// FinalBurn Neo v1.0.0 --- Main Config File

// Don't edit this file manually unless you know what you're doing
// FinalBurn Neo will restore default settings when this file is deleted

// The application version this file was saved from
nIniVersion 0x100000


// --- Video ------------------------------------------------------------------

// (Horizontal Oriented) The display mode to use for fullscreen
nVidHorWidth 1920
nVidHorHeight 1080

// The aspect ratio of the (Horizontal Oriented) monitor
nVidScrnAspectX 16
nVidScrnAspectY 9

// (Horizontal Oriented) If non-zero, use the same fullscreen resolution as the original arcade game
bVidArcaderesHor 0

// (Horizontal Oriented) The preset resolutions appearing in the menu
VidPreset[0].nWidth 400
VidPreset[0].nHeight 300
VidPreset[1].nWidth 640
VidPreset[1].nHeight 480
VidPreset[2].nWidth 1024
VidPreset[2].nHeight 768
VidPreset[3].nWidth 1920
VidPreset[3].nHeight 1080

// (Horizontal Oriented) Full-screen size (0 = use display mode variables)
nScreenSizeHor 3

// (Vertical Oriented) The display mode to use for fullscreen
nVidVerWidth 1920
nVidVerHeight 1080

// The aspect ratio of the (Vertical Oriented) monitor
nVidVerScrnAspectX 16
nVidVerScrnAspectY 9

// (Vertical Oriented) If non-zero, use the same fullscreen resolution as the original arcade game
bVidArcaderesVer 0

// (Vertical Oriented) The preset resolutions appearing in the menu
VidPresetVer[0].nWidth 400
VidPresetVer[0].nHeight 300
VidPresetVer[1].nWidth 640
VidPresetVer[1].nHeight 480
VidPresetVer[2].nWidth 1024
VidPresetVer[2].nHeight 768
VidPresetVer[3].nWidth 1920
VidPresetVer[3].nHeight 1080

// (Vertical Oriented) Full-screen size (0 = use display mode variables)
nScreenSizeVer 3

// Full-screen bit depth
nVidDepth 32

// Specify the refresh rate, 0 = default (changing this will not work with many video cards)
nVidRefresh 0

// If non-zero, do not rotate the graphics for vertical games
nVidRotationAdjust 0

// Initial window size (0 = autosize)
nWindowSize 3

// Window position
nWindowPosX 42
nWindowPosY 38

// If non-zero, perform gamma correction
bDoGamma 0

// If non-zero, use the video hardware to correct gamma
bVidUseHardwareGamma 1

// If non-zero, don't fall back on software gamma correction
bHardwareGammaOnly 0

// Gamma to correct with
nGamma 1.250000

// If non-zero, auto-switch to fullscreen after loading game
bVidAutoSwitchFull 0

// Monitor for Horizontal Games (GDI Identifier)
HorScreen 

// Monitor for Vertical Games (GDI Identifier)
VerScreen 

// If non-zero, allow stretching of the image to any size
bVidFullStretch 0

// If non-zero, stretch the image to the largest size preserving aspect ratio
bVidCorrectAspect 1

// If non-zero, try to use a triple buffer in fullscreen
bVidTripleBuffer 0

// If non-zero, try to synchronise blits with the display
bVidVSync 1

// If non-zero, try to synchronise to DWM on Windows 7+, this fixes frame stuttering problems.
bVidDWMSync 1

// Transfer method:  0 = blit from system memory / use driver/DirectX texture management;
//                   1 = copy to a video memory surface, then use bltfast();
//                  -1 = autodetect for DirectDraw, equals 1 for Direct3D
nVidTransferMethod -1

// If non-zero, draw scanlines to simulate a low-res monitor
bVidScanlines 0

// Maximum scanline intensity
nVidScanIntensity 12566463

// If non-zero, rotate scanlines and RGB effects for rotated games
bVidScanRotate 1

// The selected blitter module
nVidSelect 4

// Options for the blitter modules
nVidBlitterOpt[0] 0
nVidBlitterOpt[1] 0.000000
nVidBlitterOpt[2] 0
nVidBlitterOpt[3] 16777216
nVidBlitterOpt[4] 0

// If non-zero, attempt to auto-detect the monitor resolution and aspect ratio
bMonitorAutoCheck 1

// If non-zero, force all games to use a 60Hz refresh rate
bForce60Hz 0

// If zero, skip frames when needed to keep the emulation running at full speed
bAlwaysDrawFrames 1

// --- DirectDraw blitter module settings -------------------------------------

// If non-zero, draw scanlines at 50% intensity
bVidScanHalf 1

// If non-zero, force flipping for games that need it
bVidForceFlip 0

// --- Direct3D 7 blitter module settings -------------------------------------

// If non-zero, use bi-linear filtering to display the image
bVidBilinear 1

// If non-zero, simulate slow phosphors (feedback)
bVidScanDelay 0

// If non-zero, use bi-linear filtering for the scanlines
bVidScanBilinear 1

// Feedback amount for slow phosphor simulation
nVidFeedbackIntensity 64

// Oversaturation amount for slow phosphor simulation
nVidFeedbackOverSaturation 0

// Angle at wich the emulated screen is tilted (in radians)
fVidScreenAngle 0.174533

// Angle of the sphere segment used for the 3D screen (in radians)
fVidScreenCurvature 0.698132

// If non-zero, force 16 bit emulation even in 32-bit screenmodes
bVidForce16bit 0

// --- DirectX Graphics 9 blitter module settings -----------------------------

// The filter parameters for the cubic filter
dVidCubicB 0.000000
dVidCubicC 0.500000

// --- DirectX Graphics 9 Alt blitter module settings -------------------------

// If non-zero, use bi-linear filtering to display the image
bVidDX9Bilinear 1

// If non-zero, use hardware vertex to display the image
bVidHardwareVertex 1

// If non-zero, use motion blur to display the image
bVidMotionBlur 0

// If non-zero, force 16 bit emulation even in 32-bit screenmodes
bVidForce16bitDx9Alt 0



// --- Sound ------------------------------------------------------------------

// The selected audio plugin
nAudSelect 1

// Number of frames in sound buffer (= sound lag)
nAudSegCount 6

// The order of PCM/ADPCM interpolation
nInterpolation 3

// The order of FM interpolation
nFMInterpolation 3

// --- DirectSound plugin settings --------------------------------------------

// Sample rate
nAudSampleRate[0] 44100

// DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter
nAudDSPModule[0] 1

// --- XAudio2 plugin settings ------------------------------------------------

// Sample rate
nAudSampleRate[1] 44100

// DSP module to use for sound enhancement: 0 = none, 1 = low-pass filter, 2 = reverb
nAudDSPModule[1] 1



// --- UI ---------------------------------------------------------------------

// The filename of the placeholder image to use (empty filename = use built-in)
szPlaceHolder 

// Filename of the active UI translation template
szLocalisationTemplate config\localisation\Korean.flt

// Filename of the active gamelist translation template
szGamelistLocalisationTemplate 

// If non-zero, enable gamelist localisation
nGamelistLocalisationActive 0

// 1 = display pause/record/replay/kaillera icons in the upper right corner of the display
nVidSDisplayStatus 1

// Minimum height (in pixels) of the font used for the Kaillera chat function (used for arcade resolution)
nMinChatFontSize 12

// Maximum height (in pixels) of the font used for the Kaillera chat function (used for 1280x960 or higher).
nMaxChatFontSize 36

// Make the menu modeless
bModelessMenu 0

// Minimum length of time to display the splash screen (in milliseconds)
nSplashTime 1500

// If non-zero, load and save all ram (the state)
bDrvSaveAll 0

// The process priority for the application. Do *NOT* edit this manually
nAppProcessPriority 32

// If non-zero, process keyboard input even when the application loses focus
bAlwaysProcessKeyboardInput 0

// If non-zero, pause when the application loses focus
bAutoPause 1

// If non-zero, save the inputs for each game
bSaveInputs 1



// --- CD emulation -----------------------------------------------------------

 // The selected CD emulation module
nCDEmuSelect 0

 // The path to the CD image to use (.cue or .iso)
CDEmuImage 



// --- Load Game Dialogs ------------------------------------------------------

// Load game dialog dimensions (in win32 client co-ordinates)
nSelDlgWidth 734
nSelDlgHeight 549

// Load game dialog options
nLoadMenuShowX 0
nLoadMenuShowY 1879048192
nLoadMenuExpand 17

// Load game dialog board type filter options
nLoadMenuBoardTypeFilter 0

// Load game dialog genre filter options
nLoadMenuGenreFilter 0

// Load game dialog favorites filter options
nLoadMenuFavoritesFilter 0

// Load game dialog family filter options
nLoadMenuFamilyFilter 0

// The paths to search for rom zips (include trailing backslash)
szAppRomPaths[0] 
szAppRomPaths[1] 
szAppRomPaths[2] 
szAppRomPaths[3] 
szAppRomPaths[4] 
szAppRomPaths[5] 
szAppRomPaths[6] roms/ngp/
szAppRomPaths[7] roms/nes/
szAppRomPaths[8] roms/fds/
szAppRomPaths[9] roms/spectrum/
szAppRomPaths[10] roms/msx/
szAppRomPaths[11] roms/sms/
szAppRomPaths[12] roms/gamegear/
szAppRomPaths[13] roms/sg1000/
szAppRomPaths[14] roms/coleco/
szAppRomPaths[15] roms/tg16/
szAppRomPaths[16] roms/sgx/
szAppRomPaths[17] roms/pce/
szAppRomPaths[18] roms/megadrive/
szAppRomPaths[19] roms/arcade/

// The path to search for Neo Geo CDZ isos
szNeoCDGamesDir /neocdiso/

// The paths to search for support files (include trailing backslash)
szAppPreviewsPath support/previews/
szAppTitlesPath support/titles/
szAppCheatsPath support/cheats/
szAppHiscorePath support/hiscores/
szAppSamplesPath support/samples/
szAppHDDPath hdd/
szAppIpsPath support/ips/
szAppIconsPath support/icons/
szNeoCDCoverDir support/neocdz/
szAppBlendPath support/blend/
szAppSelectPath support/select/
szAppVersusPath support/versus/
szAppScoresPath support/scores/
szAppBossesPath support/bosses/
szAppGameoverPath support/gameover/
szAppFlyersPath support/flyers/
szAppMarqueesPath support/marquees/
szAppControlsPath support/cpanel/
szAppCabinetsPath support/cabinets/
szAppPCBsPath support/pcbs/
szAppHistoryPath support/history/
szAppEEPROMPath config/games/

// The cartridges to use for emulation of an MVS system
nBurnDrvSelect[0] (null)
nBurnDrvSelect[1] (null)
nBurnDrvSelect[2] (null)
nBurnDrvSelect[3] (null)
nBurnDrvSelect[4] (null)
nBurnDrvSelect[5] (null)

// Neo Geo CD Load Game Dialog options
bNeoCDListScanSub 1
bNeoCDListScanOnlyISO 0



// --- miscellaneous ---------------------------------------------------------

// If non-zero, enable the high resolution system timer.
bEnableHighResTimer 1

// If non-zero, don't change the status of the Num Lock key.
bNoChangeNumLock 1

// If non-zero, create support folders at program start.
bAlwaysCreateSupportFolders 0

// If non-zero, load game selection dialog at program start.
bAutoLoadGameList 0

// Auto-Fire Rate, non-linear - use the GUI to change this setting!
nAutoFireRate 4

// If non-zero, enable high score saving support.
EnableHiscores 1

// If non-zero, enable alpha blending support.
bBurnUseBlend 0

// If non-zero, enable gear shifter display support.
BurnShiftEnabled 1

// If non-zero, DISABLE start-up rom scan (if needed).
bSkipStartupCheck 1

// If non-zero, enable 1x - 3x pixel output for the AVI writer.
nAvi3x 2

// The language index to use for the IPS Patch Manager dialog.
nIpsSelectedLanguage 4

// If non-zero, display drivers icons.
bEnableIcons 0

// If non-zero, display drivers icons for parents only (use if all icons causes UI issues).
bIconsOnlyParents 0

// Specify icons display size, 0 = 16x16 , 1 = 24x24, 2 = 32x32.
nIconsSize 0

// Previous games list.
szPrevGames[0] 
szPrevGames[1] 
szPrevGames[2] 
szPrevGames[3] 
szPrevGames[4] 
szPrevGames[5] 
szPrevGames[6] 
szPrevGames[7] 
szPrevGames[8] 
szPrevGames[9] 

// Player default controls, number is the index of the configuration in the input dialog
nPlayerDefaultControls[0] 0
szPlayerDefaultIni[0] 
nPlayerDefaultControls[1] 1
szPlayerDefaultIni[1] 
nPlayerDefaultControls[2] 2
szPlayerDefaultIni[2] 
nPlayerDefaultControls[3] 3
szPlayerDefaultIni[3] 



