDEO_DECODER_EXTENSION;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0030_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0030_v0_0_s_ifspec;

#ifndef __ID3D11VideoDecoder_INTERFACE_DEFINED__
#define __ID3D11VideoDecoder_INTERFACE_DEFINED__

/* interface ID3D11VideoDecoder */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoDecoder;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("3C9C5B51-995D-48d1-9B8D-FA5CAEDED65C")
    ID3D11VideoDecoder : public ID3D11DeviceChild
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetCreationParameters( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_DESC *pVideoDesc,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetDriverHandle( 
            /* [annotation] */ 
            _Out_  HANDLE *pDriverHandle) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoDecoderVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoDecoder * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoDecoder * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoDecoder * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VideoDecoder * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VideoDecoder * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoDecoder * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoDecoder * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        HRESULT ( STDMETHODCALLTYPE *GetCreationParameters )( 
            ID3D11VideoDecoder * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_DESC *pVideoDesc,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_CONFIG *pConfig);
        
        HRESULT ( STDMETHODCALLTYPE *GetDriverHandle )( 
            ID3D11VideoDecoder * This,
            /* [annotation] */ 
            _Out_  HANDLE *pDriverHandle);
        
        END_INTERFACE
    } ID3D11VideoDecoderVtbl;

    interface ID3D11VideoDecoder
    {
        CONST_VTBL struct ID3D11VideoDecoderVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoDecoder_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoDecoder_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoDecoder_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoDecoder_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VideoDecoder_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VideoDecoder_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoDecoder_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11VideoDecoder_GetCreationParameters(This,pVideoDesc,pConfig)	\
    ( (This)->lpVtbl -> GetCreationParameters(This,pVideoDesc,pConfig) ) 

#define ID3D11VideoDecoder_GetDriverHandle(This,pDriverHandle)	\
    ( (This)->lpVtbl -> GetDriverHandle(This,pDriverHandle) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoDecoder_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0031 */
/* [local] */ 

typedef 
enum D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT
    {
        D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_INPUT	= 0x1,
        D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT_OUTPUT	= 0x2
    } 	D3D11_VIDEO_PROCESSOR_FORMAT_SUPPORT;

typedef 
enum D3D11_VIDEO_PROCESSOR_DEVICE_CAPS
    {
        D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_LINEAR_SPACE	= 0x1,
        D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_xvYCC	= 0x2,
        D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_RGB_RANGE_CONVERSION	= 0x4,
        D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_YCbCr_MATRIX_CONVERSION	= 0x8,
        D3D11_VIDEO_PROCESSOR_DEVICE_CAPS_NOMINAL_RANGE	= 0x10
    } 	D3D11_VIDEO_PROCESSOR_DEVICE_CAPS;

typedef 
enum D3D11_VIDEO_PROCESSOR_FEATURE_CAPS
    {
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_FILL	= 0x1,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_CONSTRICTION	= 0x2,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LUMA_KEY	= 0x4,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_PALETTE	= 0x8,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_LEGACY	= 0x10,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_STEREO	= 0x20,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ROTATION	= 0x40,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_ALPHA_STREAM	= 0x80,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_PIXEL_ASPECT_RATIO	= 0x100,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_MIRROR	= 0x200,
        D3D11_VIDEO_PROCESSOR_FEATURE_CAPS_SHADER_USAGE	= 0x400
    } 	D3D11_VIDEO_PROCESSOR_FEATURE_CAPS;

typedef 
enum D3D11_VIDEO_PROCESSOR_FILTER_CAPS
    {
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_BRIGHTNESS	= 0x1,
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_CONTRAST	= 0x2,
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_HUE	= 0x4,
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_SATURATION	= 0x8,
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_NOISE_REDUCTION	= 0x10,
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_EDGE_ENHANCEMENT	= 0x20,
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_ANAMORPHIC_SCALING	= 0x40,
        D3D11_VIDEO_PROCESSOR_FILTER_CAPS_STEREO_ADJUSTMENT	= 0x80
    } 	D3D11_VIDEO_PROCESSOR_FILTER_CAPS;

typedef 
enum D3D11_VIDEO_PROCESSOR_FORMAT_CAPS
    {
        D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_INTERLACED	= 0x1,
        D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_PROCAMP	= 0x2,
        D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_RGB_LUMA_KEY	= 0x4,
        D3D11_VIDEO_PROCESSOR_FORMAT_CAPS_PALETTE_INTERLACED	= 0x8
    } 	D3D11_VIDEO_PROCESSOR_FORMAT_CAPS;

typedef 
enum D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS
    {
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DENOISE	= 0x1,
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_DERINGING	= 0x2,
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_EDGE_ENHANCEMENT	= 0x4,
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_COLOR_CORRECTION	= 0x8,
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_FLESH_TONE_MAPPING	= 0x10,
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_IMAGE_STABILIZATION	= 0x20,
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_SUPER_RESOLUTION	= 0x40,
        D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS_ANAMORPHIC_SCALING	= 0x80
    } 	D3D11_VIDEO_PROCESSOR_AUTO_STREAM_CAPS;

typedef 
enum D3D11_VIDEO_PROCESSOR_STEREO_CAPS
    {
        D3D11_VIDEO_PROCESSOR_STEREO_CAPS_MONO_OFFSET	= 0x1,
        D3D11_VIDEO_PROCESSOR_STEREO_CAPS_ROW_INTERLEAVED	= 0x2,
        D3D11_VIDEO_PROCESSOR_STEREO_CAPS_COLUMN_INTERLEAVED	= 0x4,
        D3D11_VIDEO_PROCESSOR_STEREO_CAPS_CHECKERBOARD	= 0x8,
        D3D11_VIDEO_PROCESSOR_STEREO_CAPS_FLIP_MODE	= 0x10
    } 	D3D11_VIDEO_PROCESSOR_STEREO_CAPS;

typedef struct D3D11_VIDEO_PROCESSOR_CAPS
    {
    UINT DeviceCaps;
    UINT FeatureCaps;
    UINT FilterCaps;
    UINT InputFormatCaps;
    UINT AutoStreamCaps;
    UINT StereoCaps;
    UINT RateConversionCapsCount;
    UINT MaxInputStreams;
    UINT MaxStreamStates;
    } 	D3D11_VIDEO_PROCESSOR_CAPS;

typedef 
enum D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS
    {
        D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BLEND	= 0x1,
        D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_BOB	= 0x2,
        D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_ADAPTIVE	= 0x4,
        D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_DEINTERLACE_MOTION_COMPENSATION	= 0x8,
        D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_INVERSE_TELECINE	= 0x10,
        D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS_FRAME_RATE_CONVERSION	= 0x20
    } 	D3D11_VIDEO_PROCESSOR_PROCESSOR_CAPS;

typedef 
enum D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS
    {
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32	= 0x1,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_22	= 0x2,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2224	= 0x4,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_2332	= 0x8,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_32322	= 0x10,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_55	= 0x20,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_64	= 0x40,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_87	= 0x80,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_222222222223	= 0x100,
        D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS_OTHER	= 0x80000000
    } 	D3D11_VIDEO_PROCESSOR_ITELECINE_CAPS;

typedef struct D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS
    {
    UINT PastFrames;
    UINT FutureFrames;
    UINT ProcessorCaps;
    UINT ITelecineCaps;
    UINT CustomRateCount;
    } 	D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS;

typedef 
enum D3D11_CONTENT_PROTECTION_CAPS
    {
        D3D11_CONTENT_PROTECTION_CAPS_SOFTWARE	= 0x1,
        D3D11_CONTENT_PROTECTION_CAPS_HARDWARE	= 0x2,
        D3D11_CONTENT_PROTECTION_CAPS_PROTECTION_ALWAYS_ON	= 0x4,
        D3D11_CONTENT_PROTECTION_CAPS_PARTIAL_DECRYPTION	= 0x8,
        D3D11_CONTENT_PROTECTION_CAPS_CONTENT_KEY	= 0x10,
        D3D11_CONTENT_PROTECTION_CAPS_FRESHEN_SESSION_KEY	= 0x20,
        D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK	= 0x40,
        D3D11_CONTENT_PROTECTION_CAPS_ENCRYPTED_READ_BACK_KEY	= 0x80,
        D3D11_CONTENT_PROTECTION_CAPS_SEQUENTIAL_CTR_IV	= 0x100,
        D3D11_CONTENT_PROTECTION_CAPS_ENCRYPT_SLICEDATA_ONLY	= 0x200,
        D3D11_CONTENT_PROTECTION_CAPS_DECRYPTION_BLT	= 0x400,
        D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECT_UNCOMPRESSED	= 0x800,
        D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_PROTECTED_MEMORY_PAGEABLE	= 0x1000,
        D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_TEARDOWN	= 0x2000,
        D3D11_CONTENT_PROTECTION_CAPS_HARDWARE_DRM_COMMUNICATION	= 0x4000
    } 	D3D11_CONTENT_PROTECTION_CAPS;

DEFINE_GUID(D3D11_CRYPTO_TYPE_AES128_CTR, 0x9b6bd711, 0x4f74, 0x41c9, 0x9e, 0x7b, 0xb, 0xe2, 0xd7, 0xd9, 0x3b, 0x4f );
DEFINE_GUID(D3D11_DECODER_ENCRYPTION_HW_CENC, 0x89d6ac4f, 0x9f2, 0x4229, 0xb2, 0xcd, 0x37, 0x74, 0xa, 0x6d, 0xfd, 0x81);
DEFINE_GUID(D3D11_KEY_EXCHANGE_HW_PROTECTION, 0xb1170d8a, 0x628d, 0x4da3, 0xad, 0x3b, 0x82, 0xdd, 0xb0, 0x8b, 0x49, 0x70);
typedef struct D3D11_VIDEO_CONTENT_PROTECTION_CAPS
    {
    UINT Caps;
    UINT KeyExchangeTypeCount;
    UINT BlockAlignmentSize;
    ULONGLONG ProtectedMemorySize;
    } 	D3D11_VIDEO_CONTENT_PROTECTION_CAPS;

typedef struct D3D11_VIDEO_PROCESSOR_CUSTOM_RATE
    {
    DXGI_RATIONAL CustomRate;
    UINT OutputFrames;
    BOOL InputInterlaced;
    UINT InputFramesOrFields;
    } 	D3D11_VIDEO_PROCESSOR_CUSTOM_RATE;

typedef 
enum D3D11_VIDEO_PROCESSOR_FILTER
    {
        D3D11_VIDEO_PROCESSOR_FILTER_BRIGHTNESS	= 0,
        D3D11_VIDEO_PROCESSOR_FILTER_CONTRAST	= 1,
        D3D11_VIDEO_PROCESSOR_FILTER_HUE	= 2,
        D3D11_VIDEO_PROCESSOR_FILTER_SATURATION	= 3,
        D3D11_VIDEO_PROCESSOR_FILTER_NOISE_REDUCTION	= 4,
        D3D11_VIDEO_PROCESSOR_FILTER_EDGE_ENHANCEMENT	= 5,
        D3D11_VIDEO_PROCESSOR_FILTER_ANAMORPHIC_SCALING	= 6,
        D3D11_VIDEO_PROCESSOR_FILTER_STEREO_ADJUSTMENT	= 7
    } 	D3D11_VIDEO_PROCESSOR_FILTER;

typedef struct D3D11_VIDEO_PROCESSOR_FILTER_RANGE
    {
    int Minimum;
    int Maximum;
    int Default;
    float Multiplier;
    } 	D3D11_VIDEO_PROCESSOR_FILTER_RANGE;

typedef 
enum D3D11_VIDEO_FRAME_FORMAT
    {
        D3D11_VIDEO_FRAME_FORMAT_PROGRESSIVE	= 0,
        D3D11_VIDEO_FRAME_FORMAT_INTERLACED_TOP_FIELD_FIRST	= 1,
        D3D11_VIDEO_FRAME_FORMAT_INTERLACED_BOTTOM_FIELD_FIRST	= 2
    } 	D3D11_VIDEO_FRAME_FORMAT;

typedef 
enum D3D11_VIDEO_USAGE
    {
        D3D11_VIDEO_USAGE_PLAYBACK_NORMAL	= 0,
        D3D11_VIDEO_USAGE_OPTIMAL_SPEED	= 1,
        D3D11_VIDEO_USAGE_OPTIMAL_QUALITY	= 2
    } 	D3D11_VIDEO_USAGE;

typedef struct D3D11_VIDEO_PROCESSOR_CONTENT_DESC
    {
    D3D11_VIDEO_FRAME_FORMAT InputFrameFormat;
    DXGI_RATIONAL InputFrameRate;
    UINT InputWidth;
    UINT InputHeight;
    DXGI_RATIONAL OutputFrameRate;
    UINT OutputWidth;
    UINT OutputHeight;
    D3D11_VIDEO_USAGE Usage;
    } 	D3D11_VIDEO_PROCESSOR_CONTENT_DESC;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0031_v0_0_s_ifspec;

#ifndef __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__
#define __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__

/* interface ID3D11VideoProcessorEnumerator */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoProcessorEnumerator;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("31627037-53AB-4200-9061-05FAA9AB45F9")
    ID3D11VideoProcessorEnumerator : public ID3D11DeviceChild
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorContentDesc( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CheckVideoProcessorFormat( 
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _Out_  UINT *pFlags) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCaps( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CAPS *pCaps) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorRateConversionCaps( 
            /* [annotation] */ 
            _In_  UINT TypeIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorCustomRate( 
            /* [annotation] */ 
            _In_  UINT TypeIndex,
            /* [annotation] */ 
            _In_  UINT CustomRateIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetVideoProcessorFilterRange( 
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoProcessorEnumeratorVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoProcessorEnumerator * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoProcessorEnumerator * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorContentDesc )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pContentDesc);
        
        HRESULT ( STDMETHODCALLTYPE *CheckVideoProcessorFormat )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _Out_  UINT *pFlags);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCaps )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CAPS *pCaps);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorRateConversionCaps )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _In_  UINT TypeIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorCustomRate )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _In_  UINT TypeIndex,
            /* [annotation] */ 
            _In_  UINT CustomRateIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CUSTOM_RATE *pRate);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoProcessorFilterRange )( 
            ID3D11VideoProcessorEnumerator * This,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_FILTER_RANGE *pRange);
        
        END_INTERFACE
    } ID3D11VideoProcessorEnumeratorVtbl;

    interface ID3D11VideoProcessorEnumerator
    {
        CONST_VTBL struct ID3D11VideoProcessorEnumeratorVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoProcessorEnumerator_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoProcessorEnumerator_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoProcessorEnumerator_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoProcessorEnumerator_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VideoProcessorEnumerator_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VideoProcessorEnumerator_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoProcessorEnumerator_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11VideoProcessorEnumerator_GetVideoProcessorContentDesc(This,pContentDesc)	\
    ( (This)->lpVtbl -> GetVideoProcessorContentDesc(This,pContentDesc) ) 

#define ID3D11VideoProcessorEnumerator_CheckVideoProcessorFormat(This,Format,pFlags)	\
    ( (This)->lpVtbl -> CheckVideoProcessorFormat(This,Format,pFlags) ) 

#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCaps(This,pCaps)	\
    ( (This)->lpVtbl -> GetVideoProcessorCaps(This,pCaps) ) 

#define ID3D11VideoProcessorEnumerator_GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps)	\
    ( (This)->lpVtbl -> GetVideoProcessorRateConversionCaps(This,TypeIndex,pCaps) ) 

#define ID3D11VideoProcessorEnumerator_GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate)	\
    ( (This)->lpVtbl -> GetVideoProcessorCustomRate(This,TypeIndex,CustomRateIndex,pRate) ) 

#define ID3D11VideoProcessorEnumerator_GetVideoProcessorFilterRange(This,Filter,pRange)	\
    ( (This)->lpVtbl -> GetVideoProcessorFilterRange(This,Filter,pRange) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoProcessorEnumerator_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0032 */
/* [local] */ 

typedef struct D3D11_VIDEO_COLOR_RGBA
    {
    float R;
    float G;
    float B;
    float A;
    } 	D3D11_VIDEO_COLOR_RGBA;

typedef struct D3D11_VIDEO_COLOR_YCbCrA
    {
    float Y;
    float Cb;
    float Cr;
    float A;
    } 	D3D11_VIDEO_COLOR_YCbCrA;

typedef struct D3D11_VIDEO_COLOR
    {
    union 
        {
        D3D11_VIDEO_COLOR_YCbCrA YCbCr;
        D3D11_VIDEO_COLOR_RGBA RGBA;
        } 	;
    } 	D3D11_VIDEO_COLOR;

typedef 
enum D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE
    {
        D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_UNDEFINED	= 0,
        D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_16_235	= 1,
        D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE_0_255	= 2
    } 	D3D11_VIDEO_PROCESSOR_NOMINAL_RANGE;

typedef struct D3D11_VIDEO_PROCESSOR_COLOR_SPACE
    {
    UINT Usage	: 1;
    UINT RGB_Range	: 1;
    UINT YCbCr_Matrix	: 1;
    UINT YCbCr_xvYCC	: 1;
    UINT Nominal_Range	: 2;
    UINT Reserved	: 26;
    } 	D3D11_VIDEO_PROCESSOR_COLOR_SPACE;

typedef 
enum D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE
    {
        D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_OPAQUE	= 0,
        D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_BACKGROUND	= 1,
        D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_DESTINATION	= 2,
        D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE_SOURCE_STREAM	= 3
    } 	D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE;

typedef 
enum D3D11_VIDEO_PROCESSOR_OUTPUT_RATE
    {
        D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_NORMAL	= 0,
        D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_HALF	= 1,
        D3D11_VIDEO_PROCESSOR_OUTPUT_RATE_CUSTOM	= 2
    } 	D3D11_VIDEO_PROCESSOR_OUTPUT_RATE;

typedef 
enum D3D11_VIDEO_PROCESSOR_STEREO_FORMAT
    {
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO	= 0,
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_HORIZONTAL	= 1,
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_VERTICAL	= 2,
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_SEPARATE	= 3,
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_MONO_OFFSET	= 4,
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_ROW_INTERLEAVED	= 5,
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_COLUMN_INTERLEAVED	= 6,
        D3D11_VIDEO_PROCESSOR_STEREO_FORMAT_CHECKERBOARD	= 7
    } 	D3D11_VIDEO_PROCESSOR_STEREO_FORMAT;

typedef 
enum D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE
    {
        D3D11_VIDEO_PROCESSOR_STEREO_FLIP_NONE	= 0,
        D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME0	= 1,
        D3D11_VIDEO_PROCESSOR_STEREO_FLIP_FRAME1	= 2
    } 	D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE;

typedef 
enum D3D11_VIDEO_PROCESSOR_ROTATION
    {
        D3D11_VIDEO_PROCESSOR_ROTATION_IDENTITY	= 0,
        D3D11_VIDEO_PROCESSOR_ROTATION_90	= 1,
        D3D11_VIDEO_PROCESSOR_ROTATION_180	= 2,
        D3D11_VIDEO_PROCESSOR_ROTATION_270	= 3
    } 	D3D11_VIDEO_PROCESSOR_ROTATION;

typedef struct D3D11_VIDEO_PROCESSOR_STREAM
    {
    BOOL Enable;
    UINT OutputIndex;
    UINT InputFrameOrField;
    UINT PastFrames;
    UINT FutureFrames;
    /* [annotation] */ 
    _Field_size_(PastFrames)  ID3D11VideoProcessorInputView **ppPastSurfaces;
    ID3D11VideoProcessorInputView *pInputSurface;
    /* [annotation] */ 
    _Field_size_(FutureFrames)  ID3D11VideoProcessorInputView **ppFutureSurfaces;
    /* [annotation] */ 
    _Field_size_opt_(PastFrames)  ID3D11VideoProcessorInputView **ppPastSurfacesRight;
    ID3D11VideoProcessorInputView *pInputSurfaceRight;
    /* [annotation] */ 
    _Field_size_(FutureFrames)  ID3D11VideoProcessorInputView **ppFutureSurfacesRight;
    } 	D3D11_VIDEO_PROCESSOR_STREAM;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0032_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0032_v0_0_s_ifspec;

#ifndef __ID3D11VideoProcessor_INTERFACE_DEFINED__
#define __ID3D11VideoProcessor_INTERFACE_DEFINED__

/* interface ID3D11VideoProcessor */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoProcessor;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("1D7B0652-185F-41c6-85CE-0C5BE3D4AE6C")
    ID3D11VideoProcessor : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetContentDesc( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc) = 0;
        
        virtual void STDMETHODCALLTYPE GetRateConversionCaps( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoProcessorVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoProcessor * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoProcessor * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoProcessor * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VideoProcessor * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VideoProcessor * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoProcessor * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoProcessor * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetContentDesc )( 
            ID3D11VideoProcessor * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc);
        
        void ( STDMETHODCALLTYPE *GetRateConversionCaps )( 
            ID3D11VideoProcessor * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_RATE_CONVERSION_CAPS *pCaps);
        
        END_INTERFACE
    } ID3D11VideoProcessorVtbl;

    interface ID3D11VideoProcessor
    {
        CONST_VTBL struct ID3D11VideoProcessorVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoProcessor_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoProcessor_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoProcessor_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoProcessor_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VideoProcessor_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VideoProcessor_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoProcessor_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11VideoProcessor_GetContentDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetContentDesc(This,pDesc) ) 

#define ID3D11VideoProcessor_GetRateConversionCaps(This,pCaps)	\
    ( (This)->lpVtbl -> GetRateConversionCaps(This,pCaps) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoProcessor_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0033 */
/* [local] */ 

typedef struct D3D11_OMAC
    {
    BYTE Omac[ 16 ];
    } 	D3D11_OMAC;

typedef 
enum D3D11_AUTHENTICATED_CHANNEL_TYPE
    {
        D3D11_AUTHENTICATED_CHANNEL_D3D11	= 1,
        D3D11_AUTHENTICATED_CHANNEL_DRIVER_SOFTWARE	= 2,
        D3D11_AUTHENTICATED_CHANNEL_DRIVER_HARDWARE	= 3
    } 	D3D11_AUTHENTICATED_CHANNEL_TYPE;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0033_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0033_v0_0_s_ifspec;

#ifndef __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__
#define __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__

/* interface ID3D11AuthenticatedChannel */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11AuthenticatedChannel;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("3015A308-DCBD-47aa-A747-192486D14D4A")
    ID3D11AuthenticatedChannel : public ID3D11DeviceChild
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( 
            /* [annotation] */ 
            _Out_  UINT *pCertificateSize) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetCertificate( 
            /* [annotation] */ 
            _In_  UINT CertificateSize,
            /* [annotation] */ 
            _Out_writes_bytes_(CertificateSize)  BYTE *pCertificate) = 0;
        
        virtual void STDMETHODCALLTYPE GetChannelHandle( 
            /* [annotation] */ 
            _Out_  HANDLE *pChannelHandle) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11AuthenticatedChannelVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11AuthenticatedChannel * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11AuthenticatedChannel * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11AuthenticatedChannel * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11AuthenticatedChannel * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11AuthenticatedChannel * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11AuthenticatedChannel * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11AuthenticatedChannel * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )( 
            ID3D11AuthenticatedChannel * This,
            /* [annotation] */ 
            _Out_  UINT *pCertificateSize);
        
        HRESULT ( STDMETHODCALLTYPE *GetCertificate )( 
            ID3D11AuthenticatedChannel * This,
            /* [annotation] */ 
            _In_  UINT CertificateSize,
            /* [annotation] */ 
            _Out_writes_bytes_(CertificateSize)  BYTE *pCertificate);
        
        void ( STDMETHODCALLTYPE *GetChannelHandle )( 
            ID3D11AuthenticatedChannel * This,
            /* [annotation] */ 
            _Out_  HANDLE *pChannelHandle);
        
        END_INTERFACE
    } ID3D11AuthenticatedChannelVtbl;

    interface ID3D11AuthenticatedChannel
    {
        CONST_VTBL struct ID3D11AuthenticatedChannelVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11AuthenticatedChannel_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11AuthenticatedChannel_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11AuthenticatedChannel_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11AuthenticatedChannel_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11AuthenticatedChannel_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11AuthenticatedChannel_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11AuthenticatedChannel_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11AuthenticatedChannel_GetCertificateSize(This,pCertificateSize)	\
    ( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) ) 

#define ID3D11AuthenticatedChannel_GetCertificate(This,CertificateSize,pCertificate)	\
    ( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) ) 

#define ID3D11AuthenticatedChannel_GetChannelHandle(This,pChannelHandle)	\
    ( (This)->lpVtbl -> GetChannelHandle(This,pChannelHandle) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11AuthenticatedChannel_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0034 */
/* [local] */ 

DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_PROTECTION, 0xa84eb584, 0xc495, 0x48aa, 0xb9, 0x4d, 0x8b, 0xd2, 0xd6, 0xfb, 0xce, 0x5 );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE, 0xbc1b18a5, 0xb1fb, 0x42ab, 0xbd, 0x94, 0xb5, 0x82, 0x8b, 0x4b, 0xf7, 0xbe );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE, 0xec1c539d, 0x8cff, 0x4e2a, 0xbc, 0xc4, 0xf5, 0x69, 0x2f, 0x99, 0xf4, 0x80 );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION, 0x2634499e, 0xd018, 0x4d74, 0xac, 0x17, 0x7f, 0x72, 0x40, 0x59, 0x52, 0x8d );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT, 0xdb207b3, 0x9450, 0x46a6, 0x82, 0xde, 0x1b, 0x96, 0xd4, 0x4f, 0x9c, 0xf2 );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS, 0x649bbadb, 0xf0f4, 0x4639, 0xa1, 0x5b, 0x24, 0x39, 0x3f, 0xc3, 0xab, 0xac );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT, 0x12f0bd6, 0xe662, 0x4474, 0xbe, 0xfd, 0xaa, 0x53, 0xe5, 0x14, 0x3c, 0x6d );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT, 0x2c042b5e, 0x8c07, 0x46d5, 0xaa, 0xbe, 0x8f, 0x75, 0xcb, 0xad, 0x4c, 0x31 );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_OUTPUT_ID, 0x839ddca3, 0x9b4e, 0x41e4, 0xb0, 0x53, 0x89, 0x2b, 0xd2, 0xa1, 0x1e, 0xe7 );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ATTRIBUTES, 0x6214d9d2, 0x432c, 0x4abb, 0x9f, 0xce, 0x21, 0x6e, 0xea, 0x26, 0x9e, 0x3b );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID_COUNT, 0xb30f7066, 0x203c, 0x4b07, 0x93, 0xfc, 0xce, 0xaa, 0xfd, 0x61, 0x24, 0x1e );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_ENCRYPTION_WHEN_ACCESSIBLE_GUID, 0xf83a5958, 0xe986, 0x4bda, 0xbe, 0xb0, 0x41, 0x1f, 0x6a, 0x7a, 0x1, 0xb7 );
DEFINE_GUID( D3D11_AUTHENTICATED_QUERY_CURRENT_ENCRYPTION_WHEN_ACCESSIBLE, 0xec1791c7, 0xdad3, 0x4f15, 0x9e, 0xc3, 0xfa, 0xa9, 0x3d, 0x60, 0xd4, 0xf0 );
DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE, 0x6114bdb, 0x3523, 0x470a, 0x8d, 0xca, 0xfb, 0xc2, 0x84, 0x51, 0x54, 0xf0 );
DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_PROTECTION, 0x50455658, 0x3f47, 0x4362, 0xbf, 0x99, 0xbf, 0xdf, 0xcd, 0xe9, 0xed, 0x29 );
DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION, 0x6346cc54, 0x2cfc, 0x4ad4, 0x82, 0x24, 0xd1, 0x58, 0x37, 0xde, 0x77, 0x0 );
DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE, 0x772d047, 0x1b40, 0x48e8, 0x9c, 0xa6, 0xb5, 0xf5, 0x10, 0xde, 0x9f, 0x1 );
DEFINE_GUID( D3D11_AUTHENTICATED_CONFIGURE_ENCRYPTION_WHEN_ACCESSIBLE, 0x41fff286, 0x6ae0, 0x4d43, 0x9d, 0x55, 0xa4, 0x6e, 0x9e, 0xfd, 0x15, 0x8a );
typedef struct D3D11_AUTHENTICATED_QUERY_INPUT
    {
    GUID QueryType;
    HANDLE hChannel;
    UINT SequenceNumber;
    } 	D3D11_AUTHENTICATED_QUERY_INPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT
    {
    D3D11_OMAC omac;
    GUID QueryType;
    HANDLE hChannel;
    UINT SequenceNumber;
    HRESULT ReturnCode;
    } 	D3D11_AUTHENTICATED_QUERY_OUTPUT;

typedef union D3D11_AUTHENTICATED_PROTECTION_FLAGS
    {
    struct __MIDL___MIDL_itf_d3d11_0000_0034_0001
        {
        UINT ProtectionEnabled	: 1;
        UINT OverlayOrFullscreenRequired	: 1;
        UINT Reserved	: 30;
        } 	Flags;
    UINT Value;
    } 	D3D11_AUTHENTICATED_PROTECTION_FLAGS;

typedef struct D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    D3D11_AUTHENTICATED_PROTECTION_FLAGS ProtectionFlags;
    } 	D3D11_AUTHENTICATED_QUERY_PROTECTION_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType;
    } 	D3D11_AUTHENTICATED_QUERY_CHANNEL_TYPE_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    HANDLE DeviceHandle;
    } 	D3D11_AUTHENTICATED_QUERY_DEVICE_HANDLE_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT
    {
    D3D11_AUTHENTICATED_QUERY_INPUT Input;
    HANDLE DecoderHandle;
    } 	D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_INPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    HANDLE DecoderHandle;
    HANDLE CryptoSessionHandle;
    HANDLE DeviceHandle;
    } 	D3D11_AUTHENTICATED_QUERY_CRYPTO_SESSION_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    UINT RestrictedSharedResourceProcessCount;
    } 	D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_COUNT_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT
    {
    D3D11_AUTHENTICATED_QUERY_INPUT Input;
    UINT ProcessIndex;
    } 	D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_INPUT;

typedef 
enum D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE
    {
        D3D11_PROCESSIDTYPE_UNKNOWN	= 0,
        D3D11_PROCESSIDTYPE_DWM	= 1,
        D3D11_PROCESSIDTYPE_HANDLE	= 2
    } 	D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE;

typedef struct D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    UINT ProcessIndex;
    D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessIdentifier;
    HANDLE ProcessHandle;
    } 	D3D11_AUTHENTICATED_QUERY_RESTRICTED_SHARED_RESOURCE_PROCESS_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    UINT UnrestrictedProtectedSharedResourceCount;
    } 	D3D11_AUTHENTICATED_QUERY_UNRESTRICTED_PROTECTED_SHARED_RESOURCE_COUNT_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT
    {
    D3D11_AUTHENTICATED_QUERY_INPUT Input;
    HANDLE DeviceHandle;
    HANDLE CryptoSessionHandle;
    } 	D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_INPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    HANDLE DeviceHandle;
    HANDLE CryptoSessionHandle;
    UINT OutputIDCount;
    } 	D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_COUNT_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT
    {
    D3D11_AUTHENTICATED_QUERY_INPUT Input;
    HANDLE DeviceHandle;
    HANDLE CryptoSessionHandle;
    UINT OutputIDIndex;
    } 	D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_INPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    HANDLE DeviceHandle;
    HANDLE CryptoSessionHandle;
    UINT OutputIDIndex;
    UINT64 OutputID;
    } 	D3D11_AUTHENTICATED_QUERY_OUTPUT_ID_OUTPUT;

typedef 
enum D3D11_BUS_TYPE
    {
        D3D11_BUS_TYPE_OTHER	= 0,
        D3D11_BUS_TYPE_PCI	= 0x1,
        D3D11_BUS_TYPE_PCIX	= 0x2,
        D3D11_BUS_TYPE_PCIEXPRESS	= 0x3,
        D3D11_BUS_TYPE_AGP	= 0x4,
        D3D11_BUS_IMPL_MODIFIER_INSIDE_OF_CHIPSET	= 0x10000,
        D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_CHIP	= 0x20000,
        D3D11_BUS_IMPL_MODIFIER_TRACKS_ON_MOTHER_BOARD_TO_SOCKET	= 0x30000,
        D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR	= 0x40000,
        D3D11_BUS_IMPL_MODIFIER_DAUGHTER_BOARD_CONNECTOR_INSIDE_OF_NUAE	= 0x50000,
        D3D11_BUS_IMPL_MODIFIER_NON_STANDARD	= 0x80000000
    } 	D3D11_BUS_TYPE;

typedef struct D3D11_AUTHENTICATED_QUERY_ACESSIBILITY_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    D3D11_BUS_TYPE BusType;
    BOOL AccessibleInContiguousBlocks;
    BOOL AccessibleInNonContiguousBlocks;
    } 	D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    UINT EncryptionGuidCount;
    } 	D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_COUNT_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT
    {
    D3D11_AUTHENTICATED_QUERY_INPUT Input;
    UINT EncryptionGuidIndex;
    } 	D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_INPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    UINT EncryptionGuidIndex;
    GUID EncryptionGuid;
    } 	D3D11_AUTHENTICATED_QUERY_ACCESSIBILITY_ENCRYPTION_GUID_OUTPUT;

typedef struct D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT
    {
    D3D11_AUTHENTICATED_QUERY_OUTPUT Output;
    GUID EncryptionGuid;
    } 	D3D11_AUTHENTICATED_QUERY_CURRENT_ACCESSIBILITY_ENCRYPTION_OUTPUT;

typedef struct D3D11_AUTHENTICATED_CONFIGURE_INPUT
    {
    D3D11_OMAC omac;
    GUID ConfigureType;
    HANDLE hChannel;
    UINT SequenceNumber;
    } 	D3D11_AUTHENTICATED_CONFIGURE_INPUT;

typedef struct D3D11_AUTHENTICATED_CONFIGURE_OUTPUT
    {
    D3D11_OMAC omac;
    GUID ConfigureType;
    HANDLE hChannel;
    UINT SequenceNumber;
    HRESULT ReturnCode;
    } 	D3D11_AUTHENTICATED_CONFIGURE_OUTPUT;

typedef struct D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT
    {
    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    UINT StartSequenceQuery;
    UINT StartSequenceConfigure;
    } 	D3D11_AUTHENTICATED_CONFIGURE_INITIALIZE_INPUT;

typedef struct D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT
    {
    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    D3D11_AUTHENTICATED_PROTECTION_FLAGS Protections;
    } 	D3D11_AUTHENTICATED_CONFIGURE_PROTECTION_INPUT;

typedef struct D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT
    {
    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    HANDLE DecoderHandle;
    HANDLE CryptoSessionHandle;
    HANDLE DeviceHandle;
    } 	D3D11_AUTHENTICATED_CONFIGURE_CRYPTO_SESSION_INPUT;

typedef struct D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT
    {
    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    D3D11_AUTHENTICATED_PROCESS_IDENTIFIER_TYPE ProcessType;
    HANDLE ProcessHandle;
    BOOL AllowAccess;
    } 	D3D11_AUTHENTICATED_CONFIGURE_SHARED_RESOURCE_INPUT;

typedef struct D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT
    {
    D3D11_AUTHENTICATED_CONFIGURE_INPUT Parameters;
    GUID EncryptionGuid;
    } 	D3D11_AUTHENTICATED_CONFIGURE_ACCESSIBLE_ENCRYPTION_INPUT;

DEFINE_GUID(D3D11_KEY_EXCHANGE_RSAES_OAEP, 0xc1949895, 0xd72a, 0x4a1d, 0x8e, 0x5d, 0xed, 0x85, 0x7d, 0x17, 0x15, 0x20);


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0034_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0034_v0_0_s_ifspec;

#ifndef __ID3D11CryptoSession_INTERFACE_DEFINED__
#define __ID3D11CryptoSession_INTERFACE_DEFINED__

/* interface ID3D11CryptoSession */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11CryptoSession;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("9B32F9AD-BDCC-40a6-A39D-D5C865845720")
    ID3D11CryptoSession : public ID3D11DeviceChild
    {
    public:
        virtual void STDMETHODCALLTYPE GetCryptoType( 
            /* [annotation] */ 
            _Out_  GUID *pCryptoType) = 0;
        
        virtual void STDMETHODCALLTYPE GetDecoderProfile( 
            /* [annotation] */ 
            _Out_  GUID *pDecoderProfile) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetCertificateSize( 
            /* [annotation] */ 
            _Out_  UINT *pCertificateSize) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetCertificate( 
            /* [annotation] */ 
            _In_  UINT CertificateSize,
            /* [annotation] */ 
            _Out_writes_bytes_(CertificateSize)  BYTE *pCertificate) = 0;
        
        virtual void STDMETHODCALLTYPE GetCryptoSessionHandle( 
            /* [annotation] */ 
            _Out_  HANDLE *pCryptoSessionHandle) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11CryptoSessionVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11CryptoSession * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11CryptoSession * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11CryptoSession * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetCryptoType )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _Out_  GUID *pCryptoType);
        
        void ( STDMETHODCALLTYPE *GetDecoderProfile )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _Out_  GUID *pDecoderProfile);
        
        HRESULT ( STDMETHODCALLTYPE *GetCertificateSize )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _Out_  UINT *pCertificateSize);
        
        HRESULT ( STDMETHODCALLTYPE *GetCertificate )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _In_  UINT CertificateSize,
            /* [annotation] */ 
            _Out_writes_bytes_(CertificateSize)  BYTE *pCertificate);
        
        void ( STDMETHODCALLTYPE *GetCryptoSessionHandle )( 
            ID3D11CryptoSession * This,
            /* [annotation] */ 
            _Out_  HANDLE *pCryptoSessionHandle);
        
        END_INTERFACE
    } ID3D11CryptoSessionVtbl;

    interface ID3D11CryptoSession
    {
        CONST_VTBL struct ID3D11CryptoSessionVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11CryptoSession_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11CryptoSession_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11CryptoSession_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11CryptoSession_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11CryptoSession_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11CryptoSession_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11CryptoSession_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11CryptoSession_GetCryptoType(This,pCryptoType)	\
    ( (This)->lpVtbl -> GetCryptoType(This,pCryptoType) ) 

#define ID3D11CryptoSession_GetDecoderProfile(This,pDecoderProfile)	\
    ( (This)->lpVtbl -> GetDecoderProfile(This,pDecoderProfile) ) 

#define ID3D11CryptoSession_GetCertificateSize(This,pCertificateSize)	\
    ( (This)->lpVtbl -> GetCertificateSize(This,pCertificateSize) ) 

#define ID3D11CryptoSession_GetCertificate(This,CertificateSize,pCertificate)	\
    ( (This)->lpVtbl -> GetCertificate(This,CertificateSize,pCertificate) ) 

#define ID3D11CryptoSession_GetCryptoSessionHandle(This,pCryptoSessionHandle)	\
    ( (This)->lpVtbl -> GetCryptoSessionHandle(This,pCryptoSessionHandle) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11CryptoSession_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0035 */
/* [local] */ 

typedef 
enum D3D11_VDOV_DIMENSION
    {
        D3D11_VDOV_DIMENSION_UNKNOWN	= 0,
        D3D11_VDOV_DIMENSION_TEXTURE2D	= 1
    } 	D3D11_VDOV_DIMENSION;

typedef struct D3D11_TEX2D_VDOV
    {
    UINT ArraySlice;
    } 	D3D11_TEX2D_VDOV;

typedef struct D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC
    {
    GUID DecodeProfile;
    D3D11_VDOV_DIMENSION ViewDimension;
    union 
        {
        D3D11_TEX2D_VDOV Texture2D;
        } 	;
    } 	D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0035_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0035_v0_0_s_ifspec;

#ifndef __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__
#define __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__

/* interface ID3D11VideoDecoderOutputView */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoDecoderOutputView;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("C2931AEA-2A85-4f20-860F-FBA1FD256E18")
    ID3D11VideoDecoderOutputView : public ID3D11View
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoDecoderOutputViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoDecoderOutputView * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoDecoderOutputView * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoDecoderOutputView * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VideoDecoderOutputView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VideoDecoderOutputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoDecoderOutputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoDecoderOutputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11VideoDecoderOutputView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11VideoDecoderOutputView * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11VideoDecoderOutputViewVtbl;

    interface ID3D11VideoDecoderOutputView
    {
        CONST_VTBL struct ID3D11VideoDecoderOutputViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoDecoderOutputView_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoDecoderOutputView_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoDecoderOutputView_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoDecoderOutputView_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VideoDecoderOutputView_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VideoDecoderOutputView_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoDecoderOutputView_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11VideoDecoderOutputView_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 


#define ID3D11VideoDecoderOutputView_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoDecoderOutputView_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0036 */
/* [local] */ 

typedef 
enum D3D11_VPIV_DIMENSION
    {
        D3D11_VPIV_DIMENSION_UNKNOWN	= 0,
        D3D11_VPIV_DIMENSION_TEXTURE2D	= 1
    } 	D3D11_VPIV_DIMENSION;

typedef struct D3D11_TEX2D_VPIV
    {
    UINT MipSlice;
    UINT ArraySlice;
    } 	D3D11_TEX2D_VPIV;

typedef struct D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC
    {
    UINT FourCC;
    D3D11_VPIV_DIMENSION ViewDimension;
    union 
        {
        D3D11_TEX2D_VPIV Texture2D;
        } 	;
    } 	D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0036_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0036_v0_0_s_ifspec;

#ifndef __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__
#define __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__

/* interface ID3D11VideoProcessorInputView */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoProcessorInputView;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("11EC5A5F-51DC-4945-AB34-6E8C21300EA5")
    ID3D11VideoProcessorInputView : public ID3D11View
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoProcessorInputViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoProcessorInputView * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoProcessorInputView * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoProcessorInputView * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VideoProcessorInputView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VideoProcessorInputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoProcessorInputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoProcessorInputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11VideoProcessorInputView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11VideoProcessorInputView * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11VideoProcessorInputViewVtbl;

    interface ID3D11VideoProcessorInputView
    {
        CONST_VTBL struct ID3D11VideoProcessorInputViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoProcessorInputView_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoProcessorInputView_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoProcessorInputView_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoProcessorInputView_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VideoProcessorInputView_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VideoProcessorInputView_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoProcessorInputView_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11VideoProcessorInputView_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 


#define ID3D11VideoProcessorInputView_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoProcessorInputView_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0037 */
/* [local] */ 

typedef 
enum D3D11_VPOV_DIMENSION
    {
        D3D11_VPOV_DIMENSION_UNKNOWN	= 0,
        D3D11_VPOV_DIMENSION_TEXTURE2D	= 1,
        D3D11_VPOV_DIMENSION_TEXTURE2DARRAY	= 2
    } 	D3D11_VPOV_DIMENSION;

typedef struct D3D11_TEX2D_VPOV
    {
    UINT MipSlice;
    } 	D3D11_TEX2D_VPOV;

typedef struct D3D11_TEX2D_ARRAY_VPOV
    {
    UINT MipSlice;
    UINT FirstArraySlice;
    UINT ArraySize;
    } 	D3D11_TEX2D_ARRAY_VPOV;

typedef struct D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC
    {
    D3D11_VPOV_DIMENSION ViewDimension;
    union 
        {
        D3D11_TEX2D_VPOV Texture2D;
        D3D11_TEX2D_ARRAY_VPOV Texture2DArray;
        } 	;
    } 	D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC;



extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0037_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0037_v0_0_s_ifspec;

#ifndef __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__
#define __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__

/* interface ID3D11VideoProcessorOutputView */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoProcessorOutputView;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("A048285E-25A9-4527-BD93-D68B68C44254")
    ID3D11VideoProcessorOutputView : public ID3D11View
    {
    public:
        virtual void STDMETHODCALLTYPE GetDesc( 
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoProcessorOutputViewVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoProcessorOutputView * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoProcessorOutputView * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoProcessorOutputView * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VideoProcessorOutputView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VideoProcessorOutputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoProcessorOutputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoProcessorOutputView * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        void ( STDMETHODCALLTYPE *GetResource )( 
            ID3D11VideoProcessorOutputView * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Resource **ppResource);
        
        void ( STDMETHODCALLTYPE *GetDesc )( 
            ID3D11VideoProcessorOutputView * This,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc);
        
        END_INTERFACE
    } ID3D11VideoProcessorOutputViewVtbl;

    interface ID3D11VideoProcessorOutputView
    {
        CONST_VTBL struct ID3D11VideoProcessorOutputViewVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoProcessorOutputView_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoProcessorOutputView_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoProcessorOutputView_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoProcessorOutputView_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VideoProcessorOutputView_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VideoProcessorOutputView_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoProcessorOutputView_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11VideoProcessorOutputView_GetResource(This,ppResource)	\
    ( (This)->lpVtbl -> GetResource(This,ppResource) ) 


#define ID3D11VideoProcessorOutputView_GetDesc(This,pDesc)	\
    ( (This)->lpVtbl -> GetDesc(This,pDesc) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoProcessorOutputView_INTERFACE_DEFINED__ */


#ifndef __ID3D11VideoContext_INTERFACE_DEFINED__
#define __ID3D11VideoContext_INTERFACE_DEFINED__

/* interface ID3D11VideoContext */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoContext;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("61F21C45-3C0E-4a74-9CEA-67100D9AD5E4")
    ID3D11VideoContext : public ID3D11DeviceChild
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE GetDecoderBuffer( 
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
            /* [annotation] */ 
            _Out_  UINT *pBufferSize,
            /* [annotation] */ 
            _Outptr_result_bytebuffer_(*pBufferSize)  void **ppBuffer) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE ReleaseDecoderBuffer( 
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_DECODER_BUFFER_TYPE Type) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE DecoderBeginFrame( 
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoderOutputView *pView,
            UINT ContentKeySize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(ContentKeySize)  const void *pContentKey) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE DecoderEndFrame( 
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SubmitDecoderBuffers( 
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_(NumBuffers)  const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc) = 0;
        
        virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE DecoderExtension( 
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetOutputTargetRect( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const RECT *pRect) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetOutputBackgroundColor( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL YCbCr,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_COLOR *pColor) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetOutputColorSpace( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetOutputAlphaFillMode( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
            /* [annotation] */ 
            _In_  UINT StreamIndex) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetOutputConstriction( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  SIZE Size) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetOutputStereoMode( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL Enable) = 0;
        
        virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorSetOutputExtension( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_  void *pData) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetOutputTargetRect( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *Enabled,
            /* [annotation] */ 
            _Out_  RECT *pRect) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetOutputBackgroundColor( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *pYCbCr,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_COLOR *pColor) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetOutputColorSpace( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetOutputAlphaFillMode( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
            /* [annotation] */ 
            _Out_  UINT *pStreamIndex) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetOutputConstriction( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  SIZE *pSize) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetOutputStereoMode( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled) = 0;
        
        virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorGetOutputExtension( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Out_writes_bytes_(DataSize)  void *pData) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFrameFormat( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_FRAME_FORMAT FrameFormat) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamColorSpace( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamOutputRate( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
            /* [annotation] */ 
            _In_  BOOL RepeatFrame,
            /* [annotation] */ 
            _In_opt_  const DXGI_RATIONAL *pCustomRate) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamSourceRect( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const RECT *pRect) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamDestRect( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const RECT *pRect) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAlpha( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  FLOAT Alpha) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPalette( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  UINT Count,
            /* [annotation] */ 
            _In_reads_opt_(Count)  const UINT *pEntries) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamPixelAspectRatio( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const DXGI_RATIONAL *pSourceAspectRatio,
            /* [annotation] */ 
            _In_opt_  const DXGI_RATIONAL *pDestinationAspectRatio) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamLumaKey( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  FLOAT Lower,
            /* [annotation] */ 
            _In_  FLOAT Upper) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamStereoFormat( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
            /* [annotation] */ 
            _In_  BOOL LeftViewFrame0,
            /* [annotation] */ 
            _In_  BOOL BaseViewFrame0,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
            /* [annotation] */ 
            _In_  int MonoOffset) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamAutoProcessingMode( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamFilter( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  int Level) = 0;
        
        virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorSetStreamExtension( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_  void *pData) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFrameFormat( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_FRAME_FORMAT *pFrameFormat) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamColorSpace( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamOutputRate( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
            /* [annotation] */ 
            _Out_  BOOL *pRepeatFrame,
            /* [annotation] */ 
            _Out_  DXGI_RATIONAL *pCustomRate) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamSourceRect( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  RECT *pRect) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamDestRect( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  RECT *pRect) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAlpha( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  FLOAT *pAlpha) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPalette( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  UINT Count,
            /* [annotation] */ 
            _Out_writes_(Count)  UINT *pEntries) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamPixelAspectRatio( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  DXGI_RATIONAL *pSourceAspectRatio,
            /* [annotation] */ 
            _Out_  DXGI_RATIONAL *pDestinationAspectRatio) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamLumaKey( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  FLOAT *pLower,
            /* [annotation] */ 
            _Out_  FLOAT *pUpper) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamStereoFormat( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnable,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
            /* [annotation] */ 
            _Out_  BOOL *pLeftViewFrame0,
            /* [annotation] */ 
            _Out_  BOOL *pBaseViewFrame0,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
            /* [annotation] */ 
            _Out_  int *MonoOffset) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamAutoProcessingMode( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamFilter( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  int *pLevel) = 0;
        
        virtual APP_DEPRECATED_HRESULT STDMETHODCALLTYPE VideoProcessorGetStreamExtension( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Out_writes_bytes_(DataSize)  void *pData) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE VideoProcessorBlt( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorOutputView *pView,
            /* [annotation] */ 
            _In_  UINT OutputFrame,
            /* [annotation] */ 
            _In_  UINT StreamCount,
            /* [annotation] */ 
            _In_reads_(StreamCount)  const D3D11_VIDEO_PROCESSOR_STREAM *pStreams) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE NegotiateCryptoSessionKeyExchange( 
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Inout_updates_bytes_(DataSize)  void *pData) = 0;
        
        virtual void STDMETHODCALLTYPE EncryptionBlt( 
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pSrcSurface,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pDstSurface,
            /* [annotation] */ 
            _In_  UINT IVSize,
            /* [annotation] */ 
            _Inout_opt_bytecount_(IVSize)  void *pIV) = 0;
        
        virtual void STDMETHODCALLTYPE DecryptionBlt( 
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pSrcSurface,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pDstSurface,
            /* [annotation] */ 
            _In_opt_  D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
            /* [annotation] */ 
            _In_  UINT ContentKeySize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(ContentKeySize)  const void *pContentKey,
            /* [annotation] */ 
            _In_  UINT IVSize,
            /* [annotation] */ 
            _Inout_opt_bytecount_(IVSize)  void *pIV) = 0;
        
        virtual void STDMETHODCALLTYPE StartSessionKeyRefresh( 
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  UINT RandomNumberSize,
            /* [annotation] */ 
            _Out_writes_bytes_(RandomNumberSize)  void *pRandomNumber) = 0;
        
        virtual void STDMETHODCALLTYPE FinishSessionKeyRefresh( 
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetEncryptionBltKey( 
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  UINT KeySize,
            /* [annotation] */ 
            _Out_writes_bytes_(KeySize)  void *pReadbackKey) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE NegotiateAuthenticatedChannelKeyExchange( 
            /* [annotation] */ 
            _In_  ID3D11AuthenticatedChannel *pChannel,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Inout_updates_bytes_(DataSize)  void *pData) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE QueryAuthenticatedChannel( 
            /* [annotation] */ 
            _In_  ID3D11AuthenticatedChannel *pChannel,
            /* [annotation] */ 
            _In_  UINT InputSize,
            /* [annotation] */ 
            _In_reads_bytes_(InputSize)  const void *pInput,
            /* [annotation] */ 
            _In_  UINT OutputSize,
            /* [annotation] */ 
            _Out_writes_bytes_(OutputSize)  void *pOutput) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE ConfigureAuthenticatedChannel( 
            /* [annotation] */ 
            _In_  ID3D11AuthenticatedChannel *pChannel,
            /* [annotation] */ 
            _In_  UINT InputSize,
            /* [annotation] */ 
            _In_reads_bytes_(InputSize)  const void *pInput,
            /* [annotation] */ 
            _Out_  D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorSetStreamRotation( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_ROTATION Rotation) = 0;
        
        virtual void STDMETHODCALLTYPE VideoProcessorGetStreamRotation( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnable,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_ROTATION *pRotation) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoContextVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoContext * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoContext * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoContext * This);
        
        void ( STDMETHODCALLTYPE *GetDevice )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _Outptr_  ID3D11Device **ppDevice);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_( *pDataSize )  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_( DataSize )  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        HRESULT ( STDMETHODCALLTYPE *GetDecoderBuffer )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            D3D11_VIDEO_DECODER_BUFFER_TYPE Type,
            /* [annotation] */ 
            _Out_  UINT *pBufferSize,
            /* [annotation] */ 
            _Outptr_result_bytebuffer_(*pBufferSize)  void **ppBuffer);
        
        HRESULT ( STDMETHODCALLTYPE *ReleaseDecoderBuffer )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_DECODER_BUFFER_TYPE Type);
        
        HRESULT ( STDMETHODCALLTYPE *DecoderBeginFrame )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoderOutputView *pView,
            UINT ContentKeySize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(ContentKeySize)  const void *pContentKey);
        
        HRESULT ( STDMETHODCALLTYPE *DecoderEndFrame )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder);
        
        HRESULT ( STDMETHODCALLTYPE *SubmitDecoderBuffers )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  UINT NumBuffers,
            /* [annotation] */ 
            _In_reads_(NumBuffers)  const D3D11_VIDEO_DECODER_BUFFER_DESC *pBufferDesc);
        
        APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *DecoderExtension )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoDecoder *pDecoder,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_EXTENSION *pExtensionData);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetOutputTargetRect )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const RECT *pRect);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetOutputBackgroundColor )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL YCbCr,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_COLOR *pColor);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetOutputColorSpace )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetOutputAlphaFillMode )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE AlphaFillMode,
            /* [annotation] */ 
            _In_  UINT StreamIndex);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetOutputConstriction )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  SIZE Size);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetOutputStereoMode )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  BOOL Enable);
        
        APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetOutputExtension )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_  void *pData);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetOutputTargetRect )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *Enabled,
            /* [annotation] */ 
            _Out_  RECT *pRect);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetOutputBackgroundColor )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *pYCbCr,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_COLOR *pColor);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetOutputColorSpace )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetOutputAlphaFillMode )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_ALPHA_FILL_MODE *pAlphaFillMode,
            /* [annotation] */ 
            _Out_  UINT *pStreamIndex);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetOutputConstriction )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  SIZE *pSize);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetOutputStereoMode )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled);
        
        APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetOutputExtension )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Out_writes_bytes_(DataSize)  void *pData);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFrameFormat )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_FRAME_FORMAT FrameFormat);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamColorSpace )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamOutputRate )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_OUTPUT_RATE OutputRate,
            /* [annotation] */ 
            _In_  BOOL RepeatFrame,
            /* [annotation] */ 
            _In_opt_  const DXGI_RATIONAL *pCustomRate);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamSourceRect )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const RECT *pRect);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamDestRect )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const RECT *pRect);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAlpha )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  FLOAT Alpha);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPalette )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  UINT Count,
            /* [annotation] */ 
            _In_reads_opt_(Count)  const UINT *pEntries);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamPixelAspectRatio )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_opt_  const DXGI_RATIONAL *pSourceAspectRatio,
            /* [annotation] */ 
            _In_opt_  const DXGI_RATIONAL *pDestinationAspectRatio);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamLumaKey )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  FLOAT Lower,
            /* [annotation] */ 
            _In_  FLOAT Upper);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamStereoFormat )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_STEREO_FORMAT Format,
            /* [annotation] */ 
            _In_  BOOL LeftViewFrame0,
            /* [annotation] */ 
            _In_  BOOL BaseViewFrame0,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE FlipMode,
            /* [annotation] */ 
            _In_  int MonoOffset);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamAutoProcessingMode )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamFilter )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  int Level);
        
        APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorSetStreamExtension )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_  void *pData);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFrameFormat )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_FRAME_FORMAT *pFrameFormat);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamColorSpace )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_COLOR_SPACE *pColorSpace);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamOutputRate )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_OUTPUT_RATE *pOutputRate,
            /* [annotation] */ 
            _Out_  BOOL *pRepeatFrame,
            /* [annotation] */ 
            _Out_  DXGI_RATIONAL *pCustomRate);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamSourceRect )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  RECT *pRect);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamDestRect )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  RECT *pRect);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAlpha )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  FLOAT *pAlpha);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPalette )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  UINT Count,
            /* [annotation] */ 
            _Out_writes_(Count)  UINT *pEntries);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamPixelAspectRatio )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  DXGI_RATIONAL *pSourceAspectRatio,
            /* [annotation] */ 
            _Out_  DXGI_RATIONAL *pDestinationAspectRatio);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamLumaKey )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  FLOAT *pLower,
            /* [annotation] */ 
            _Out_  FLOAT *pUpper);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamStereoFormat )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnable,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_STEREO_FORMAT *pFormat,
            /* [annotation] */ 
            _Out_  BOOL *pLeftViewFrame0,
            /* [annotation] */ 
            _Out_  BOOL *pBaseViewFrame0,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_STEREO_FLIP_MODE *pFlipMode,
            /* [annotation] */ 
            _Out_  int *MonoOffset);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamAutoProcessingMode )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamFilter )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_FILTER Filter,
            /* [annotation] */ 
            _Out_  BOOL *pEnabled,
            /* [annotation] */ 
            _Out_  int *pLevel);
        
        APP_DEPRECATED_HRESULT ( STDMETHODCALLTYPE *VideoProcessorGetStreamExtension )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  const GUID *pExtensionGuid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Out_writes_bytes_(DataSize)  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *VideoProcessorBlt )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorOutputView *pView,
            /* [annotation] */ 
            _In_  UINT OutputFrame,
            /* [annotation] */ 
            _In_  UINT StreamCount,
            /* [annotation] */ 
            _In_reads_(StreamCount)  const D3D11_VIDEO_PROCESSOR_STREAM *pStreams);
        
        HRESULT ( STDMETHODCALLTYPE *NegotiateCryptoSessionKeyExchange )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Inout_updates_bytes_(DataSize)  void *pData);
        
        void ( STDMETHODCALLTYPE *EncryptionBlt )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pSrcSurface,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pDstSurface,
            /* [annotation] */ 
            _In_  UINT IVSize,
            /* [annotation] */ 
            _Inout_opt_bytecount_(IVSize)  void *pIV);
        
        void ( STDMETHODCALLTYPE *DecryptionBlt )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pSrcSurface,
            /* [annotation] */ 
            _In_  ID3D11Texture2D *pDstSurface,
            /* [annotation] */ 
            _In_opt_  D3D11_ENCRYPTED_BLOCK_INFO *pEncryptedBlockInfo,
            /* [annotation] */ 
            _In_  UINT ContentKeySize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(ContentKeySize)  const void *pContentKey,
            /* [annotation] */ 
            _In_  UINT IVSize,
            /* [annotation] */ 
            _Inout_opt_bytecount_(IVSize)  void *pIV);
        
        void ( STDMETHODCALLTYPE *StartSessionKeyRefresh )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  UINT RandomNumberSize,
            /* [annotation] */ 
            _Out_writes_bytes_(RandomNumberSize)  void *pRandomNumber);
        
        void ( STDMETHODCALLTYPE *FinishSessionKeyRefresh )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession);
        
        HRESULT ( STDMETHODCALLTYPE *GetEncryptionBltKey )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11CryptoSession *pCryptoSession,
            /* [annotation] */ 
            _In_  UINT KeySize,
            /* [annotation] */ 
            _Out_writes_bytes_(KeySize)  void *pReadbackKey);
        
        HRESULT ( STDMETHODCALLTYPE *NegotiateAuthenticatedChannelKeyExchange )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11AuthenticatedChannel *pChannel,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _Inout_updates_bytes_(DataSize)  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *QueryAuthenticatedChannel )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11AuthenticatedChannel *pChannel,
            /* [annotation] */ 
            _In_  UINT InputSize,
            /* [annotation] */ 
            _In_reads_bytes_(InputSize)  const void *pInput,
            /* [annotation] */ 
            _In_  UINT OutputSize,
            /* [annotation] */ 
            _Out_writes_bytes_(OutputSize)  void *pOutput);
        
        HRESULT ( STDMETHODCALLTYPE *ConfigureAuthenticatedChannel )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11AuthenticatedChannel *pChannel,
            /* [annotation] */ 
            _In_  UINT InputSize,
            /* [annotation] */ 
            _In_reads_bytes_(InputSize)  const void *pInput,
            /* [annotation] */ 
            _Out_  D3D11_AUTHENTICATED_CONFIGURE_OUTPUT *pOutput);
        
        void ( STDMETHODCALLTYPE *VideoProcessorSetStreamRotation )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _In_  BOOL Enable,
            /* [annotation] */ 
            _In_  D3D11_VIDEO_PROCESSOR_ROTATION Rotation);
        
        void ( STDMETHODCALLTYPE *VideoProcessorGetStreamRotation )( 
            ID3D11VideoContext * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessor *pVideoProcessor,
            /* [annotation] */ 
            _In_  UINT StreamIndex,
            /* [annotation] */ 
            _Out_  BOOL *pEnable,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_PROCESSOR_ROTATION *pRotation);
        
        END_INTERFACE
    } ID3D11VideoContextVtbl;

    interface ID3D11VideoContext
    {
        CONST_VTBL struct ID3D11VideoContextVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoContext_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoContext_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoContext_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoContext_GetDevice(This,ppDevice)	\
    ( (This)->lpVtbl -> GetDevice(This,ppDevice) ) 

#define ID3D11VideoContext_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11VideoContext_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoContext_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 


#define ID3D11VideoContext_GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer)	\
    ( (This)->lpVtbl -> GetDecoderBuffer(This,pDecoder,Type,pBufferSize,ppBuffer) ) 

#define ID3D11VideoContext_ReleaseDecoderBuffer(This,pDecoder,Type)	\
    ( (This)->lpVtbl -> ReleaseDecoderBuffer(This,pDecoder,Type) ) 

#define ID3D11VideoContext_DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey)	\
    ( (This)->lpVtbl -> DecoderBeginFrame(This,pDecoder,pView,ContentKeySize,pContentKey) ) 

#define ID3D11VideoContext_DecoderEndFrame(This,pDecoder)	\
    ( (This)->lpVtbl -> DecoderEndFrame(This,pDecoder) ) 

#define ID3D11VideoContext_SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc)	\
    ( (This)->lpVtbl -> SubmitDecoderBuffers(This,pDecoder,NumBuffers,pBufferDesc) ) 

#define ID3D11VideoContext_DecoderExtension(This,pDecoder,pExtensionData)	\
    ( (This)->lpVtbl -> DecoderExtension(This,pDecoder,pExtensionData) ) 

#define ID3D11VideoContext_VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect)	\
    ( (This)->lpVtbl -> VideoProcessorSetOutputTargetRect(This,pVideoProcessor,Enable,pRect) ) 

#define ID3D11VideoContext_VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor)	\
    ( (This)->lpVtbl -> VideoProcessorSetOutputBackgroundColor(This,pVideoProcessor,YCbCr,pColor) ) 

#define ID3D11VideoContext_VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace)	\
    ( (This)->lpVtbl -> VideoProcessorSetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) 

#define ID3D11VideoContext_VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex)	\
    ( (This)->lpVtbl -> VideoProcessorSetOutputAlphaFillMode(This,pVideoProcessor,AlphaFillMode,StreamIndex) ) 

#define ID3D11VideoContext_VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size)	\
    ( (This)->lpVtbl -> VideoProcessorSetOutputConstriction(This,pVideoProcessor,Enable,Size) ) 

#define ID3D11VideoContext_VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable)	\
    ( (This)->lpVtbl -> VideoProcessorSetOutputStereoMode(This,pVideoProcessor,Enable) ) 

#define ID3D11VideoContext_VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData)	\
    ( (This)->lpVtbl -> VideoProcessorSetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) 

#define ID3D11VideoContext_VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect)	\
    ( (This)->lpVtbl -> VideoProcessorGetOutputTargetRect(This,pVideoProcessor,Enabled,pRect) ) 

#define ID3D11VideoContext_VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor)	\
    ( (This)->lpVtbl -> VideoProcessorGetOutputBackgroundColor(This,pVideoProcessor,pYCbCr,pColor) ) 

#define ID3D11VideoContext_VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace)	\
    ( (This)->lpVtbl -> VideoProcessorGetOutputColorSpace(This,pVideoProcessor,pColorSpace) ) 

#define ID3D11VideoContext_VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex)	\
    ( (This)->lpVtbl -> VideoProcessorGetOutputAlphaFillMode(This,pVideoProcessor,pAlphaFillMode,pStreamIndex) ) 

#define ID3D11VideoContext_VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize)	\
    ( (This)->lpVtbl -> VideoProcessorGetOutputConstriction(This,pVideoProcessor,pEnabled,pSize) ) 

#define ID3D11VideoContext_VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled)	\
    ( (This)->lpVtbl -> VideoProcessorGetOutputStereoMode(This,pVideoProcessor,pEnabled) ) 

#define ID3D11VideoContext_VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData)	\
    ( (This)->lpVtbl -> VideoProcessorGetOutputExtension(This,pVideoProcessor,pExtensionGuid,DataSize,pData) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamFrameFormat(This,pVideoProcessor,StreamIndex,FrameFormat) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamOutputRate(This,pVideoProcessor,StreamIndex,OutputRate,RepeatFrame,pCustomRate) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamSourceRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamDestRect(This,pVideoProcessor,StreamIndex,Enable,pRect) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamAlpha(This,pVideoProcessor,StreamIndex,Enable,Alpha) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,Enable,pSourceAspectRatio,pDestinationAspectRatio) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamLumaKey(This,pVideoProcessor,StreamIndex,Enable,Lower,Upper) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamStereoFormat(This,pVideoProcessor,StreamIndex,Enable,Format,LeftViewFrame0,BaseViewFrame0,FlipMode,MonoOffset) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,Enable) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,Enable,Level) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamFrameFormat(This,pVideoProcessor,StreamIndex,pFrameFormat) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamColorSpace(This,pVideoProcessor,StreamIndex,pColorSpace) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamOutputRate(This,pVideoProcessor,StreamIndex,pOutputRate,pRepeatFrame,pCustomRate) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamSourceRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamDestRect(This,pVideoProcessor,StreamIndex,pEnabled,pRect) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamAlpha(This,pVideoProcessor,StreamIndex,pEnabled,pAlpha) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamPalette(This,pVideoProcessor,StreamIndex,Count,pEntries) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamPixelAspectRatio(This,pVideoProcessor,StreamIndex,pEnabled,pSourceAspectRatio,pDestinationAspectRatio) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamLumaKey(This,pVideoProcessor,StreamIndex,pEnabled,pLower,pUpper) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamStereoFormat(This,pVideoProcessor,StreamIndex,pEnable,pFormat,pLeftViewFrame0,pBaseViewFrame0,pFlipMode,MonoOffset) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamAutoProcessingMode(This,pVideoProcessor,StreamIndex,pEnabled) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamFilter(This,pVideoProcessor,StreamIndex,Filter,pEnabled,pLevel) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamExtension(This,pVideoProcessor,StreamIndex,pExtensionGuid,DataSize,pData) ) 

#define ID3D11VideoContext_VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams)	\
    ( (This)->lpVtbl -> VideoProcessorBlt(This,pVideoProcessor,pView,OutputFrame,StreamCount,pStreams) ) 

#define ID3D11VideoContext_NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData)	\
    ( (This)->lpVtbl -> NegotiateCryptoSessionKeyExchange(This,pCryptoSession,DataSize,pData) ) 

#define ID3D11VideoContext_EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV)	\
    ( (This)->lpVtbl -> EncryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,IVSize,pIV) ) 

#define ID3D11VideoContext_DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV)	\
    ( (This)->lpVtbl -> DecryptionBlt(This,pCryptoSession,pSrcSurface,pDstSurface,pEncryptedBlockInfo,ContentKeySize,pContentKey,IVSize,pIV) ) 

#define ID3D11VideoContext_StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber)	\
    ( (This)->lpVtbl -> StartSessionKeyRefresh(This,pCryptoSession,RandomNumberSize,pRandomNumber) ) 

#define ID3D11VideoContext_FinishSessionKeyRefresh(This,pCryptoSession)	\
    ( (This)->lpVtbl -> FinishSessionKeyRefresh(This,pCryptoSession) ) 

#define ID3D11VideoContext_GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey)	\
    ( (This)->lpVtbl -> GetEncryptionBltKey(This,pCryptoSession,KeySize,pReadbackKey) ) 

#define ID3D11VideoContext_NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData)	\
    ( (This)->lpVtbl -> NegotiateAuthenticatedChannelKeyExchange(This,pChannel,DataSize,pData) ) 

#define ID3D11VideoContext_QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput)	\
    ( (This)->lpVtbl -> QueryAuthenticatedChannel(This,pChannel,InputSize,pInput,OutputSize,pOutput) ) 

#define ID3D11VideoContext_ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput)	\
    ( (This)->lpVtbl -> ConfigureAuthenticatedChannel(This,pChannel,InputSize,pInput,pOutput) ) 

#define ID3D11VideoContext_VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation)	\
    ( (This)->lpVtbl -> VideoProcessorSetStreamRotation(This,pVideoProcessor,StreamIndex,Enable,Rotation) ) 

#define ID3D11VideoContext_VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation)	\
    ( (This)->lpVtbl -> VideoProcessorGetStreamRotation(This,pVideoProcessor,StreamIndex,pEnable,pRotation) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoContext_INTERFACE_DEFINED__ */


#ifndef __ID3D11VideoDevice_INTERFACE_DEFINED__
#define __ID3D11VideoDevice_INTERFACE_DEFINED__

/* interface ID3D11VideoDevice */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11VideoDevice;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("10EC4D5B-975A-4689-B9E4-D0AAC30FE333")
    ID3D11VideoDevice : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoder( 
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_CONFIG *pConfig,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11VideoDecoder **ppDecoder) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessor( 
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorEnumerator *pEnum,
            /* [annotation] */ 
            _In_  UINT RateConversionIndex,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11VideoProcessor **ppVideoProcessor) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateAuthenticatedChannel( 
            /* [annotation] */ 
            _In_  D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11AuthenticatedChannel **ppAuthenticatedChannel) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateCryptoSession( 
            /* [annotation] */ 
            _In_  const GUID *pCryptoType,
            /* [annotation] */ 
            _In_opt_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _In_  const GUID *pKeyExchangeType,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11CryptoSession **ppCryptoSession) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateVideoDecoderOutputView( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VideoDecoderOutputView **ppVDOVView) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorInputView( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorEnumerator *pEnum,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VideoProcessorInputView **ppVPIView) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorOutputView( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorEnumerator *pEnum,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VideoProcessorOutputView **ppVPOView) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateVideoProcessorEnumerator( 
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11VideoProcessorEnumerator **ppEnum) = 0;
        
        virtual UINT STDMETHODCALLTYPE GetVideoDecoderProfileCount( void) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderProfile( 
            /* [annotation] */ 
            _In_  UINT Index,
            /* [annotation] */ 
            _Out_  GUID *pDecoderProfile) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CheckVideoDecoderFormat( 
            /* [annotation] */ 
            _In_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _Out_  BOOL *pSupported) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfigCount( 
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_DESC *pDesc,
            /* [annotation] */ 
            _Out_  UINT *pCount) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetVideoDecoderConfig( 
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_DESC *pDesc,
            /* [annotation] */ 
            _In_  UINT Index,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_CONFIG *pConfig) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetContentProtectionCaps( 
            /* [annotation] */ 
            _In_opt_  const GUID *pCryptoType,
            /* [annotation] */ 
            _In_opt_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CheckCryptoKeyExchange( 
            /* [annotation] */ 
            _In_  const GUID *pCryptoType,
            /* [annotation] */ 
            _In_opt_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _In_  UINT Index,
            /* [annotation] */ 
            _Out_  GUID *pKeyExchangeType) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(DataSize)  const void *pData) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11VideoDeviceVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11VideoDevice * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11VideoDevice * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11VideoDevice * This);
        
        HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoder )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_DESC *pVideoDesc,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_CONFIG *pConfig,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11VideoDecoder **ppDecoder);
        
        HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessor )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorEnumerator *pEnum,
            /* [annotation] */ 
            _In_  UINT RateConversionIndex,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11VideoProcessor **ppVideoProcessor);
        
        HRESULT ( STDMETHODCALLTYPE *CreateAuthenticatedChannel )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  D3D11_AUTHENTICATED_CHANNEL_TYPE ChannelType,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11AuthenticatedChannel **ppAuthenticatedChannel);
        
        HRESULT ( STDMETHODCALLTYPE *CreateCryptoSession )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  const GUID *pCryptoType,
            /* [annotation] */ 
            _In_opt_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _In_  const GUID *pKeyExchangeType,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11CryptoSession **ppCryptoSession);
        
        HRESULT ( STDMETHODCALLTYPE *CreateVideoDecoderOutputView )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_OUTPUT_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VideoDecoderOutputView **ppVDOVView);
        
        HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorInputView )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorEnumerator *pEnum,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_INPUT_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VideoProcessorInputView **ppVPIView);
        
        HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorOutputView )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_  ID3D11VideoProcessorEnumerator *pEnum,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_OUTPUT_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VideoProcessorOutputView **ppVPOView);
        
        HRESULT ( STDMETHODCALLTYPE *CreateVideoProcessorEnumerator )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_PROCESSOR_CONTENT_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11VideoProcessorEnumerator **ppEnum);
        
        UINT ( STDMETHODCALLTYPE *GetVideoDecoderProfileCount )( 
            ID3D11VideoDevice * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderProfile )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  UINT Index,
            /* [annotation] */ 
            _Out_  GUID *pDecoderProfile);
        
        HRESULT ( STDMETHODCALLTYPE *CheckVideoDecoderFormat )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _Out_  BOOL *pSupported);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfigCount )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_DESC *pDesc,
            /* [annotation] */ 
            _Out_  UINT *pCount);
        
        HRESULT ( STDMETHODCALLTYPE *GetVideoDecoderConfig )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  const D3D11_VIDEO_DECODER_DESC *pDesc,
            /* [annotation] */ 
            _In_  UINT Index,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_DECODER_CONFIG *pConfig);
        
        HRESULT ( STDMETHODCALLTYPE *GetContentProtectionCaps )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_opt_  const GUID *pCryptoType,
            /* [annotation] */ 
            _In_opt_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _Out_  D3D11_VIDEO_CONTENT_PROTECTION_CAPS *pCaps);
        
        HRESULT ( STDMETHODCALLTYPE *CheckCryptoKeyExchange )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  const GUID *pCryptoType,
            /* [annotation] */ 
            _In_opt_  const GUID *pDecoderProfile,
            /* [annotation] */ 
            _In_  UINT Index,
            /* [annotation] */ 
            _Out_  GUID *pKeyExchangeType);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(DataSize)  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11VideoDevice * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        END_INTERFACE
    } ID3D11VideoDeviceVtbl;

    interface ID3D11VideoDevice
    {
        CONST_VTBL struct ID3D11VideoDeviceVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11VideoDevice_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11VideoDevice_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11VideoDevice_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11VideoDevice_CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder)	\
    ( (This)->lpVtbl -> CreateVideoDecoder(This,pVideoDesc,pConfig,ppDecoder) ) 

#define ID3D11VideoDevice_CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor)	\
    ( (This)->lpVtbl -> CreateVideoProcessor(This,pEnum,RateConversionIndex,ppVideoProcessor) ) 

#define ID3D11VideoDevice_CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel)	\
    ( (This)->lpVtbl -> CreateAuthenticatedChannel(This,ChannelType,ppAuthenticatedChannel) ) 

#define ID3D11VideoDevice_CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession)	\
    ( (This)->lpVtbl -> CreateCryptoSession(This,pCryptoType,pDecoderProfile,pKeyExchangeType,ppCryptoSession) ) 

#define ID3D11VideoDevice_CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView)	\
    ( (This)->lpVtbl -> CreateVideoDecoderOutputView(This,pResource,pDesc,ppVDOVView) ) 

#define ID3D11VideoDevice_CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView)	\
    ( (This)->lpVtbl -> CreateVideoProcessorInputView(This,pResource,pEnum,pDesc,ppVPIView) ) 

#define ID3D11VideoDevice_CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView)	\
    ( (This)->lpVtbl -> CreateVideoProcessorOutputView(This,pResource,pEnum,pDesc,ppVPOView) ) 

#define ID3D11VideoDevice_CreateVideoProcessorEnumerator(This,pDesc,ppEnum)	\
    ( (This)->lpVtbl -> CreateVideoProcessorEnumerator(This,pDesc,ppEnum) ) 

#define ID3D11VideoDevice_GetVideoDecoderProfileCount(This)	\
    ( (This)->lpVtbl -> GetVideoDecoderProfileCount(This) ) 

#define ID3D11VideoDevice_GetVideoDecoderProfile(This,Index,pDecoderProfile)	\
    ( (This)->lpVtbl -> GetVideoDecoderProfile(This,Index,pDecoderProfile) ) 

#define ID3D11VideoDevice_CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported)	\
    ( (This)->lpVtbl -> CheckVideoDecoderFormat(This,pDecoderProfile,Format,pSupported) ) 

#define ID3D11VideoDevice_GetVideoDecoderConfigCount(This,pDesc,pCount)	\
    ( (This)->lpVtbl -> GetVideoDecoderConfigCount(This,pDesc,pCount) ) 

#define ID3D11VideoDevice_GetVideoDecoderConfig(This,pDesc,Index,pConfig)	\
    ( (This)->lpVtbl -> GetVideoDecoderConfig(This,pDesc,Index,pConfig) ) 

#define ID3D11VideoDevice_GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps)	\
    ( (This)->lpVtbl -> GetContentProtectionCaps(This,pCryptoType,pDecoderProfile,pCaps) ) 

#define ID3D11VideoDevice_CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType)	\
    ( (This)->lpVtbl -> CheckCryptoKeyExchange(This,pCryptoType,pDecoderProfile,Index,pKeyExchangeType) ) 

#define ID3D11VideoDevice_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11VideoDevice_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11VideoDevice_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0040 */
/* [local] */ 

/*#include <winapifamily.h>*/


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0040_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0040_v0_0_s_ifspec;

#ifndef __ID3D11Device_INTERFACE_DEFINED__
#define __ID3D11Device_INTERFACE_DEFINED__

/* interface ID3D11Device */
/* [unique][local][object][uuid] */ 


EXTERN_C const IID IID_ID3D11Device;

#if defined(__cplusplus) && !defined(CINTERFACE)
    
    MIDL_INTERFACE("db6f6ddb-ac77-4e88-8253-819df9bbf140")
    ID3D11Device : public IUnknown
    {
    public:
        virtual HRESULT STDMETHODCALLTYPE CreateBuffer( 
            /* [annotation] */ 
            _In_  const D3D11_BUFFER_DESC *pDesc,
            /* [annotation] */ 
            _In_opt_  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Buffer **ppBuffer) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateTexture1D( 
            /* [annotation] */ 
            _In_  const D3D11_TEXTURE1D_DESC *pDesc,
            /* [annotation] */ 
            _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize))  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Texture1D **ppTexture1D) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateTexture2D( 
            /* [annotation] */ 
            _In_  const D3D11_TEXTURE2D_DESC *pDesc,
            /* [annotation] */ 
            _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize))  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Texture2D **ppTexture2D) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateTexture3D( 
            /* [annotation] */ 
            _In_  const D3D11_TEXTURE3D_DESC *pDesc,
            /* [annotation] */ 
            _In_reads_opt_(_Inexpressible_(pDesc->MipLevels))  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Texture3D **ppTexture3D) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateShaderResourceView( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11ShaderResourceView **ppSRView) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateUnorderedAccessView( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11UnorderedAccessView **ppUAView) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateRenderTargetView( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11RenderTargetView **ppRTView) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilView( 
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DepthStencilView **ppDepthStencilView) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateInputLayout( 
            /* [annotation] */ 
            _In_reads_(NumElements)  const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecodeWithInputSignature,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11InputLayout **ppInputLayout) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateVertexShader( 
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VertexShader **ppVertexShader) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateGeometryShader( 
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11GeometryShader **ppGeometryShader) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateGeometryShaderWithStreamOutput( 
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_reads_opt_(NumEntries)  const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT )  UINT NumEntries,
            /* [annotation] */ 
            _In_reads_opt_(NumStrides)  const UINT *pBufferStrides,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumStrides,
            /* [annotation] */ 
            _In_  UINT RasterizedStream,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11GeometryShader **ppGeometryShader) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreatePixelShader( 
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11PixelShader **ppPixelShader) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateHullShader( 
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11HullShader **ppHullShader) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateDomainShader( 
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DomainShader **ppDomainShader) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateComputeShader( 
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11ComputeShader **ppComputeShader) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateClassLinkage( 
            /* [annotation] */ 
            _COM_Outptr_  ID3D11ClassLinkage **ppLinkage) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateBlendState( 
            /* [annotation] */ 
            _In_  const D3D11_BLEND_DESC *pBlendStateDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11BlendState **ppBlendState) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateDepthStencilState( 
            /* [annotation] */ 
            _In_  const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DepthStencilState **ppDepthStencilState) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateRasterizerState( 
            /* [annotation] */ 
            _In_  const D3D11_RASTERIZER_DESC *pRasterizerDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11RasterizerState **ppRasterizerState) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateSamplerState( 
            /* [annotation] */ 
            _In_  const D3D11_SAMPLER_DESC *pSamplerDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11SamplerState **ppSamplerState) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateQuery( 
            /* [annotation] */ 
            _In_  const D3D11_QUERY_DESC *pQueryDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Query **ppQuery) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreatePredicate( 
            /* [annotation] */ 
            _In_  const D3D11_QUERY_DESC *pPredicateDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Predicate **ppPredicate) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateCounter( 
            /* [annotation] */ 
            _In_  const D3D11_COUNTER_DESC *pCounterDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Counter **ppCounter) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CreateDeferredContext( 
            UINT ContextFlags,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DeviceContext **ppDeferredContext) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE OpenSharedResource( 
            /* [annotation] */ 
            _In_  HANDLE hResource,
            /* [annotation] */ 
            _In_  REFIID ReturnedInterface,
            /* [annotation] */ 
            _COM_Outptr_opt_  void **ppResource) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CheckFormatSupport( 
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _Out_  UINT *pFormatSupport) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CheckMultisampleQualityLevels( 
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _In_  UINT SampleCount,
            /* [annotation] */ 
            _Out_  UINT *pNumQualityLevels) = 0;
        
        virtual void STDMETHODCALLTYPE CheckCounterInfo( 
            /* [annotation] */ 
            _Out_  D3D11_COUNTER_INFO *pCounterInfo) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CheckCounter( 
            /* [annotation] */ 
            _In_  const D3D11_COUNTER_DESC *pDesc,
            /* [annotation] */ 
            _Out_  D3D11_COUNTER_TYPE *pType,
            /* [annotation] */ 
            _Out_  UINT *pActiveCounters,
            /* [annotation] */ 
            _Out_writes_opt_(*pNameLength)  LPSTR szName,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNameLength,
            /* [annotation] */ 
            _Out_writes_opt_(*pUnitsLength)  LPSTR szUnits,
            /* [annotation] */ 
            _Inout_opt_  UINT *pUnitsLength,
            /* [annotation] */ 
            _Out_writes_opt_(*pDescriptionLength)  LPSTR szDescription,
            /* [annotation] */ 
            _Inout_opt_  UINT *pDescriptionLength) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE CheckFeatureSupport( 
            D3D11_FEATURE Feature,
            /* [annotation] */ 
            _Out_writes_bytes_(FeatureSupportDataSize)  void *pFeatureSupportData,
            UINT FeatureSupportDataSize) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetPrivateData( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_(*pDataSize)  void *pData) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetPrivateData( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(DataSize)  const void *pData) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetPrivateDataInterface( 
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData) = 0;
        
        virtual D3D_FEATURE_LEVEL STDMETHODCALLTYPE GetFeatureLevel( void) = 0;
        
        virtual UINT STDMETHODCALLTYPE GetCreationFlags( void) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE GetDeviceRemovedReason( void) = 0;
        
        virtual void STDMETHODCALLTYPE GetImmediateContext( 
            /* [annotation] */ 
            _Outptr_  ID3D11DeviceContext **ppImmediateContext) = 0;
        
        virtual HRESULT STDMETHODCALLTYPE SetExceptionMode( 
            UINT RaiseFlags) = 0;
        
        virtual UINT STDMETHODCALLTYPE GetExceptionMode( void) = 0;
        
    };
    
    
#else 	/* C style interface */

    typedef struct ID3D11DeviceVtbl
    {
        BEGIN_INTERFACE
        
        HRESULT ( STDMETHODCALLTYPE *QueryInterface )( 
            ID3D11Device * This,
            /* [in] */ REFIID riid,
            /* [annotation][iid_is][out] */ 
            _COM_Outptr_  void **ppvObject);
        
        ULONG ( STDMETHODCALLTYPE *AddRef )( 
            ID3D11Device * This);
        
        ULONG ( STDMETHODCALLTYPE *Release )( 
            ID3D11Device * This);
        
        HRESULT ( STDMETHODCALLTYPE *CreateBuffer )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_BUFFER_DESC *pDesc,
            /* [annotation] */ 
            _In_opt_  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Buffer **ppBuffer);
        
        HRESULT ( STDMETHODCALLTYPE *CreateTexture1D )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_TEXTURE1D_DESC *pDesc,
            /* [annotation] */ 
            _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize))  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Texture1D **ppTexture1D);
        
        HRESULT ( STDMETHODCALLTYPE *CreateTexture2D )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_TEXTURE2D_DESC *pDesc,
            /* [annotation] */ 
            _In_reads_opt_(_Inexpressible_(pDesc->MipLevels * pDesc->ArraySize))  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Texture2D **ppTexture2D);
        
        HRESULT ( STDMETHODCALLTYPE *CreateTexture3D )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_TEXTURE3D_DESC *pDesc,
            /* [annotation] */ 
            _In_reads_opt_(_Inexpressible_(pDesc->MipLevels))  const D3D11_SUBRESOURCE_DATA *pInitialData,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Texture3D **ppTexture3D);
        
        HRESULT ( STDMETHODCALLTYPE *CreateShaderResourceView )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_SHADER_RESOURCE_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11ShaderResourceView **ppSRView);
        
        HRESULT ( STDMETHODCALLTYPE *CreateUnorderedAccessView )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_UNORDERED_ACCESS_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11UnorderedAccessView **ppUAView);
        
        HRESULT ( STDMETHODCALLTYPE *CreateRenderTargetView )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_RENDER_TARGET_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11RenderTargetView **ppRTView);
        
        HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilView )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  ID3D11Resource *pResource,
            /* [annotation] */ 
            _In_opt_  const D3D11_DEPTH_STENCIL_VIEW_DESC *pDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DepthStencilView **ppDepthStencilView);
        
        HRESULT ( STDMETHODCALLTYPE *CreateInputLayout )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(NumElements)  const D3D11_INPUT_ELEMENT_DESC *pInputElementDescs,
            /* [annotation] */ 
            _In_range_( 0, D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT )  UINT NumElements,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecodeWithInputSignature,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11InputLayout **ppInputLayout);
        
        HRESULT ( STDMETHODCALLTYPE *CreateVertexShader )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11VertexShader **ppVertexShader);
        
        HRESULT ( STDMETHODCALLTYPE *CreateGeometryShader )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11GeometryShader **ppGeometryShader);
        
        HRESULT ( STDMETHODCALLTYPE *CreateGeometryShaderWithStreamOutput )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_reads_opt_(NumEntries)  const D3D11_SO_DECLARATION_ENTRY *pSODeclaration,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_STREAM_COUNT * D3D11_SO_OUTPUT_COMPONENT_COUNT )  UINT NumEntries,
            /* [annotation] */ 
            _In_reads_opt_(NumStrides)  const UINT *pBufferStrides,
            /* [annotation] */ 
            _In_range_( 0, D3D11_SO_BUFFER_SLOT_COUNT )  UINT NumStrides,
            /* [annotation] */ 
            _In_  UINT RasterizedStream,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11GeometryShader **ppGeometryShader);
        
        HRESULT ( STDMETHODCALLTYPE *CreatePixelShader )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11PixelShader **ppPixelShader);
        
        HRESULT ( STDMETHODCALLTYPE *CreateHullShader )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11HullShader **ppHullShader);
        
        HRESULT ( STDMETHODCALLTYPE *CreateDomainShader )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DomainShader **ppDomainShader);
        
        HRESULT ( STDMETHODCALLTYPE *CreateComputeShader )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_reads_(BytecodeLength)  const void *pShaderBytecode,
            /* [annotation] */ 
            _In_  SIZE_T BytecodeLength,
            /* [annotation] */ 
            _In_opt_  ID3D11ClassLinkage *pClassLinkage,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11ComputeShader **ppComputeShader);
        
        HRESULT ( STDMETHODCALLTYPE *CreateClassLinkage )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _COM_Outptr_  ID3D11ClassLinkage **ppLinkage);
        
        HRESULT ( STDMETHODCALLTYPE *CreateBlendState )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_BLEND_DESC *pBlendStateDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11BlendState **ppBlendState);
        
        HRESULT ( STDMETHODCALLTYPE *CreateDepthStencilState )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_DEPTH_STENCIL_DESC *pDepthStencilDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DepthStencilState **ppDepthStencilState);
        
        HRESULT ( STDMETHODCALLTYPE *CreateRasterizerState )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_RASTERIZER_DESC *pRasterizerDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11RasterizerState **ppRasterizerState);
        
        HRESULT ( STDMETHODCALLTYPE *CreateSamplerState )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_SAMPLER_DESC *pSamplerDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11SamplerState **ppSamplerState);
        
        HRESULT ( STDMETHODCALLTYPE *CreateQuery )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_QUERY_DESC *pQueryDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Query **ppQuery);
        
        HRESULT ( STDMETHODCALLTYPE *CreatePredicate )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_QUERY_DESC *pPredicateDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Predicate **ppPredicate);
        
        HRESULT ( STDMETHODCALLTYPE *CreateCounter )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_COUNTER_DESC *pCounterDesc,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11Counter **ppCounter);
        
        HRESULT ( STDMETHODCALLTYPE *CreateDeferredContext )( 
            ID3D11Device * This,
            UINT ContextFlags,
            /* [annotation] */ 
            _COM_Outptr_opt_  ID3D11DeviceContext **ppDeferredContext);
        
        HRESULT ( STDMETHODCALLTYPE *OpenSharedResource )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  HANDLE hResource,
            /* [annotation] */ 
            _In_  REFIID ReturnedInterface,
            /* [annotation] */ 
            _COM_Outptr_opt_  void **ppResource);
        
        HRESULT ( STDMETHODCALLTYPE *CheckFormatSupport )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _Out_  UINT *pFormatSupport);
        
        HRESULT ( STDMETHODCALLTYPE *CheckMultisampleQualityLevels )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  DXGI_FORMAT Format,
            /* [annotation] */ 
            _In_  UINT SampleCount,
            /* [annotation] */ 
            _Out_  UINT *pNumQualityLevels);
        
        void ( STDMETHODCALLTYPE *CheckCounterInfo )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _Out_  D3D11_COUNTER_INFO *pCounterInfo);
        
        HRESULT ( STDMETHODCALLTYPE *CheckCounter )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  const D3D11_COUNTER_DESC *pDesc,
            /* [annotation] */ 
            _Out_  D3D11_COUNTER_TYPE *pType,
            /* [annotation] */ 
            _Out_  UINT *pActiveCounters,
            /* [annotation] */ 
            _Out_writes_opt_(*pNameLength)  LPSTR szName,
            /* [annotation] */ 
            _Inout_opt_  UINT *pNameLength,
            /* [annotation] */ 
            _Out_writes_opt_(*pUnitsLength)  LPSTR szUnits,
            /* [annotation] */ 
            _Inout_opt_  UINT *pUnitsLength,
            /* [annotation] */ 
            _Out_writes_opt_(*pDescriptionLength)  LPSTR szDescription,
            /* [annotation] */ 
            _Inout_opt_  UINT *pDescriptionLength);
        
        HRESULT ( STDMETHODCALLTYPE *CheckFeatureSupport )( 
            ID3D11Device * This,
            D3D11_FEATURE Feature,
            /* [annotation] */ 
            _Out_writes_bytes_(FeatureSupportDataSize)  void *pFeatureSupportData,
            UINT FeatureSupportDataSize);
        
        HRESULT ( STDMETHODCALLTYPE *GetPrivateData )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _Inout_  UINT *pDataSize,
            /* [annotation] */ 
            _Out_writes_bytes_opt_(*pDataSize)  void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateData )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_  UINT DataSize,
            /* [annotation] */ 
            _In_reads_bytes_opt_(DataSize)  const void *pData);
        
        HRESULT ( STDMETHODCALLTYPE *SetPrivateDataInterface )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _In_  REFGUID guid,
            /* [annotation] */ 
            _In_opt_  const IUnknown *pData);
        
        D3D_FEATURE_LEVEL ( STDMETHODCALLTYPE *GetFeatureLevel )( 
            ID3D11Device * This);
        
        UINT ( STDMETHODCALLTYPE *GetCreationFlags )( 
            ID3D11Device * This);
        
        HRESULT ( STDMETHODCALLTYPE *GetDeviceRemovedReason )( 
            ID3D11Device * This);
        
        void ( STDMETHODCALLTYPE *GetImmediateContext )( 
            ID3D11Device * This,
            /* [annotation] */ 
            _Outptr_  ID3D11DeviceContext **ppImmediateContext);
        
        HRESULT ( STDMETHODCALLTYPE *SetExceptionMode )( 
            ID3D11Device * This,
            UINT RaiseFlags);
        
        UINT ( STDMETHODCALLTYPE *GetExceptionMode )( 
            ID3D11Device * This);
        
        END_INTERFACE
    } ID3D11DeviceVtbl;

    interface ID3D11Device
    {
        CONST_VTBL struct ID3D11DeviceVtbl *lpVtbl;
    };

    

#ifdef COBJMACROS


#define ID3D11Device_QueryInterface(This,riid,ppvObject)	\
    ( (This)->lpVtbl -> QueryInterface(This,riid,ppvObject) ) 

#define ID3D11Device_AddRef(This)	\
    ( (This)->lpVtbl -> AddRef(This) ) 

#define ID3D11Device_Release(This)	\
    ( (This)->lpVtbl -> Release(This) ) 


#define ID3D11Device_CreateBuffer(This,pDesc,pInitialData,ppBuffer)	\
    ( (This)->lpVtbl -> CreateBuffer(This,pDesc,pInitialData,ppBuffer) ) 

#define ID3D11Device_CreateTexture1D(This,pDesc,pInitialData,ppTexture1D)	\
    ( (This)->lpVtbl -> CreateTexture1D(This,pDesc,pInitialData,ppTexture1D) ) 

#define ID3D11Device_CreateTexture2D(This,pDesc,pInitialData,ppTexture2D)	\
    ( (This)->lpVtbl -> CreateTexture2D(This,pDesc,pInitialData,ppTexture2D) ) 

#define ID3D11Device_CreateTexture3D(This,pDesc,pInitialData,ppTexture3D)	\
    ( (This)->lpVtbl -> CreateTexture3D(This,pDesc,pInitialData,ppTexture3D) ) 

#define ID3D11Device_CreateShaderResourceView(This,pResource,pDesc,ppSRView)	\
    ( (This)->lpVtbl -> CreateShaderResourceView(This,pResource,pDesc,ppSRView) ) 

#define ID3D11Device_CreateUnorderedAccessView(This,pResource,pDesc,ppUAView)	\
    ( (This)->lpVtbl -> CreateUnorderedAccessView(This,pResource,pDesc,ppUAView) ) 

#define ID3D11Device_CreateRenderTargetView(This,pResource,pDesc,ppRTView)	\
    ( (This)->lpVtbl -> CreateRenderTargetView(This,pResource,pDesc,ppRTView) ) 

#define ID3D11Device_CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView)	\
    ( (This)->lpVtbl -> CreateDepthStencilView(This,pResource,pDesc,ppDepthStencilView) ) 

#define ID3D11Device_CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout)	\
    ( (This)->lpVtbl -> CreateInputLayout(This,pInputElementDescs,NumElements,pShaderBytecodeWithInputSignature,BytecodeLength,ppInputLayout) ) 

#define ID3D11Device_CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader)	\
    ( (This)->lpVtbl -> CreateVertexShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppVertexShader) ) 

#define ID3D11Device_CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader)	\
    ( (This)->lpVtbl -> CreateGeometryShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppGeometryShader) ) 

#define ID3D11Device_CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader)	\
    ( (This)->lpVtbl -> CreateGeometryShaderWithStreamOutput(This,pShaderBytecode,BytecodeLength,pSODeclaration,NumEntries,pBufferStrides,NumStrides,RasterizedStream,pClassLinkage,ppGeometryShader) ) 

#define ID3D11Device_CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader)	\
    ( (This)->lpVtbl -> CreatePixelShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppPixelShader) ) 

#define ID3D11Device_CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader)	\
    ( (This)->lpVtbl -> CreateHullShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppHullShader) ) 

#define ID3D11Device_CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader)	\
    ( (This)->lpVtbl -> CreateDomainShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppDomainShader) ) 

#define ID3D11Device_CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader)	\
    ( (This)->lpVtbl -> CreateComputeShader(This,pShaderBytecode,BytecodeLength,pClassLinkage,ppComputeShader) ) 

#define ID3D11Device_CreateClassLinkage(This,ppLinkage)	\
    ( (This)->lpVtbl -> CreateClassLinkage(This,ppLinkage) ) 

#define ID3D11Device_CreateBlendState(This,pBlendStateDesc,ppBlendState)	\
    ( (This)->lpVtbl -> CreateBlendState(This,pBlendStateDesc,ppBlendState) ) 

#define ID3D11Device_CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState)	\
    ( (This)->lpVtbl -> CreateDepthStencilState(This,pDepthStencilDesc,ppDepthStencilState) ) 

#define ID3D11Device_CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState)	\
    ( (This)->lpVtbl -> CreateRasterizerState(This,pRasterizerDesc,ppRasterizerState) ) 

#define ID3D11Device_CreateSamplerState(This,pSamplerDesc,ppSamplerState)	\
    ( (This)->lpVtbl -> CreateSamplerState(This,pSamplerDesc,ppSamplerState) ) 

#define ID3D11Device_CreateQuery(This,pQueryDesc,ppQuery)	\
    ( (This)->lpVtbl -> CreateQuery(This,pQueryDesc,ppQuery) ) 

#define ID3D11Device_CreatePredicate(This,pPredicateDesc,ppPredicate)	\
    ( (This)->lpVtbl -> CreatePredicate(This,pPredicateDesc,ppPredicate) ) 

#define ID3D11Device_CreateCounter(This,pCounterDesc,ppCounter)	\
    ( (This)->lpVtbl -> CreateCounter(This,pCounterDesc,ppCounter) ) 

#define ID3D11Device_CreateDeferredContext(This,ContextFlags,ppDeferredContext)	\
    ( (This)->lpVtbl -> CreateDeferredContext(This,ContextFlags,ppDeferredContext) ) 

#define ID3D11Device_OpenSharedResource(This,hResource,ReturnedInterface,ppResource)	\
    ( (This)->lpVtbl -> OpenSharedResource(This,hResource,ReturnedInterface,ppResource) ) 

#define ID3D11Device_CheckFormatSupport(This,Format,pFormatSupport)	\
    ( (This)->lpVtbl -> CheckFormatSupport(This,Format,pFormatSupport) ) 

#define ID3D11Device_CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels)	\
    ( (This)->lpVtbl -> CheckMultisampleQualityLevels(This,Format,SampleCount,pNumQualityLevels) ) 

#define ID3D11Device_CheckCounterInfo(This,pCounterInfo)	\
    ( (This)->lpVtbl -> CheckCounterInfo(This,pCounterInfo) ) 

#define ID3D11Device_CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength)	\
    ( (This)->lpVtbl -> CheckCounter(This,pDesc,pType,pActiveCounters,szName,pNameLength,szUnits,pUnitsLength,szDescription,pDescriptionLength) ) 

#define ID3D11Device_CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize)	\
    ( (This)->lpVtbl -> CheckFeatureSupport(This,Feature,pFeatureSupportData,FeatureSupportDataSize) ) 

#define ID3D11Device_GetPrivateData(This,guid,pDataSize,pData)	\
    ( (This)->lpVtbl -> GetPrivateData(This,guid,pDataSize,pData) ) 

#define ID3D11Device_SetPrivateData(This,guid,DataSize,pData)	\
    ( (This)->lpVtbl -> SetPrivateData(This,guid,DataSize,pData) ) 

#define ID3D11Device_SetPrivateDataInterface(This,guid,pData)	\
    ( (This)->lpVtbl -> SetPrivateDataInterface(This,guid,pData) ) 

#define ID3D11Device_GetFeatureLevel(This)	\
    ( (This)->lpVtbl -> GetFeatureLevel(This) ) 

#define ID3D11Device_GetCreationFlags(This)	\
    ( (This)->lpVtbl -> GetCreationFlags(This) ) 

#define ID3D11Device_GetDeviceRemovedReason(This)	\
    ( (This)->lpVtbl -> GetDeviceRemovedReason(This) ) 

#define ID3D11Device_GetImmediateContext(This,ppImmediateContext)	\
    ( (This)->lpVtbl -> GetImmediateContext(This,ppImmediateContext) ) 

#define ID3D11Device_SetExceptionMode(This,RaiseFlags)	\
    ( (This)->lpVtbl -> SetExceptionMode(This,RaiseFlags) ) 

#define ID3D11Device_GetExceptionMode(This)	\
    ( (This)->lpVtbl -> GetExceptionMode(This) ) 

#endif /* COBJMACROS */


#endif 	/* C style interface */




#endif 	/* __ID3D11Device_INTERFACE_DEFINED__ */


/* interface __MIDL_itf_d3d11_0000_0041 */
/* [local] */ 

typedef 
enum D3D11_CREATE_DEVICE_FLAG
    {
        D3D11_CREATE_DEVICE_SINGLETHREADED	= 0x1,
        D3D11_CREATE_DEVICE_DEBUG	= 0x2,
        D3D11_CREATE_DEVICE_SWITCH_TO_REF	= 0x4,
        D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS	= 0x8,
        D3D11_CREATE_DEVICE_BGRA_SUPPORT	= 0x20,
        D3D11_CREATE_DEVICE_DEBUGGABLE	= 0x40,
        D3D11_CREATE_DEVICE_PREVENT_ALTERING_LAYER_SETTINGS_FROM_REGISTRY	= 0x80,
        D3D11_CREATE_DEVICE_DISABLE_GPU_TIMEOUT	= 0x100,
        D3D11_CREATE_DEVICE_VIDEO_SUPPORT	= 0x800
    } 	D3D11_CREATE_DEVICE_FLAG;

#define	D3D11_SDK_VERSION	( 7 )

#if !defined( D3D11_IGNORE_SDK_LAYERS ) 
#include "d3d11sdklayers.h" 
#endif 
#include "d3d10_1.h"
/*#pragma region Desktop Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
#include "d3d10shader.h" 
#include "d3d10_1shader.h" 
#include "d3d10misc.h" 
#include "d3d10effect.h" 
/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
/*#pragma endregion*/

///////////////////////////////////////////////////////////////////////////
// D3D11CreateDevice
// ------------------
//
// pAdapter
//      If NULL, D3D11CreateDevice will choose the primary adapter and
//      create a new instance from a temporarily created IDXGIFactory.
//      If non-NULL, D3D11CreateDevice will register the appropriate
//      device, if necessary (via IDXGIAdapter::RegisterDrver), before
//      creating the device.
// DriverType
//      Specifies the driver type to be created: hardware, reference or
//      null.
// Software
//      HMODULE of a DLL implementing a software rasterizer. Must be NULL for
//      non-Software driver types.
// Flags
//      Any of those documented for D3D11CreateDeviceAndSwapChain.
// pFeatureLevels
//      Any of those documented for D3D11CreateDeviceAndSwapChain.
// FeatureLevels
//      Size of feature levels array.
// SDKVersion
//      SDK version. Use the D3D11_SDK_VERSION macro.
// ppDevice
//      Pointer to returned interface. May be NULL.
// pFeatureLevel
//      Pointer to returned feature level. May be NULL.
// ppImmediateContext
//      Pointer to returned interface. May be NULL.
//
// Return Values
//  Any of those documented for 
//          CreateDXGIFactory1
//          IDXGIFactory::EnumAdapters
//          IDXGIAdapter::RegisterDriver
//          D3D11CreateDevice
//
///////////////////////////////////////////////////////////////////////////
typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE)( _In_opt_ IDXGIAdapter*, 
    D3D_DRIVER_TYPE, HMODULE, UINT, 
    _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, 
    UINT FeatureLevels, UINT, _COM_Outptr_opt_ ID3D11Device**, 
    _Out_opt_ D3D_FEATURE_LEVEL*, _COM_Outptr_opt_ ID3D11DeviceContext** );

HRESULT WINAPI D3D11CreateDevice(
    _In_opt_ IDXGIAdapter* pAdapter,
    D3D_DRIVER_TYPE DriverType,
    HMODULE Software,
    UINT Flags,
    _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
    UINT FeatureLevels,
    UINT SDKVersion,
    _COM_Outptr_opt_ ID3D11Device** ppDevice,
    _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
    _COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext );

/*#pragma region Desktop Family*/
/*#if WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP)*/
///////////////////////////////////////////////////////////////////////////
// D3D11CreateDeviceAndSwapChain
// ------------------------------
//
// ppAdapter
//      If NULL, D3D11CreateDevice will choose the primary adapter and 
//      create a new instance from a temporarily created IDXGIFactory.
//      If non-NULL, D3D11CreateDevice will register the appropriate
//      device, if necessary (via IDXGIAdapter::RegisterDrver), before
//      creating the device.
// DriverType
//      Specifies the driver type to be created: hardware, reference or
//      null.
// Software
//      HMODULE of a DLL implementing a software rasterizer. Must be NULL for
//      non-Software driver types.
// Flags
//      Any of those documented for D3D11CreateDevice.
// pFeatureLevels
//      Array of any of the following:
//          D3D_FEATURE_LEVEL_11_0
//          D3D_FEATURE_LEVEL_10_1
//          D3D_FEATURE_LEVEL_10_0
//          D3D_FEATURE_LEVEL_9_3
//          D3D_FEATURE_LEVEL_9_2
//          D3D_FEATURE_LEVEL_9_1
//      Order indicates sequence in which instantiation will be attempted. If
//      NULL, then the implied order is the same as previously listed (i.e. 
//      prefer most features available). 
// FeatureLevels
//      Size of feature levels array.
// SDKVersion
//      SDK version. Use the D3D11_SDK_VERSION macro.
// pSwapChainDesc
//      Swap chain description, may be NULL.
// ppSwapChain
//      Pointer to returned interface. May be NULL.
// ppDevice
//      Pointer to returned interface. May be NULL.
// pFeatureLevel
//      Pointer to returned feature level. May be NULL.
// ppImmediateContext
//      Pointer to returned interface. May be NULL.
//
// Return Values
//  Any of those documented for 
//          CreateDXGIFactory1
//          IDXGIFactory::EnumAdapters
//          IDXGIAdapter::RegisterDriver
//          D3D11CreateDevice
//          IDXGIFactory::CreateSwapChain
//
///////////////////////////////////////////////////////////////////////////
typedef HRESULT (WINAPI* PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN)( _In_opt_ IDXGIAdapter*, 
    D3D_DRIVER_TYPE, HMODULE, UINT, 
    _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL*, 
    UINT FeatureLevels, UINT, _In_opt_ CONST DXGI_SWAP_CHAIN_DESC*, 
    _COM_Outptr_opt_ IDXGISwapChain**, _COM_Outptr_opt_ ID3D11Device**, 
    _Out_opt_ D3D_FEATURE_LEVEL*, _COM_Outptr_opt_ ID3D11DeviceContext** );

HRESULT WINAPI D3D11CreateDeviceAndSwapChain(
    _In_opt_ IDXGIAdapter* pAdapter,
    D3D_DRIVER_TYPE DriverType,
    HMODULE Software,
    UINT Flags,
    _In_reads_opt_( FeatureLevels ) CONST D3D_FEATURE_LEVEL* pFeatureLevels,
    UINT FeatureLevels,
    UINT SDKVersion,
    _In_opt_ CONST DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
    _COM_Outptr_opt_ IDXGISwapChain** ppSwapChain,
    _COM_Outptr_opt_ ID3D11Device** ppDevice,
    _Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
    _COM_Outptr_opt_ ID3D11DeviceContext** ppImmediateContext );

/*#endif*/ /* WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) */
/*#pragma endregion*/
DEFINE_GUID(IID_ID3D11DeviceChild,0x1841e5c8,0x16b0,0x489b,0xbc,0xc8,0x44,0xcf,0xb0,0xd5,0xde,0xae);
DEFINE_GUID(IID_ID3D11DepthStencilState,0x03823efb,0x8d8f,0x4e1c,0x9a,0xa2,0xf6,0x4b,0xb2,0xcb,0xfd,0xf1);
DEFINE_GUID(IID_ID3D11BlendState,0x75b68faa,0x347d,0x4159,0x8f,0x45,0xa0,0x64,0x0f,0x01,0xcd,0x9a);
DEFINE_GUID(IID_ID3D11RasterizerState,0x9bb4ab81,0xab1a,0x4d8f,0xb5,0x06,0xfc,0x04,0x20,0x0b,0x6e,0xe7);
DEFINE_GUID(IID_ID3D11Resource,0xdc8e63f3,0xd12b,0x4952,0xb4,0x7b,0x5e,0x45,0x02,0x6a,0x86,0x2d);
DEFINE_GUID(IID_ID3D11Buffer,0x48570b85,0xd1ee,0x4fcd,0xa2,0x50,0xeb,0x35,0x07,0x22,0xb0,0x37);
DEFINE_GUID(IID_ID3D11Texture1D,0xf8fb5c27,0xc6b3,0x4f75,0xa4,0xc8,0x43,0x9a,0xf2,0xef,0x56,0x4c);
DEFINE_GUID(IID_ID3D11Texture2D,0x6f15aaf2,0xd208,0x4e89,0x9a,0xb4,0x48,0x95,0x35,0xd3,0x4f,0x9c);
DEFINE_GUID(IID_ID3D11Texture3D,0x037e866e,0xf56d,0x4357,0xa8,0xaf,0x9d,0xab,0xbe,0x6e,0x25,0x0e);
DEFINE_GUID(IID_ID3D11View,0x839d1216,0xbb2e,0x412b,0xb7,0xf4,0xa9,0xdb,0xeb,0xe0,0x8e,0xd1);
DEFINE_GUID(IID_ID3D11ShaderResourceView,0xb0e06fe0,0x8192,0x4e1a,0xb1,0xca,0x36,0xd7,0x41,0x47,0x10,0xb2);
DEFINE_GUID(IID_ID3D11RenderTargetView,0xdfdba067,0x0b8d,0x4865,0x87,0x5b,0xd7,0xb4,0x51,0x6c,0xc1,0x64);
DEFINE_GUID(IID_ID3D11DepthStencilView,0x9fdac92a,0x1876,0x48c3,0xaf,0xad,0x25,0xb9,0x4f,0x84,0xa9,0xb6);
DEFINE_GUID(IID_ID3D11UnorderedAccessView,0x28acf509,0x7f5c,0x48f6,0x86,0x11,0xf3,0x16,0x01,0x0a,0x63,0x80);
DEFINE_GUID(IID_ID3D11VertexShader,0x3b301d64,0xd678,0x4289,0x88,0x97,0x22,0xf8,0x92,0x8b,0x72,0xf3);
DEFINE_GUID(IID_ID3D11HullShader,0x8e5c6061,0x628a,0x4c8e,0x82,0x64,0xbb,0xe4,0x5c,0xb3,0xd5,0xdd);
DEFINE_GUID(IID_ID3D11DomainShader,0xf582c508,0x0f36,0x490c,0x99,0x77,0x31,0xee,0xce,0x26,0x8c,0xfa);
DEFINE_GUID(IID_ID3D11GeometryShader,0x38325b96,0xeffb,0x4022,0xba,0x02,0x2e,0x79,0x5b,0x70,0x27,0x5c);
DEFINE_GUID(IID_ID3D11PixelShader,0xea82e40d,0x51dc,0x4f33,0x93,0xd4,0xdb,0x7c,0x91,0x25,0xae,0x8c);
DEFINE_GUID(IID_ID3D11ComputeShader,0x4f5b196e,0xc2bd,0x495e,0xbd,0x01,0x1f,0xde,0xd3,0x8e,0x49,0x69);
DEFINE_GUID(IID_ID3D11InputLayout,0xe4819ddc,0x4cf0,0x4025,0xbd,0x26,0x5d,0xe8,0x2a,0x3e,0x07,0xb7);
DEFINE_GUID(IID_ID3D11SamplerState,0xda6fea51,0x564c,0x4487,0x98,0x10,0xf0,0xd0,0xf9,0xb4,0xe3,0xa5);
DEFINE_GUID(IID_ID3D11Asynchronous,0x4b35d0cd,0x1e15,0x4258,0x9c,0x98,0x1b,0x13,0x33,0xf6,0xdd,0x3b);
DEFINE_GUID(IID_ID3D11Query,0xd6c00747,0x87b7,0x425e,0xb8,0x4d,0x44,0xd1,0x08,0x56,0x0a,0xfd);
DEFINE_GUID(IID_ID3D11Predicate,0x9eb576dd,0x9f77,0x4d86,0x81,0xaa,0x8b,0xab,0x5f,0xe4,0x90,0xe2);
DEFINE_GUID(IID_ID3D11Counter,0x6e8c49fb,0xa371,0x4770,0xb4,0x40,0x29,0x08,0x60,0x22,0xb7,0x41);
DEFINE_GUID(IID_ID3D11ClassInstance,0xa6cd7faa,0xb0b7,0x4a2f,0x94,0x36,0x86,0x62,0xa6,0x57,0x97,0xcb);
DEFINE_GUID(IID_ID3D11ClassLinkage,0xddf57cba,0x9543,0x46e4,0xa1,0x2b,0xf2,0x07,0xa0,0xfe,0x7f,0xed);
DEFINE_GUID(IID_ID3D11CommandList,0xa24bc4d1,0x769e,0x43f7,0x80,0x13,0x98,0xff,0x56,0x6c,0x18,0xe2);
DEFINE_GUID(IID_ID3D11DeviceContext,0xc0bfa96c,0xe089,0x44fb,0x8e,0xaf,0x26,0xf8,0x79,0x61,0x90,0xda);
DEFINE_GUID(IID_ID3D11VideoDecoder,0x3C9C5B51,0x995D,0x48d1,0x9B,0x8D,0xFA,0x5C,0xAE,0xDE,0xD6,0x5C);
DEFINE_GUID(IID_ID3D11VideoProcessorEnumerator,0x31627037,0x53AB,0x4200,0x90,0x61,0x05,0xFA,0xA9,0xAB,0x45,0xF9);
DEFINE_GUID(IID_ID3D11VideoProcessor,0x1D7B0652,0x185F,0x41c6,0x85,0xCE,0x0C,0x5B,0xE3,0xD4,0xAE,0x6C);
DEFINE_GUID(IID_ID3D11AuthenticatedChannel,0x3015A308,0xDCBD,0x47aa,0xA7,0x47,0x19,0x24,0x86,0xD1,0x4D,0x4A);
DEFINE_GUID(IID_ID3D11CryptoSession,0x9B32F9AD,0xBDCC,0x40a6,0xA3,0x9D,0xD5,0xC8,0x65,0x84,0x57,0x20);
DEFINE_GUID(IID_ID3D11VideoDecoderOutputView,0xC2931AEA,0x2A85,0x4f20,0x86,0x0F,0xFB,0xA1,0xFD,0x25,0x6E,0x18);
DEFINE_GUID(IID_ID3D11VideoProcessorInputView,0x11EC5A5F,0x51DC,0x4945,0xAB,0x34,0x6E,0x8C,0x21,0x30,0x0E,0xA5);
DEFINE_GUID(IID_ID3D11VideoProcessorOutputView,0xA048285E,0x25A9,0x4527,0xBD,0x93,0xD6,0x8B,0x68,0xC4,0x42,0x54);
DEFINE_GUID(IID_ID3D11VideoContext,0x61F21C45,0x3C0E,0x4a74,0x9C,0xEA,0x67,0x10,0x0D,0x9A,0xD5,0xE4);
DEFINE_GUID(IID_ID3D11VideoDevice,0x10EC4D5B,0x975A,0x4689,0xB9,0xE4,0xD0,0xAA,0xC3,0x0F,0xE3,0x33);
DEFINE_GUID(IID_ID3D11Device,0xdb6f6ddb,0xac77,0x4e88,0x82,0x53,0x81,0x9d,0xf9,0xbb,0xf1,0x40);


extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0041_v0_0_c_ifspec;
extern RPC_IF_HANDLE __MIDL_itf_d3d11_0000_0041_v0_0_s_ifspec;

/* Additional Prototypes for ALL interfaces */

/* end of Additional Prototypes */

#ifdef __cplusplus
}
#endif

#endif


