hi everyone in this tutorial I'm going
to show you how to work with hands and
fingers of your character
as a rule fingers do not have Point
controllers assigned to them and instead
are controlled using box controllers or
an auto posing tool for fingers
Auto posing for fingers is only
available in the pro version and it
shall work for the majority of
characters with more or less standard
fingers
to enable this tool click this button
here
and you can click again to turn the
display of the controllers off so they
would not get in the way when working
with other parts of the body
so let's see what features the auto
posing for fingers has
the index finger affects all the other
fingers of the hand
make sure you move the controller at the
very tip of the finger
the position of the paint key will also
affect the rest of the hand
this Zoo works the same way as Auto
posing for the body
once you move the controller it means
it's now been activated
and is now highlighted with a blue color
so here where the pinky controller is
now active it will no longer be affected
by the index finger
[Music]
to deactivate it select the controller
and press shift Z
or click this button here
when working with fingers it is best to
use the local manipulator mode
to make a first try pulling the index
finger in
pick an angle at which you will clearly
see the direction in which the finger
bends
you can also check the position of the
thumb in the first it always lays on top
of the other fingers
if the thumb is placed correctly then
the other fingers are very likely to be
on their right positions as well a fist
can be a good starting point for a lot
of other gestures say we want the
character to point at something
hold shift and click the rest of the
fingers to select them then activate the
controllers by pressing shift Z
so that the fingers would keep their
positions now you can pull the index
finger out
by the way you can also use the control
picker tool to make the selection of
certain points easier
and now if you deactivate the fingers
the hand will relax
you can use the phalange controller to
specify the position of the finger
same way you can rotate the tip of the
finger or change the Pivot Point by
right clicking the other controller to
get this effect
the position of the fingers can also be
fixed to do so select the point and
press r on your keyboard you will see a
red frame appear around it
fixing the point instead of just
activating it ensures that it will
retain its position in the scene
the controller will no longer move while
you adjust the position of the rest of
the hand
but beware that this only works for the
posing and it does not affect the
interpolation
now let's see what we can do with box
controllers
the Box controller mode is available in
the standard version
and it can be used in cases where the
character's hand does not necessarily
have all the five fingers box
controllers are not connected via a
physical skeleton and thus do not have
any effect on each other
so be careful when using translate
manipulator because you can easily
deform the geometry
to avoid that it is best to use the
rotation manipulator with the Box
controllers at all times
double-click the Box controller to
select all its child nodes
it is also handy to use tail mode select
the fingers and activate the tail modes
by clicking this button make sure you
select local tail mode also use the
local mode for the manipulator and now
you can easily bend the fingers
you can also create a separate scene
where you will make the most common hand
gestures for your character then you can
easily copy the poses from this scene
onto your character at any time
for example I've quickly sketched the
punching animation for the whole hand
here
now I go to the scene where I have all
the hand poses pre-made
using the Box controller mode to quickly
select all the fingers double-click the
Box control of the hand once all the
fingers are selected shift-click it
again to remove it from the selection
press Ctrl C to copy the position of the
fingers
now go back to your punching scene
select the same box controllers select
the frames on the timeline
double check that we are in the local
mode
and then press Ctrl alt V
this combination allows us to paste the
copied position into all the selected
frames
same way you can copy the position of
the joins or the point controllers in
the auto posing mode
another thing you can also create a
separate track for the fingers on the
timeline this way you can control their
interpolation separately
and that's it for this tutorial hope it
was useful if you have any questions
make sure to check out our Discord
server or leave a comment below
so thanks for watching and see you next
time
[Music]