# Red vs Blue

### The Blood Gulch Chronicles

Version 0.01a 11/15/2005

Based on the very popular machinima web series of the same name, which can be found at www.redvsblue.com.

This is my attempt to create an entertaining pinball experience that stays true to the fast pace and witty one-liners that gave the series the fan base it has today. Reminiscent of the multiplayer level where most scenes takes place, the table includes a recreation of the Blood Gulch base as a secondary playfield complete with working transporter. Almost 50 sounds and textures were digitally sampled from the Halo game itself, and over 100 of the most memorable phrases are included from season one.

I hope this table brings a smile to fans of the series, and perhaps will introduce others for the first time. If you have not heard of Red vs Blue but enjoy the table, I strongly recommend you head on over to their site and check them out. Unfortunately, the best episodes of all time are episodes 1 through 19 which were released on DVD and are no longer available for download. If you like Halo, Military humor or just comedy in general, you really ought to check out the Public Service Announcements and consider grabbing the Season One DVD.

### Installation

You should have received this table in a zip file which in turn contains subfolders. The idea is that you unzip the zip file into your Future Pinball folder, which will get the files where the need to go.

### Libraries

Red vs Blue is one of the first tables to use shared libraries, and in fact it uses two of them. I've put all Halo resources in one library and all Red vs Blue resources in another. Resources that probably no one else will ever use were embedded in the table itself. A lot of effort went into grabbing the textures, sound clips and dialog and I wanted to help others avoid that work in the future. If you want to make a Halo-based or Red vs Blue-based table, you have my permission to link to my libraries. The only thing I ask is that you don't modify them. Chances are if you have a really good clip or texture, I'll be glad to add it for you. I just want to make sure I'm the only source for change to these libraries.

### Known Issues

1. Drop targets don't drop - Yeah, I know, it sucks. They really do drop but I reset them very quickly so you don't see it. I'm working on a good way to handle the dialog and reset the targets but it didn't make it in this early release.
2. Lame scoring - See, this release is mainly for comments and to ask for some help. Scoring isn't really addressed yet.
3. Ball drains all the time - See my comments below.

### Call for Help

I've put a lot of effort into this table so far, and it's just starting to become enjoyable. But I am really struggling with the table layout. As this is my first Future Pinball table I don't know if I just suck at layouts or if this table is exceptionally difficult because so much space is taken up by the secondary playfield.

I've tried repositioning the base, and it doesn't make much difference. I've tried shrinking the base, and it helps but the upper playfield is then less fun. I really like things the size that they are, but the main playfield just doesn't seem that fun to play. I'm really open to all thoughts, suggestions and modifications that will make this table more fun to play. My original idea for this table came from a Visual Pinball original called Fight Night. That table has a boxing ring as a secondary playfield, and I think it's quite fun. Unfortunately, it also has some crazy ramps and things that can't be done in FP just yet.

Any suggestions can be made on the Future Pinball support forums. If you make a modification that you think improves the play, please PM me for my e-mail address so I can try it out. And thanks!

eXentric